xendance 3 Posted October 14, 2013 You should totally do in-mission briefings with a sanla. Who needs voice actors when you have this: Share this post Link to post Share on other sites
mistyronin 1181 Posted October 14, 2013 ;2533528']BTW' date=' should I play from the beginning or continue with the 2 new missions? (I mean: have you tweaked anything on the previous misions?)[/quote']Thank you very much for playing the campaign once again and use some of your time to write some kind feedback. I really appreciate that. :) ;2533528']Third mission went as scheduled' date=' we´ve stormed the castle, my team helped me own those insurgents and it all played by the book, smooth sailing (and now I feel like a true leader, thou the command on 1st and 3rd mission transfered to another Ai, don´t know if it was a bug or intended, as it happened after a checkpoint save as the task that required my leading were furfilled)[/quote']Was intended, is to show that an infantry section can be divided in different teams to achieve certain tasks ( normally two fire teams ) and then gather together. Besides that in order to avoid some engine limitations of the game in situations like in load and unload of vehicles, I forced it, to avoid having to do some task manually. ;2533528']I´m now playing the new missions! The forth mission was again mindblowing! I was really surprised by the plot twist (not going to spoil and say it here lol) and loved the way this rescue mission worked out... intense CQC' date=' lotsa mines (had equipped the mine detector or else I would be blown to pieces) and I guess the fifth mission will feature the RUSSIANS![/quote']That's one of the points that I was a bit afraid, if the plot twist was a bit exaggerated and broke the tempo of the campaign. I'm trying to keep the story to something that could really happen and also add a bit of variety ( the recent events in some african country inspired me a bit :P ). And I thought it was a good way to give a casus belli. ;2533528']OK' date=' just finished fifth mission, which I kinda waited a little more development (after killing the last CSAT, we could be summoned at the HQ, and a high brass could tell us the bad news: CSAT is coming hard at Lemnos), and I was expecting russian spetnaz alongside the CSAT recon units... thou you have used only the terrorist units from Sudden´s addon... but I trust your judgement and I´m waiting for more chapters of this war novel to unravel ;D[/quote']Yeah, you are right, its one of the points that is left on the air. In the first versions of the mission it had more complexity ( involving more units and events ), but the firsts results seemed to me a bit confusing. And to make things simple I did split the events into the fifth and the sixth missions ( I've some kind of guideline and few notes to help me with the story ). But I will study how to improve the end of the fifth. For the moment I've been using the Sudden's terrorists ( because IMO insurgents should use different kind of weapons, and one of the cheapest and more extended like the AKM was a must, he'll also include the RPG 7 ), but the main russian contribution will come in a few more missions, and it will be a bit unorthodox ( I've planed some interesting ideas ). I didn't wanted it to seem too precipitated, that's why I'm trying to include every part of the story slowly, to prevent the players from losing grap if they don't read all the briefings. BTW what did you think about the signals revamp. Does it look now better? Giving a idea of how the ORBAT is in each mission? I can also help you with the voice acting, I can do British, American, Russian accents (I actually speak Russian as well.). Contact me via email [email protected] or skype : rliaucys. I want to thank you for your offer, and I'll contact you once the campaign is a few steps forward ( but your different languages skills will fit really well ). IMO right now its a bit too early to organize the voice acting ( as I'm still making changes ). Share this post Link to post Share on other sites
kMaN175 34 Posted October 14, 2013 Is this MP or COOP compatible? Share this post Link to post Share on other sites
mistyronin 1181 Posted October 15, 2013 Is this MP or COOP compatible? Nope, I'm sorry, but as the title say is only SP. Making it MP or COOP would limitate a lot my mission making possibilities. My main goal with this campaign is to bring an authentic but fun war story. Share this post Link to post Share on other sites
