syncie 10 Posted February 22, 2014 NH-90 removed, tracked vehicles removed....i don't mean it wrong but version 2.0 is uniform only? I like to have some vehicles that belongs to a "countrymod". I prefer flying in the NH90 instead of the vanilla Mohawk. Maybe it's possible to bring the NH90 as a seperate heli addon so you can choose? Nevertheless..i still like the addon :-) Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 19, 2014 would this one fit ?? http://i1131.photobucket.com/albums/m550/blackmamba965/arma32014-03-1920-11-05-642_zps5755b977.png (825 kB) Share this post Link to post Share on other sites
bagpiperguy 74 Posted March 19, 2014 would this one fit ??http://i1131.photobucket.com/albums/m550/blackmamba965/arma32014-03-1920-11-05-642_zps5755b977.png (825 kB) You sir, need to give us this Chinook now :P Jk nice work :D Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 19, 2014 (edited) well i completely ported the chinook over, with the exception of the pilot animation. it sound reasonable, it fly's reasonable, it shoots incredible, and it looks incredible ;) i only have to update the mod to V1.7... V1.7 (TBA) Added : CH-47, Changed : Startup sound, Changed : Engine sound, CHanged : Rotor sound, Changed : Interior sound, Changed : All but the pilot animations to A3 animations, Changed : Fuel consumption rate, Action radius 280KM and +- 60/80KM Backup fuel (Sea level flight @ 280/290 KMH, maximum speed 315KMH), Added : Slingload0 ,front and rear memory points, Added : fastrope0 memory point, Added : Collision and position lights, MARSOF_MD : M81 units (could not get used to new color reverted back to previous colors), Edited March 19, 2014 by =KCT=BlackMamba Share this post Link to post Share on other sites
ratnl 27 Posted March 19, 2014 ow looking forward to the next update Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 29, 2014 First post updated... Share this post Link to post Share on other sites
ratnl 27 Posted March 29, 2014 First post updated... Thank you sir!! Share this post Link to post Share on other sites
Guest Posted March 29, 2014 Updated version frontpaged on the Armaholic homepage. Dutch MARSOF Units v1.7 =============================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Daantjeeuh 10 Posted March 29, 2014 Awesome! Can you put it on PWS again as well? Thanks! :) Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 29, 2014 PWS updated to V1.7 Share this post Link to post Share on other sites
Daantjeeuh 10 Posted March 29, 2014 Thanks! For some reason I'm not able to download it though :( Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 29, 2014 with PWS ?, what does it say ? Share this post Link to post Share on other sites
Daantjeeuh 10 Posted March 29, 2014 When it starts 'resolving' the mod (when you begin updating) it won't progress and I get an error with the following problem: HostListExhausted, Exception of type 'Six.Core.Applications.Sync.Transfer.MirrorSelectors.HostListExhausted' was thrown' Full error report below: Type: Six.Core.Applications.Sync.Transfer.MirrorSelectors.HostListExhausted Message: Exception of type 'Six.Core.Applications.Sync.Transfer.MirrorSelectors.HostListExhausted' was thrown. Source: withSIX-Play TargetSite: Void (, ‹.) Data: [smartStackFrames=System.Collections.Generic.LinkedList`1[system.Object]] StackTrace: at ..( , ) at ‹..() at –...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at †...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at †...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ‚...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ‚...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ‚...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ‚...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at †..›.() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ‰...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at †..“.() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at †..’.() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at †..Ž.() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task) at †..Š.() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ‰...() Other mods work just fine for downloading/updating with Six Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 29, 2014 u might want to contact the guys over @ PWS i dont know exactly why u get that error. Share this post Link to post Share on other sites
Daantjeeuh 10 Posted March 29, 2014 It doesn't appear to be a PWS problem though, it also happens on other systems on totally different networks as well as the server I'm using Share this post Link to post Share on other sites
m0nkm0nk 0 Posted March 29, 2014 Yep, all the people in my group cant download it from PWS. Lets wait till they fix it :o Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 29, 2014 it downloads just fine for me tough.. Share this post Link to post Share on other sites
bagpiperguy 74 Posted March 29, 2014 Nice work on the chinook! Keep it up :D Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 30, 2014 u like it ? ;) Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 30, 2014 (edited) Small update... http://i1131.photobucket.com/albums/m550/blackmamba965/2014-03-30_00001_zpsb540e838.jpg (116 kB) Netherlands fractal pattern. Edited March 30, 2014 by =KCT=BlackMamba Share this post Link to post Share on other sites
sonsalt6 105 Posted March 30, 2014 update v1.8 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted March 30, 2014 Thanks for sending us the release :cool: Updated version frontpaged on the Armaholic homepage. Dutch MARSOF Units v1.8 =============================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Daantjeeuh 10 Posted March 30, 2014 Thanks for the update! I was fianlly able to use the Chinook (awesome job!) by now and the new uniform is really great as well! Nice job! Question though, the patch notes list a NFP vest, is it actually there? I'm not able to find the classname of it.. Thanks! Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 31, 2014 its the combat fatiques/vest/tshirt, no "armored vests" in camo besides the M81 versions. Share this post Link to post Share on other sites