lkincheloe 12 Posted October 31, 2013 I made a goof in one version and I just caught it, so here's version a9.1: http://www.mediafire.com/download/bdyonsq6asxgj9c/co_38_resistance_a9_1.Altis.pbo Fixed a mistake in the Loot Reward system that prevented it from doing anything Fixed the chain of errors that presented themselves after fixing the former bug, lots of stuff should now be working properly (towers, dealer missions, capturing cities, etc.) Added norrin's convoy v02 script which was left out on accident in the previous version Share this post Link to post Share on other sites
lkincheloe 12 Posted November 1, 2013 New update, a10: http://www.mediafire.com/download/aoldo2atbp2pl9a/co_38_resistance_a10.Altis.pbo Made changes in back end to canonize the mission back story (play the Arma 3 Campaign episode: Survive for a hint) Decorated the info signs to draw new player's attention Added H-barrier wall from 3rd Infantry Division mission variant More bugfixes Share this post Link to post Share on other sites
pzvi 1 Posted November 1, 2013 (edited) When can we expect change capture mechanism cities? Please set the start time at 6 am. Allow the use of UAV only commanders, respawn on the truck and the base. Thanks! Edited November 1, 2013 by PzVI Share this post Link to post Share on other sites
deadgiveaway 10 Posted November 2, 2013 (edited) I think the parked trucks should be spread out more because if one blows up, it sets off a chain reaction. Last night on version 'A9', all of the trucks trucks blew up, and when they respawned, all of them suddenly blew up again ...& then again. Not sure if you addressed this issue in the latest version - I haven't checked yet. Edited November 2, 2013 by deadgiveaway Share this post Link to post Share on other sites
pzvi 1 Posted November 3, 2013 Stuck there in the capture of the city called Mine. I do not remember the exact name in the English version. Share this post Link to post Share on other sites
albertfish 11 Posted November 4, 2013 Please set the start time at 6 am. Allow the use of UAV only commanders, respawn on the truck and the base. Thanks! If you look in the mission parameters the first one is the time of day. Change that to whatever time you would like to start out at. Share this post Link to post Share on other sites
pzvi 1 Posted November 4, 2013 If you look in the mission parameters the first one is the time of day. Change that to whatever time you would like to start out at. Yes, I know about it. But autostart card to not allow the server to change the settings of the mission. Share this post Link to post Share on other sites
squadie 10 Posted November 5, 2013 Played this tonight....really enjoyed it...even though i spent most of my time dead :) ty Share this post Link to post Share on other sites
IDF Clan 10 Posted November 5, 2013 Mission is very playable my clan and i tried it out last night very impressed and that's coming from a guy whos been editing since a2 was brought out good job IDF Clan Share this post Link to post Share on other sites
lkincheloe 12 Posted November 10, 2013 (edited) Sorry it's been a while, most of the development time has been spent trying to add the last few features not currently in. But in the meantime, a13: http://www.mediafire.com/download/fpgd60kibycavp9/co_38_resistance_a_13_1.Altis.pbo Reduced the number of districts in cities from 9 to 4, this should provide a performance boost to lower-end machines Introduced rewrite of Sidemission Scripts Ammo Dump redone, now everything is contained within 3 boxes. There is a bit less variety than before but more of what is remaining. Edited November 10, 2013 by LKincheloe Share this post Link to post Share on other sites
lkincheloe 12 Posted November 14, 2013 a14 release: http://www.mediafire.com/download/7ro90n5r7ta9v58/co_38_resistance_a14.Altis.pbo Modified EOS to provide for dynamic AO creation, courtesy of tweaks by Zorrobyte. Switched EOS from SHK patrol to USPS patrol script (also a Zorrobyte tweak) Moved the main FIA base further inward to make room for new AOs that popped up all around. Reduced size of ACavoid marker surrounding main FIA base Added two more ammo boxes to make room for gear changes Bug fixes from otstrel.ru field reports. Share this post Link to post Share on other sites
pzvi 1 Posted November 15, 2013 I do not see the city. why? After the capture of the color does not change. What do these colors? Share this post Link to post Share on other sites