kMaN175 34 Posted October 15, 2013 Nope, I'm sorry, but as the title say is only SP. Making it MP or COOP would limitate a lot my mission making possibilities. My main goal with this campaign is to bring an authentic but fun war story. OOPPPSSSS!!! Your right, I didn't notice it in the title! Sorry!! :) Share this post Link to post Share on other sites
mistyronin 1181 Posted October 16, 2013 (edited) New Issue: With the last dev branch update, it seems that the campaign selector has disappeared from the game menu. And it may not work again until the official campaign is released. Edited October 16, 2013 by MistyRonin Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 17, 2013 Hi Misty (nice new avatar, BTW) I was quite busy with a freelance so I couldn´t respond earlier... Good to know my suspictions were right (those command transfer were intended, etc), the campaign has improved a lot (revamped signals, troops interaction, the new missions) and it´s getting better and better, then again, your my hero! ;D I get your point, the russians should appear later in the campaign, but any surprise is welcome - "unorthodox", I fear but enjoy this adjective - and Sudden´s terrorists were a good variation to the FIA insurgent... the plot twist is indeed an excelent casus belli to piss off UN authorities and make some greek high brass lose his job (I guess the opfor had planned this outcome from the begining, those poor bastards were doomed anyway), the whole storytelling of this campaign is delighting me, I want to see it really gritty lol In the stable branch the campaign button is working alright, maybe they´ve disabled it to prevent someone acessing the unfinished Survive campaign, as its assets seems to be available at the dev branch! Hoping now everything went as planned for Majoris moving out, he didn´t showed up in the foruns these past weeks but he will come back eventually ;) Cheers Share this post Link to post Share on other sites
mistyronin 1181 Posted October 19, 2013 ;2536192']Hi Misty (nice new avatar' date=' BTW) I was quite busy with a freelance so I couldn´t respond earlier...[/quote']RL is always the most important ( I've been working as a freelance and I know how hard can be ). ;2536192']In the stable branch the campaign button is working alright' date=' maybe they´ve disabled it to prevent someone acessing the unfinished Survive campaign, as its assets seems to be available at the dev branch![/quote']It's good to know that in the stable version it keeps working. DNA told me how to make it work in the dev branch loading it as an addon, at least until the official campaign is released. ;2536192']Hoping now everything went as planned for Majoris moving out' date=' he didn´t showed up in the foruns these past weeks but he will come back eventually ;)[/quote']When I moved to Finland it took me a few weeks to get everything settled down, there is always something you didn't think of hahaha But hopefully he will be back soon and delight us again with his awesome work ( that I can't wait to include in the campaign ). Share this post Link to post Share on other sites
mistyronin 1181 Posted October 20, 2013 (edited) Little update (20/10/13): - Satellite stream for the sitrep - Fixed some minor bugs - Binoculars added in the second mission - Helicopter crew now opens and closes the doors. DOWNLOAD FILE Edited October 20, 2013 by MistyRonin Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 22, 2013 Nice additions, Misty! I was going to report that the recon satellite sitrep of the 4th mission was freezing my game, but it only happened twice, it played throughly now... If it happens again I´ll let your know! Anxious to see the rest of the campaign (and the russians and PLA entering the fight =D Cheers! Share this post Link to post Share on other sites
mistyronin 1181 Posted October 22, 2013 (edited) I'll check the 4th mission a few times, just in case. Thank you for the feedback. This last days instead of creating new missions I've been working a bit to improve the previous missions and also doing a bit of experimentation ( trying to improve the programming workflow and that kind of freaky things ). But I'll keep working on the incoming missions soon. In fact, I'm thinkin' that probably one campaign won't be enough to cover all the story I've planned. So I was thinking maybe doing two campaigns, about 10-12 missions each ( first one AAF focused, and maybe one NATO focused ). On the other hand, and concerning addons, we'll see how PLA will be introduced, if its finally updated, my happiness with my CSAT fix is increasing (the Russians are gonna be added for sure ). BTW other addons that could add some variety and veracity with really