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NH-90 removed, tracked vehicles removed....i don't mean it wrong but version 2.0 is uniform only? I like to have some vehicles that belongs to a "countrymod". I prefer flying in the NH90 instead of the vanilla Mohawk. Maybe it's possible to bring the NH90 as a seperate heli addon so you can choose?

Nevertheless..i still like the addon :-)

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well i completely ported the chinook over, with the exception of the pilot animation.

it sound reasonable, it fly's reasonable, it shoots incredible, and it looks incredible ;)

i only have to update the mod to V1.7...

V1.7 (TBA)

Added : CH-47,

Changed : Startup sound,

Changed : Engine sound,

CHanged : Rotor sound,

Changed : Interior sound,

Changed : All but the pilot animations to A3 animations,

Changed : Fuel consumption rate, Action radius 280KM and +- 60/80KM Backup fuel (Sea level flight @ 280/290 KMH, maximum speed 315KMH),

Added : Slingload0 ,front and rear memory points,

Added : fastrope0 memory point,

Added : Collision and position lights,

MARSOF_MD : M81 units (could not get used to new color reverted back to previous colors),

Edited by =KCT=BlackMamba

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Updated version frontpaged on the Armaholic homepage.

===============================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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When it starts 'resolving' the mod (when you begin updating) it won't progress and I get an error with the following problem: HostListExhausted, Exception of type 'Six.Core.Applications.Sync.Transfer.MirrorSelectors.HostListExhausted' was thrown'

Full error report below:

Type: Six.Core.Applications.Sync.Transfer.MirrorSelectors.HostListExhausted

Message:

Exception of type 'Six.Core.Applications.Sync.Transfer.MirrorSelectors.HostListExhausted' was thrown.

Source: withSIX-Play

TargetSite: Void (, ‹.)

Data: [smartStackFrames=System.Collections.Generic.LinkedList`1[system.Object]]

StackTrace:

at ..( , )

at ‹..()

at –...()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at †...()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at †...()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at ‚...()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at ‚...()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at ‚...()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at ‚...()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at †..›.()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at ‰...()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at †..“.()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at †..’.()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at †..Ž.()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)

at †..Š.()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at ‰...()

Other mods work just fine for downloading/updating with Six

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It doesn't appear to be a PWS problem though, it also happens on other systems on totally different networks as well as the server I'm using

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Yep, all the people in my group cant download it from PWS. Lets wait till they fix it :o

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Thanks for sending us the release :cool:

Updated version frontpaged on the Armaholic homepage.

===============================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Thanks for the update! I was fianlly able to use the Chinook (awesome job!) by now and the new uniform is really great as well! Nice job!

Question though, the patch notes list a NFP vest, is it actually there? I'm not able to find the classname of it.. Thanks!

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