lkincheloe 12 Posted November 15, 2013 O_o thats weird. Looks sort of like eos didn't fully start. Will look at when I get home. Share this post Link to post Share on other sites
lkincheloe 12 Posted November 15, 2013 Squashed that bug, here's a14.5: https://www.dropbox.com/s/tvuxso6ca1p97l7/co_38_resistance_a_14_5.Altis.pbo Fixed an issue with markers being created per player CH-49 added to airfield loot array Added R3F Logistics (modified to NOT remove your primary weapon, looking into a more permanent fix for this) Share this post Link to post Share on other sites
fellowricky 10 Posted November 17, 2013 any chance for adding INIDB suport? Share this post Link to post Share on other sites
lkincheloe 12 Posted November 18, 2013 any chance for adding INIDB suport? I'd have to look into it, it sounds interesting. We'll see... In the meantime, a new version, a15: http://www.mediafire.com/download/nqzqsjxw9yduosd/co_38_resistance_a_15.Altis.pbo Put Austin[Medic]'s Sidemissions back in, does provide Side Loot on completion Implemented SHK_Pos for Sidemissions and future functions Share this post Link to post Share on other sites
Tomasz 0 Posted November 18, 2013 (edited) Kinch, I have a problem with personal UAVs. Everything works well if the mission is hosted by a client computer. I can take an UAV backpack, set up the drone, connect to it and take control. However if the mission is hosted by a dedicated server one can take UAV terminal but can't even grab UAV backpack. Is the UAV drone a server side object or a local object? Tomasz Edited November 18, 2013 by Tomasz Share this post Link to post Share on other sites
lkincheloe 12 Posted November 19, 2013 I'm not sure, unfortunately I don't have direct access to a dedicated server so I can't fully test some things. Have you tried emptying out the box of everything else? Share this post Link to post Share on other sites
Senshi 10 Posted November 19, 2013 Nice mission. We played yesterday with 16 guys (which makes things a bit easy, admittedly) on our dedi server. One nuisance: All the base backpacks were unequippable. You could try to drag/click them out of the ammo box to your inventory all day long, simply nothing would happen. We had to resort to looting enemies, whose backpacks we could pick up without issues. Share this post Link to post Share on other sites
pzvi 1 Posted November 21, 2013 We have a big problem. On the client machines FPS drops after the activation of the two cities. FPS drops below 9 frames per second. Suggest limiting the appearance of the garrison in the red zone. Zone is should be active after detecting 80% of the players. There is a problem with the side missions. They are, but we can not finish them. On the problem is written here. Also found a problem with one of the cities. The city is still active after the release from the red zone. Share this post Link to post Share on other sites
lkincheloe 12 Posted November 21, 2013 Hmm, sounds like EOS got the worst of it in the update. I'll dive into it. Share this post Link to post Share on other sites
KommandosNOD 10 Posted November 21, 2013 (edited) For what was created civillian team? And why if you killing any player you will getting +1 point to scoretab but TK system is working for you? Edited November 21, 2013 by KommandosNOD Share this post Link to post Share on other sites
lkincheloe 12 Posted November 21, 2013 The civilian slot is not supposed to be used by players. I'll make sure that it doesn't affect play in that manner. Share this post Link to post Share on other sites
KommandosNOD 10 Posted November 23, 2013 I think its great idea, cuz i can change my clothes to CSAT or AAF. I spotted a several bugs with lifting vehicles with mohawk, striders with fragmachine cannot be lifted. Share this post Link to post Share on other sites
lkincheloe 12 Posted November 25, 2013 Big update, a16: http://www.mediafire.com/download/ge4u6q4s4u57wef/co_36_resistance_a16.Altis.pbo Fixed an issue allowing the Civilian slot to spawn with BLUFOR units Implemented Task Force Blackjack's Headless Client Solution for EOS, by default it is disabled but you are welcome to edit the file to turn it on if you want to use it Implemented TFB's EOS modifications to allow for HC use Updated Loot System, loot now spawns around the cleared AOs, hopefully no more loot coming from ACME factories ;) Added MAD T's Ambient Life scripts, hooked into Wolfenswan's Civilian Assassins script. Adjustments to the Base Armory, namely removed Backpack box in favor of a pile of packs around the respawn flag. Share this post Link to post Share on other sites