good quality could be the ARC NATO Offensive or Polish Armed Forces ( I don't like the idea that the western answer is delivered only by the US / UK ). And as a placeholder for BI planes, I could temporarily add the F18 for NATO and maybe another for the CSAT. Any ideas/opinions? Edited October 22, 2013 by MistyRonin Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 23, 2013 Misty, if you want different perspectives, why not have one campaign playing as a RUSSIAN soldier? I really would love that, it could be kinda like Red Hammer (the russian protagonist deffects to AAF side after witnessing some ethnic cleansing or civilian massacre...) and aerial missions with the F/A-18 is pure joy! John Spartan and Saul are planning on a SU-35 for christmas, you already know that, but there´s this Su-27 that works alright with ArmA3 http://forums.bistudio.com/showthread.php?158854-quot-Legacy-of-Cold-War-quot-aircraft-models-pack/page7 NATO response could be handled by SAS troops (Who dares wins! They have a lot of experience in assimetric warfare on Greek soil ;D) and Polish Armed forces, but the Swedish and Canadians could be up for the task! I have all those addons, for me, the more, the merrier =) I´m sure you will deliver a great experience, Misty! Cheers! Share this post Link to post Share on other sites
mistyronin 1181 Posted October 23, 2013 (edited) ;2540573']Misty' date=' if you want different perspectives, why not have one campaign playing as a RUSSIAN soldier? I really would love that, it could be kinda like Red Hammer (the russian protagonist deffects to AAF side after witnessing some ethnic cleansing or civilian massacre...)[/quote']My lovely neighbors will play an interesting role in the story, but the problem is that I was planing a side with all kinds of equipment ( helis, tanks, apcs, etc. ) with a different doctrine than the CSAT or AAF. With what I have in mind CSAT doctrine is more russian style, conventional full fledged army. The NATO would be more spec ops, technology based, and lots of mobility. An the AAF just a little conventional army, practicing some asymmetric warfare. ;2540573']NATO response could be handled by SAS troops (Who dares wins! They have a lot of experience in assimetric warfare on Greek soil ;D) and Polish Armed forces' date=' but the Swedish and Canadians could be up for the task! I have all those addons, for me, the more, the merrier =[/quote']SAS is already in my mind, but I wanted more european involvement ( to do it more like some Bosnia or Kosovo ). Swedes and British have experience in Cyprus ( which is one of my references for the campaign ). And french are quite eager to be involved in any Mediterranean conflict ( they have taken major roles in the recent Mali and Libya ), the Légion étrangère could be fancy. Also for what I could see polish are trying to recover some self esteem after the WW2 and the years under USSR rule ( nowadays they are dreaming about the past with their winged hussars ). Germans seem to be less willing to join any conflict, but if it was at European gateway... ( that's why I was thinking about the ARC NATO mod ). BTW about the weapons for the ARC NATO mod, I could use some russian weapons for the polish, the F2000 for french and maybe TAR for UK?... Edited October 23, 2013 by MistyRonin Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 23, 2013 R3F would be a good choice of "mod dependancy", as you could use the FELIN for the french, HK 416/7 for the SAS (if they were PARAs, the Kiory´s SA80 would be the best) and zee Germans... the Polish could use sudden´s AK105/7 if you´re not using AAC_PAF... But if you want small addons, Purple´s FAMAS and M4 shotty+ HK430 could do the job (and have shotguns available) ... and everyones favorite aadvark MK18 (for the SAS) =) cheers Share this post Link to post Share on other sites
mistyronin 1181 Posted October 23, 2013 (edited) ;2540643']R3F would be a good choice of "mod dependancy"' date=' as you could use the FELIN for the french, HK 416/7 for the SAS (if they were PARAs, the Kiory´s SA80 would be the best) and zee Germans... the Polish could use sudden´s AK105/7 if you´re not using AAC_PAF...[/quote']Mmm... I like it, thank you :) With the R3F we can cover SAS, Germany and France, Poland can be armed with russians. AACPaf and kiory SA80 would be lovely, but I think would be way to much addons. 