roguetrooper 2 Posted September 26, 2013 Sorry, the animation while RUNNING with a pistol in the hands is still weird. People just don't hold a pistol (or anything else of that size) with BOTH hands while running. A2's overall pistol animation was more clumsy anyway and A3 is smoother but the characters switched at least to one-handed style while running. The current animation is not bad by itself but it only fits to walking or combat pace. I'd like to recycle my A2 pistol-only MP map... but when I see how characters RUN with a pistol... it turns me off completely... Share this post Link to post Share on other sites
instagoat 133 Posted September 26, 2013 You don't open your grip from the pistol when moving, because you would have to reset your grip upon stopping. And in pistolshooting, the grip is what makes you hit or miss. I think since we can't have the fully dynamics of movement you'd have irl, this is a good middle ground, and not a visual turnoff compared to the animations used for getting prone from the standstill or getting up from the prone. And those still aren't really dealbreakers. Share this post Link to post Share on other sites
marksinnerdemon 11 Posted September 26, 2013 I don't know who taught you how to shoot with a pistol, but..... There about 5 billion opinions on moving with a firearm, and none of them perfect. When I was trained two hands on the pistol in the air meant if you fell you wouldn't shoot yourself, someone else, or land on your pistol as easily. Granted its a bit akward to run with two hands and not very economical for running sake, but who says your style is smarter then others? Nit picking that seems pointless and trust me running any way with a pistol isn't a good idea. Sometimes it has to happen. Share this post Link to post Share on other sites
RushHour 11 Posted September 26, 2013 When sprinting = one hand When jogging = two hands Should be the most realistic i think. Share this post Link to post Share on other sites
AndrewsRG 22 Posted September 26, 2013 When sprinting = one handWhen jogging = two hands Should be the most realistic i think. I agree. This seems like the best solution to something that looks odd. Share this post Link to post Share on other sites
Tacti-Cool 10 Posted September 26, 2013 I was taught two hands, for stability and weapon retention. I'm sure there's other trains of thought out there, different strokes for different folks. Share this post Link to post Share on other sites
islesfan186 83 Posted September 28, 2013 I'm just happy there is an animation that actually lets you have your pistol lowered and not aimed and ready to fire at all times like in A2/OA Share this post Link to post Share on other sites
aoshi 1 Posted September 28, 2013 Only animation that is really ungly is transition from parachute to ground Share this post Link to post Share on other sites
wipman 1 Posted September 29, 2013 When sprinting = one handWhen jogging = two hands Should be the most realistic i think. Ahmen to that. The pistol handling anims are thousands of times better than in the ArmA2, are great and a clear improvement; the only bad point that i see with 'em... is that you can't make the AI handle 'em in 'Careless' behaviour as a dumb retarded drunktard from the deep south... and their size. The pistols are made too small IMO, a M1911 A1 haves 21cm from the tip of the slide to its bottom, and a P-99 haves 18cm too from the slide's tip to it's bottom; in game they look too small (IMO) and as if the possitioning LOD were badly placed,placed too low in the hands, as sunk into 'em... . Also, the anims do not correspond with the current pistol handling/routines that the military train nowadays. Let's C ya Share this post Link to post Share on other sites