dragonsyr 21 Posted December 8, 2013 how can i add a distance from target indicator in player screen? (like the speed/alt indicator or as a hint ) Share this post Link to post Share on other sites
fusion13 11 Posted December 8, 2013 I mean this isn't exactly what you want but cant you just attach a waypoint to the target?? It won't show the way you want but its similar.. Share this post Link to post Share on other sites
dragonsyr 21 Posted December 8, 2013 i ll try that thanks... ---------- Post added at 21:23 ---------- Previous post was at 21:22 ---------- but i think that this gives me only visual help and not the meters inc/dec from target Share this post Link to post Share on other sites
fusion13 11 Posted December 8, 2013 true sorry man, I have no idea... How to do that sorry, I will work on it. Share this post Link to post Share on other sites
semiconductor 309 Posted December 8, 2013 Try distance command: dist = player distance target; Share this post Link to post Share on other sites
zgmrvn 95 Posted December 9, 2013 (edited) http://community.bistudio.com/wiki/screenToWorld Here is a way that should work, all depend of the context you want to use it in. // init.sqf [] execVM "getAimDistance.sqf"; // getAimDistance.sqf while {alive player} do { hintSilent format ["Distance: %1", player distance ([b]screenToWorld [0.5,0.5][/b])]; sleep 0.5; }; you could use Dialogs but this is more complex Edited December 9, 2013 by Zigomarvin 1 Share this post Link to post Share on other sites
whiztler 137 Posted December 9, 2013 Created this for our own framework: /**************************************************************** L.A.M.B.S. Mission Framework LAF3 version: 0.3.d / 08 DEC 2013 Script: Distance calculator (player to object) Author: Whiztler Script version: 1.0 Game type: n/a File: LAF3_snipDistance.sqf **************************************************************** Instructions: Place a small object on the map and name it "obj" (without the ") Create a trigger with the following params: Axes A = 0 Axes B = 0 Type: none Activation: Radio Charlie Repeatedly On Act.: null = execVM "Dev\LAF3_snipDistance.sqf"; In your init.sqf, add the following line: 3 setRadioMsg "Show Distance Object-Player"; // Debugging/MM only! In game use 0-0-3 to check the distance to the object ****************************************************************/ if (isnil "obj") exitwith { // The object does not not exist. Display an error message Hint parseText format [" <t color='#FE2E2E' align='left' size='1.2'>Error!</t><br/><br/> <t color='#C1C3CB' align='left'>You need to place an object on the map and name it: </t><t color='#FFFFFF' align='left'>obj</t><br/><br/> <t color='#C1C3CB' align='left'>The script calculates the distance between you (player) and the object.</t>"]; }; n = 2; nL = 4; // nr. of decimals to round off to _objDisR = 0; _objDis = player distance obj; // Check the distance in meters if (_objDis > 1000) then {disVal = "kilometres"; _objDisR = round ((_objDis * (10 ^ n)) / (10 ^ n) / 1000);}; // Set to kilometres (rounded) if (_objDis < 1000) then {disVal = "meters"; _objDisR = round (_objDis * (10 ^ n)) / (10 ^ n);}; // Meters (rounded) if (_objDis < 1) then {disVal = "centimetres"; _objDisR = round (_objDis * 100);}; // Centimtres (rounded) _objDir = [player, obj] call BIS_fnc_relativeDirTo; // Check the direction of the object relative to the player if (_objDir < 0) then {_objDir = (360 + _objDir);}; if (_objDir > 360) then {_objDir = (_objDir - 360);}; _objDir = round _objDir; _objLat = round (((getPos obj select 0) * (10 ^ nL)) / (100 ^ nL) * 100); // Latitude of the object (rounded) _objLon = round (((getPos obj select 1) * (10 ^ nL)) / (100 ^ nL) * 100); // Longitude of the object (rounded) _objAlt = round ((getPosASL obj select 2) * (10 ^ n)) / (10 ^ n); // ASL altitude of the object (rounded) // Create the hint with all the data: HintSilent parseText format[" <t size='1.2' color='#ffffff' align='left'>Distance Calculator</t><br/><br/> <t color='#C1C3CB' align='left'>You are </t><t align='left' color='#F7D358'>%1</t><t color='#C1C3CB' align='left'> %2 away from the object.</t><br/><br/> <t color='#C1C3CB' align='left'>The object is at </t><t align='left' color='#F7D358'>%3</t><t color='#C1C3CB' align='left'> degrees, relative from your current position</t><br/><br/> <t color='#C1C3CB' align='left'>The object is located at grid: <t align='left' color='#F7D358'>%4 %5 </t>and is <t align='left' color='#F7D358'>%6 </t>meter(s) above sea level.</t> ",_objDisR, disVal, _objDir, _objLat, _objLon, _objAlt]; Share this post Link to post Share on other sites
dragonsyr 21 Posted December 9, 2013 (edited) http://community.bistudio.com/wiki/screenToWorldHere is a way that should work, all depend of the context you want to use it in. // init.sqf [] execVM "getAimDistance.sqf"; // getAimDistance.sqf while {alive player} do { hintSilent format ["Distance: %1", player distance ([b]screenToWorld [0.5,0.5][/b])]; sleep 0.5; }; you could use Dialogs but this is more complex i think this is that i want, but i need player distance from specific object and not what aim the player (if i undertand right what this does) while {alive player} do { hintSilent format ["Distance: %1", player distance _myobject ([b]screenToWorld [0.5,0.5][/b])]; sleep 0.5; } can i use it like this? ---------- Post added at 14:02 ---------- Previous post was at 13:56 ---------- i m not in front of my computer right now....... in a few hours can make tests...... Edited December 9, 2013 by dragonsyr Share this post Link to post Share on other sites
zgmrvn 95 Posted December 9, 2013 oh, ok, yes you can but remove screenToWorld part: while {alive player} do { hintSilent format ["Distance: %1", player distance _myObject]; sleep 0.5; }; 1 Share this post Link to post Share on other sites
dragonsyr 21 Posted December 9, 2013 @ zigomarvin ok. i tried all this but nothing happend. no distance for aim and no distance for object... ---------- Post added at 16:28 ---------- Previous post was at 16:20 ---------- @whiztler this working fine !! Share this post Link to post Share on other sites