anusmangler 1 Posted November 7, 2013 A few Questions! please keep in mind Im trying to make a 2-8 person campaign when suggesting solutions. thanks 1. Is there a way (using the strategic map) selecting a mission then having a TASK related to the mission you picked show up in your journal. I would just give a point for the units to walk to through a trigger but in the create tasks mod doesn't have a option for "objects in synchronized triggers" I thing theres a way to use a trigger for something called "simple tasks" but i forgot how if even possible. 1a. If there is a way to do that, I would also know if there's a way to do that so after the mission/task is complete they are deleted from the strategic map and journal like in the campaign. 2. If there is no way of do that.....Is there a way to spawn into another units "body"....with you load out you selected in a "Hub" style base (very similar to the campaign) (maybe something with the weapon pool, but idk im not at experienced as most people here) 3.Global time, is there a way to add a action to a tent so that the squad "rests" and wakes up 1-3-5 hours later currently i have- (this addAction ["skip 1 hours","_hours = 1;(_hours * 3600) setOvercast overcast;skipTime _hours;_nil = [] spawn {0 setFog 0;}"]; this addAction ["skip 3 hours","_hours = 4;(_hours * 3600) setOvercast overcast;skipTime _hours;_nil = [] spawn {0 setFog 0;}"]; this addAction ["skip 5 hours","_hours = 5;(_hours * 3600) setOvercast overcast;skipTime _hours;_nil = [] spawn {0 setFog 0;}"];) in the init of the tent but it only changes time for me not other real people im playing with. I want the time to change for everyone. Is this possible? THANK YOU!!!! Share this post Link to post Share on other sites
Kunsa 10 Posted November 7, 2013 I think (1 and 1a) are something like this... Mission1 = [getPos MissionPos, {_OnClickCode = [] execVM "MyCoolMission.sqf";},"MyMissionName","MyMissionDescription","","MissionImage+Path",1,[extra parameters to send to script passed as _this select 9]]; ListOfMissionsArray = [Mission1,Mission2,...]; [Display to Show Strat Map on(findDisplay 46), getpos MapStartPosition, ListOfMissionsArray, [ORBAT STUFF... I don't know... leave blank], , [textpath,colorrgba,imgPos,width,height,rotationangle,text,shadowBool <-custom images array], (0..1 cloud density), DisplayNightMapBoolean] call BIS_fnc_strategicMapOpen; MyCoolMission.sqf: Create Task... do something cool... wait till mission over. remove Mission1 from ListOfMissionsArray. Share this post Link to post Share on other sites
anusmangler 1 Posted November 9, 2013 BUMP! nothing about global time????? Share this post Link to post Share on other sites
IndeedPete 1019 Posted November 9, 2013 I'm not really into MP-Editing but maybe you should look-up the keywords "publicVariable" and "BIS_fnc_MP". Also these guidlines were a great help for me. Share this post Link to post Share on other sites
Von Quest 1053 Posted November 9, 2013 There is a Module to skip time as well. Have not tested yet. Just sync to Trigger and you can set Module to jump to x time OR advance x hours each time they rest. Share this post Link to post Share on other sites
anusmangler 1 Posted November 9, 2013 would righting a skip time script work? like have the addaction ["Rest for 3 hours";rest.sqf"] Rest.sqf skiptime 3; would something like that help so that the time was sever side and not client side??? Share this post Link to post Share on other sites