3 addons in total for the next campaign ( and probably the temporary planes ). Well, its quite much, but...guess won't scary most of the people. I'll test them in deep, to see if they can work well together. Well technically will be 4, as R3F will require CBA. ---------- Post added at 09:14 ---------- Previous post was at 07:49 ---------- What about the french infantry as a main char and a SAS member for some spec ops? And US in the background and providing assistance? ( I'd remove Germany and Poland, and only use the UK camo from vanilla ). Edited October 23, 2013 by MistyRonin Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 23, 2013 Well technically will be 4, as R3F will require CBA. Does anybody ever plays ArmA games without CBA theses days? It shouldn´t count as it is a requirement for any addon, lol (even some guns need CBA, if you use community addons, you have to have CBA on =) But I get your worry to not overcrowd the campaign with custom mods... OH, I´ve loved the idea of a French infantryman as a main char, as we say down here, "I have a foot on France" (my grand-grandmother was french, all my family speaks french, and my brother is married to a french, mon dieu, c´est trés jolie!), so we can get to play as a legionarie? SUPÉR! This campaign is getting better and better, go for it Misty =) Share this post Link to post Share on other sites
mistyronin 1181 Posted October 23, 2013 ;2541258']But I get your worry to not overcrowd the campaign with custom mods... OH' date=' I´ve loved the idea of a French infantryman as a main char, as we say down here, "I have a foot on France" (my grand-grandmother was french, all my family speaks french, and my brother is married to a french, [i']mon dieu, c´est trés jolie[/i]!), so we can get to play as a legionarie? SUPÉR! Très bien! I know who to ask to add some french lingo, and portuguese ( after all is the foreign legion ;) ). In fact I've wrote some background for the next campaign characters. I'll try to add a bit more of humanity and social interaction ( we'll see how it ends... ). But first things, first. I'm working again on the first campaign, which is not finish yet :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 24, 2013 (edited) OOoooh la vache, c ´est vachement bon ça! If your legionaire main character is some brazilian ex-cop (ex-BOPE, those badass military cops from "Elite Squad" movie ) that couldn´t cope with the relative peace in Rio de Janeiro slums (some of them become adrenalin addicted like some specops guys that can´t live in civilian society anymore) and enlist to the Legion Etrangier to keep fighting badguys (at least he thinks this way) thus end up in this bloody Altian conflict and tries to survive it all and find some peace within... I would be quite flatered ;DHis theme song could be this -> (My soul is lock n load and aims straight for a lazy man´s headshot, cus peace without a voice/reason, isn ´t peace, it is FEAR) By the way, this Elite Squad 2 link is the whole movie on youtube, watch it if you want to know a little more ´bout the messed up brazilian politics and social boiling (I live in São Paulo, but the core problems of Rio social chaos is somewhat present here too) -> http://www.youtube.com/watch?v=XL3ybRR1oE0 (the protagonist is Wagner Moura, you´ve seen him on ELYSIUM, he is the Spider hacker that helps Matt Damon to reach Elysium) Edited October 24, 2013 by Corporal_Lib[BR] Share this post Link to post Share on other sites
mistyronin 1181 Posted October 24, 2013 I was thinking to make the main char french, because I have more knowledge about the french culture ( After all I was born and used to live less than 100 km from the Metropolitan France :) ). I must recognise that I don't know much about South America and Brasil ( just about dom Pedro I, the favelas, pracinhas and not much more ), so it will be impossible to build a proper main character, but I'd like to add a secondary char from there ( I'll take your advise on his origins ). In the future I've plans to visit South America and learn more about the continent. From now I can tell you that the main char will be from a village close to Perpignan and a huge fan of the USAP. As I told you I plan to make the second campaign a bit more personal ( but again, let's see what I will be able to achieve ). Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 24, 2013 Oh, if at least the secundary character is a brazilian embebed in the Legion Etrangier, I´ll be flatered too ;D and if you know about D. Pedro I and pracinhas, you´re already above foreigners average lore, Misty ;D (we joke that if Brazil declare war against US, they would bomb Argentine´s capitol to ashes mistakenly, cus they don´t know the name of Brasilia, our DC) A Rugbi player, that´s nice... Pyrénées is a nice region, just passed by thou, on route to Barcelona in ´94.. my brother lived on Angers (Vale du Loire - Northwest France) for 13 years (87 to 2000), it was 175 km from Paris, maybe it was near your hometown =) Cheers Share this post Link to post Share on other sites
