Robalo 465 Posted December 13, 2014 Have you changed the main config as well ? Make sure class srifle_MSR_F does not have any non-JR slots (WeaponSlotsInfo). Also, you should populate requiredaddons in cfgpatches. Share this post Link to post Share on other sites
gobi42 15 Posted December 13, 2014 I can't as I'm not the author of the mod and don't have permission from the author. It an old mod that I'm assuming the author has forgotten. Thus the sound config and adding in joint rails compability. So I'm guessing this isn't a problem I can fix with a config file. Share this post Link to post Share on other sites
Robalo 465 Posted December 14, 2014 I can't as I'm not the author of the mod and don't have permission from the author. It an old mod that I'm assuming the author has forgotten. Thus the sound config and adding in joint rails compability. So I'm guessing this isn't a problem I can fix with a config file. Ok then there is another way. Hide class srifle_MSR_F with scope = 1 and make another class inherit from it with the proper slot config. Something like: class srifle_MSR_F : MSR_base { scope = 1; }; class srifle_MSR_F_JR : srifle_MSR_F { scope = 2; class WeaponSlotsInfo { allowedSlots[] = {801, 701, 901}; class asdg_FrontSideRail_msr: asdg_FrontSideRail {}; class asdg_OpticRail_msr: asdg_OpticRail1913 {}; class msr_MuzzleSlot: asdg_MuzzleSlot_762 {}; // has the ASDG compatible muzzle mounting system }; }; Share this post Link to post Share on other sites
gobi42 15 Posted December 14, 2014 (edited) Thanks I'll give it a shot :-) Worked man, thanks for your help. The only thing is both of them show up in VA, (both of them work too) but is there a way to hide it from VA? or is that what the (scope = 1) suppose to do? Edited December 14, 2014 by gobi42 Share this post Link to post Share on other sites
Robalo 465 Posted December 14, 2014 Thanks I'll give it a shot :-)Worked man, thanks for your help. The only thing is both of them show up in VA, (both of them work too) but is there a way to hide it from VA? or is that what the (scope = 1) suppose to do? Yeah that does it. If not, you might need to update JR. Share this post Link to post Share on other sites
gobi42 15 Posted December 15, 2014 these are the versions i have installed according to PWS collection i have set up ASDG JR 0.11 ASDG JM 0.2 ASDG Attachments 0.10 Share this post Link to post Share on other sites
Robalo 465 Posted December 16, 2014 these are the versions i have installed according to PWS collection i have set upASDG JR 0.11 ASDG JM 0.2 ASDG Attachments 0.10 If you are positive that your item shows up in BIS's Arsenal even though it has scope = 1 and you are using latest ASDG JR then you may be using some other mod that overwrites the arsenal function. Small update of JointMuzzles available in first post. Fixes issues with addons that inherit from muzzle_snds_H and do not set explicit scope = public. JM 0.2 beta muzzle_snds_H is used as base class for most other suppressors, reverted scope change (now public) and hidden the other one, muzzle_snds_B (scope = protected). increased audio signature reduction for all suppressors (changed audibleFire ammocoef from 0.7 to 0.5) - AI tweak. Share this post Link to post Share on other sites
Guest Posted December 17, 2014 Release frontpaged on the Armaholic homepage. ASDG Joint Muzzles v0.2 betaASDG Joint Rails ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted December 17, 2014 Updated mod 0.2.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
rimap-p90 15 Posted December 19, 2014 Hi! I've got a pb when I use your addon and the virtual arsenal. I can't move the camera arround the character and all I see is his back. Share this post Link to post Share on other sites
Robalo 465 Posted December 19, 2014 Hi!I've got a pb when I use your addon and the virtual arsenal. I can't move the camera arround the character and all I see is his back. Works just fine here. Are you on dev branch ? Share this post Link to post Share on other sites
rimap-p90 15 Posted December 20, 2014 (edited) Hi! If I remember correctly, in the Virtual Arsenal, you use the left mouse button to move around your character... Since I install your addon, it acts like the right mouse button... What's dev branch? Edited December 20, 2014 by RiMaP-P90 Share this post Link to post Share on other sites
Robalo 465 Posted December 20, 2014 Hi!If I remember correctly, in the Virtual Arsenal, you use the left mouse button to move around your character... Since I install your addon, it acts like the right mouse button... What's dev branch? What you're talking about, use left button to move the scene, right to rotate. No way this addon will change that. Share this post Link to post Share on other sites
