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CaptainAzimuth

Tactical Run Vs. Get The Hack Out Of Dodge Run

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Many know, the new animations for running in Arma 3 are more polished, but also tactical. In Arma 2, the running was a sort of, "Get out of the way of bullets" run, and more fast paced, like a sprint. So what does this have to do with anything you ask?

Well in Arma 3, there are two modes of stances. Tactical, and casual. you will find this out by tapping "C" while jogging. You will transition from jogging with your gun down, and jogging with your gun ready to be aimed when needed. Now, for running, it is different, it is simply one run, tactical run. But what if the Tactical/Casual action worked for running too? Well picture it this way. You are using Tactical run to get across a main highway when bullets come your way, so now, you can switch to Casual run which would make you run/sprint as fast as in Arma 2. Make sense? That would bring the flexibility of moving at a tactical pace most of the time, but bringing to option to really get the heck out of harms way if you would be able to use that option, and of course, sprinting would make you tired a ton faster than tactical running. What do you guys think?

Casual run-(Sprint for cover)

Arma3_screenshot_08-627x352.jpg

Tactical Run-(Paced run in Arma 3 -Vanilla)

running-ai-1-610x300.jpg

Edited by DarkSideSixOfficial

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No, this is simply a question for people to see if this makes sense, and/or, should be added into Vanilla Arma 3, having the Ability to Sprint for a medium/small amount of time to get out of danger, or get to cover quickly.

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There's walk -> tatical pace -> jog -> sprint already. I'm missing what say is missing.

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Yeah I don't really get what you are asking.

Pretty much all bases are covered.

Tactical pace weapon up - moving quickly when enemy contact is expected

Normal jog - moving quickly when no enemy contacted is expected

Sprint - move as fast as possible to cover while under fire

What you suggest is sprint is it not? Really fast but tiring (ie limited)

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He is asking for a "tactical pace" while sprinting;

The "tactical sprint" as we have now, like in the second pic, weapon shoulded.

The "casual sprint" faster, more time to shoulder the weapon again, with different animation, like the one in the fist pic, which is an A2 animation (that pic was early A3 when 3D editos and so were actual features).

I could go with that but if they change something on movement animation, is the walk one that bothers me the most. Really, just bad ass poses? Nothing done since that Stratis teaser?

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Moving forward with shift/turbo will sprint and you can do that from both casual and tactical modes.

It will lower your weapon for maximum speed but only lasts a short time (depending on your loadout)

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He is asking for a "tactical pace" while sprinting;

The "tactical sprint" as we have now, like in the second pic, weapon shoulded.

The "casual sprint" faster, more time to shoulder the weapon again, with different animation, like the one in the fist pic, which is an A2 animation (that pic was early A3 when 3D editos and so were actual features).

I could go with that but if they change something on movement animation, is the walk one that bothers me the most. Really, just bad ass poses? Nothing done since that Stratis teaser?

Hmm. I think that there are more than enough options as is.

My only complaint is the badass arm thing as well. For walking I don't mind it if it is like 1 out of every 10 soldiers do it. For running it just looks idiotic.

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I can see what you're saying, basically you want to be able to sprint and shoot at the same time. I personally don't see much need for it and I think adding such a feature would just make things slightly more complicated than they need to be. There needs to be real definable limitations for each method of movement otherwise there isn't much point in having them.

Slowest: Tactical walk (Able to shoot)

Slow: Walk (unable to shoot)..I think it's slightly faster..

Fast: Tactical pace (Able to shoot)

Faster: Normal jog (Not able to shoot while side stepping and moving forward?)

Faster than^: Tactical sprint (Able to shoot)

Fastest: Normal sprint (Unable to shoot)

Another problem I could see is a lot of exploitation of some kind. Possibly learning the hit patters and just sprinting from cover to cover while accurately engaging the enemy...I guess that part is somewhat realistic in that you could do that in real life...though not very accurately. Even worse would be something similar to the melee charge in COD except you wouldn't even need to get that close.

Overall I think there are much more pressing issues that need to be addressed before even thinking about adding such a thing. For example...Weapons transitions while moving.

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Not quite. Look at the pictures. The first one, that guy is Really running his fastest he possibly can. Sprinting. Now the the second picture is tactical run, he is sprinting but not that fast. What i am getting at is giving an option to be able to really run for your life for cover, but for a short amount of time. Therefore, running takes stamina, but really running to save your life uses even more of your stamina. Running whilst shooting isn't logical, your not gonna hit anything.

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Still don't get it. Sprinting is already in the game.

He wants an additional, faster sprint

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Precisely, if you notice the run already in Arma 3, if you tap "C" again, it is simply the same tactical run. What i am thinking is a "RUN FOR COVER" kind of sprint when you hit that hokey for switching runs whilst running at a regular pace, but only for a few seconds. Just a thought though, nothing other that a random thought that came about. Also, someone brought up the walking animation. If i remember correctly, in ALPHA build, there were two types of walks. The "Bad-Ass" one we have now, and the regular holding the gun with both hands walk. Why not bring that back?

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Nope, Alpha didn't had a normal walking animation.

The jog with downed weapon have 2 animations that you switch pressing "C"; one little less badass and a two hand on the rifle.

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That is what i meant, thanks for correcting. But wouldn't that make more sense? Having more than just one walking style? So not everyone is doing the same thing?

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Sprint is already limited by stanima. You hold down the 'turbo' button and it only lasts a short while until you slow back down.

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Who sprints and shoots? :D

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Who sprints and shoots? :D

Well that's what I was thinking... realistically you can shoot while sprinting... won't do much good unless your enemy is super close, or maybe as a last ditch effort to kill or get the enemy's heads down but even then....Why? ....Now I don't get it either....

Sprint is already used for "Get the heck out of Dodge! / RUN FOR COVER!" It's also more taxing than simply jogging or moving at a tactical pace. So as it stands we have...

Slowest: Walk (Weapon down I think?)

Slow: Tactical walk (Weapon up - Able to shoot and move forward, backward, side to side.)

Fast: Tactical jog/shuffle (Weapon up - Able to shoot and move forward, backward, side to side.)

Faster: Normal jog/shuffle (Weapon dips to Alert position or some say low ready....I think but can't remember if it's in his shoulder... if not then it not the alert/low ready. Can't shoot while moving I think all directions but I know side to side for sure.)

Fastest: Sprint (This is your "Get out out of Dodge!" pace and it takes the most stamina out of all. Can't shoot while moving.)

I can't check all this junk because I'm at work. Someone jump on, hit tactical pace and then hit Right Shift to walk and see if it's slower than regular walk.

Edited by Squirrel0311

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