mistyronin 1181 Posted October 26, 2013 ;2541456']Oh' date=' if at least the secundary character is a brazilian embebed in the [i']Legion Etrangier[/i], I´ll be flatered too ;D and if you know about D. Pedro I and pracinhas, you´re already above foreigners average lore, Misty ;D (we joke that if Brazil declare war against US, they would bomb Argentine´s capitol to ashes mistakenly, cus they don´t know the name of Brasilia, our DC) Well I remember some US vicepresident's wannabe who said that Africa was a country... Or another US governor ( brother of the president at that time ) who said that Spain was a Republic that bordered with the US... You'll have to start thinking about how that brazilian soldier is gonna be called. I like the surname Oliveira ( too much Resident Evil, I know ). Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 27, 2013 How about Roberto Nascimento? -> http://pt.wikipedia.org/wiki/Roberto_Nascimento (althoug Captain Nascimento is a fictional character, he is beloved by all brazilians as "savior soldier" so it might work as the character in your campaign...) Or else, could be André Oliveira, I know a soldier with this name, he is from Rio, he would be flatered to be named after a video-game soldier after all lol Anxious to see the new Sudden´s toys in your campaign =) Share this post Link to post Share on other sites
mistyronin 1181 Posted October 27, 2013 I'm amazed, I could understand practically all the entry in portuguese ( I have a good level in spanish which is similar, though with some accent ). I like both names, I could always add both as characters. But again that would be on the second campaign. About the first one, I'm a bit stuck in a couple of missions, but I hope to have something playable in one week or two. And if everything goes well, in the next update you'll see lots of sudden toys ;) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted November 6, 2013 Hey Misty, how many missions the first campaign will feature? Are you planning some alternative missions (like if you fail or surrender in certain mission, you have to escape the military prison, etc) or alternative endings (like the Ion campaign in ArmAII PMC)? Even if you don´t, you´re still my hero, nobody else is creating campaings (there are lots of coop campaigns, but they´re just single missions following a plot, without persistency or consequences, and you can play them without order =P) and yours is no lesser than popular A2 campaigns =) ... and will feature brazilian characters, what else can I say ;) BTW, I´ll replay your campaign to see if anything broke with the latest update and I´ll report if anything odd happens! (this time i´ll use Aplion´s G36... sweet) Cheers Share this post Link to post Share on other sites
mistyronin 1181 Posted November 6, 2013 ;2551704']Hey Misty' date=' how many missions the first campaign will feature? Are you planning some alternative missions (like if you fail or surrender in certain mission, you have to escape the military prison, etc) or alternative endings (like the Ion campaign in ArmAII PMC)?[/quote']The first campaign, I believe it would be about 10-12 missions ( the second we'll see ). In fact I make the missions as a way to explain the story that I have in mind. I mean, I first write the story and then I think how many missions would be needed ( trying to keep each mission to about 10-15 min ). I must recognize that the first campaign is a bit a test ground of the A3 editor capabilities ( I'm also trying to add some features from the official campaign, that's why it takes me so long to make new missions ), so the story will be quite linear. But for the second one, I'm more ambitious, I want to add alternative plot lines and also alternative endings; and not only that, I'll try to improve the story-telling, including other features ( detailed chars, a journal and dialogs )... But again, that's my wishlist, we'll see what I can deliver :) I'm really glad that you enjoy with it. To tell you the truth, my goal is to make a campaign that I'd like to play, with a good coherent story ( which BTW is driving me mad with the 6th mission, that I've remade 20 times hahaha ). Thank you for your testing, and if you find something wrong, or that could be improved, don't hesitate and post it here :) Share this post Link to post Share on other sites