rimap-p90 15 Posted December 20, 2014 I'm using a different computer right now... That's why I don't remember... Yesterday, I tried ardvarkdb's MK18 Mod 1 and I update your mod. I'll try to reinstall arma 3, maybe I did something wrong with another addon. BTW, I'm in Arma 3 1.28. Share this post Link to post Share on other sites
chrys45 1 Posted December 24, 2014 If I use VTN and ASDG + hlc weapons the AK weapons of VTN dissapear. The VTN Atachments doesen't fit with the other weapons too unfortunately. Has anyone a solution or idea how to fix it ? Share this post Link to post Share on other sites
Robalo 465 Posted December 24, 2014 If I use VTN and ASDG + hlc weapons the AK weapons of VTN dissapear. The VTN Atachments doesen't fit with the other weapons too unfortunately. Has anyone a solution or idea how to fix it ? ASDG is not a mod, but a team tag. Which mod are you talking about exactly ? JointRails can't make weapons disappear. For the second thing, sure, VTN devs or someone else would have to make a JR compatibility config for VTN. Share this post Link to post Share on other sites
chrys45 1 Posted December 24, 2014 ASDG is not a mod, but a team tag. Which mod are you talking about exactly ? JointRails can't make weapons disappear. For the second thing, sure, VTN devs or someone else would have to make a JR compatibility config for VTN. Ok, thanks. I'm talking about Veteran Mod: http://forums.bistudio.com/showthread.php?184579-Veteran-mod-%28VTN%29-announcement-and-WIP/page32 I already asked them and it seems like they dont., ... looks like it's on my own. Share this post Link to post Share on other sites
jcae2798 132 Posted December 30, 2014 I noticed for with JM addon, that the stock muzzles are removed on MK20 weapons. It seems the weapons falls on the 7.62 attachment instead of the 5.56 standards. This breaks missions built with this setup. Any ideas on workarounds or if this can be addressed? Thanks for your work! Share this post Link to post Share on other sites
Robalo 465 Posted December 30, 2014 I noticed for with JM addon, that the stock muzzles are removed on MK20 weapons. It seems the weapons falls on the 7.62 attachment instead of the 5.56 standards. This breaks missions built with this setup. Any ideas on workarounds or if this can be addressed? Thanks for your work! JM doesn't do that on it's own. Mk20 weapons are configured when you use JM to use the 5.56 suppressors. Share this post Link to post Share on other sites
jcae2798 132 Posted December 30, 2014 JM doesn't do that on it's own. Mk20 weapons are configured when you use JM to use the 5.56 suppressors. Sorry should have listed the mods i ran. In this case i ran, CBA, ADSG_JR and Attachments. Maybe its an issue with JM+Attachments? I'll do more playing around but when i disabled JM only it restored the suppressors as i expected... Share this post Link to post Share on other sites
Robalo 465 Posted December 30, 2014 Sorry should have listed the mods i ran. In this case i ran, CBA, ADSG_JR and Attachments. Maybe its an issue with JM+Attachments? I'll do more playing around but when i disabled JM only it restored the suppressors as i expected... There is no issue, tested with CBA, ASDG JR, JM and Attachments and all is well. Cleanup your addons and grab latest versions. Share this post Link to post Share on other sites
jcae2798 132 Posted December 31, 2014 Hey man, So i went ahead and redownloaded all of the following: CBA JR JM Attachments Ran tests and i am still having some issues. First thing i show below is vanilla setup. Attachments work as expected. 5.56 attaches for correct weapons. 2nd load i launch these mods only. What i notice is that the MK20 weapon had the correct 5.56 attachment, BUT its a different model then vanilla. Then on the MX weapons, it has an attachment of a 7.62 suppressor. Hope this helps explain what i am seeing Share this post Link to post Share on other sites
Robalo 465 Posted December 31, 2014 Nothing wrong there. Read JM notes in first post. Share this post Link to post Share on other sites
jcae2798 132 Posted December 31, 2014 Stupid me. Well i guess why i feel something is going wrong is in a mission of mine that i am building i got all units with suppressors. However for some reason the GL unit is dropping the suppressor even though they are all setup with the same code. I guess i'll just warn the players about it. Appreciate the info and happy new year! Share this post Link to post Share on other sites
baddazs 10 Posted January 6, 2015 Hey team, if your like me, you love RHS optics and attachments (easy laser/light??) but you were sad that they weren't ASDG JR compatible. Well shed no more tears! Download this pbo and you can use the great stuff from RHS with anything else thats ASDG JR compabtible. As a bonus, I've also made it so that the M2010 can accept optics other than RHS ones! enjoy! https://mega.co.nz/#!IFZ32aiQ!9qdt2A...vfjqSDFLNwysmc Share this post Link to post Share on other sites