supergruntsb78 67 Posted April 10, 2022 13 hours ago, saopig40 said: Does the script still work? yes it does (as far as i have noticed) but you need to be carefull with custom groups only one little mistake in the config files and it will not work .. Share this post Link to post Share on other sites
saopig40 0 Posted April 13, 2022 On 4/11/2022 at 1:19 AM, supergruntsb78 said: yes it does (as far as i have noticed) but you need to be carefull with custom groups only one little mistake in the config files and it will not work .. Can give a example how to custom a RHS class? Share this post Link to post Share on other sites
saopig40 0 Posted April 14, 2022 I don't know why, using Fillhouse and percentage to generate AI is always easy to generate count buildings error, is there any way to fix it Share this post Link to post Share on other sites
spunfin 34 Posted April 15, 2022 On 4/14/2022 at 11:33 AM, saopig40 said: I don't know why, using Fillhouse and percentage to generate AI is always easy to generate count buildings error, is there any way to fix it Heys! o/ I've been once again super busy, but I'll try to check this issue out this weekend. Probably some very stupid and small logic error somewhere. Share this post Link to post Share on other sites
saopig40 0 Posted April 16, 2022 23 hours ago, spunfin said: Heys! o/ I've been once again super busy, but I'll try to check this issue out this weekend. Probably some very stupid and small logic error somewhere. Thanks a lot, your script works really well in general Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted April 18, 2022 Hello there, I'm running into issues using the heliParadrop.sqf having RHS units, similar to previous posts in this topic. However I couldn't detect anything that might help to resolve the problem. I'm calling the script via trigger: nul = ["paradrop_end", 2, false, false, 1500, 180, true, 500, 500, 5, 0.5, 100, false, false, false, true, player, false, "default", nil, nil, nil, false, false, ["customClass1"]] execVM "LV\heliParadrop.sqf"; I added a list of RHS men unit classnames to the arrays men[] , men2[], men3[] of class customClass1 in the config.aissp.hpp I added the same men unit classnames to the array of _OFPmen in the LV_fnc_classnames.sqf I added a cargo plane that servers as helicopter replacement to _OFPhelis in the LV_fnc_classnames.sqf The plane is spawning and flies to the destination. However no paratroopers appear. Share this post Link to post Share on other sites
supergruntsb78 67 Posted April 26, 2022 On 4/13/2022 at 7:44 PM, saopig40 said: Can give a example how to custom a RHS class? stil working on finding that out myself to bad not lot of time to play arma atm Share this post Link to post Share on other sites
_Unnamed_ 8 Posted June 4, 2022 (edited) The website is down since a few days, anyone got an alternative link to the documentation ? Edited June 5, 2022 by _Unnamed_ It's back, nevermind :) Share this post Link to post Share on other sites
Dramacius 8 Posted September 20, 2022 (edited) Hi, I am trying to get the FillHouse script to work. I have attached it to an interaction on a laptop object like this: this addaction ['Start Shoothouse', 'DM_ShoothouseAISpawn']; in the laptops init text box. I have the following code in my init.sqf located in my base mission folder with the mission file DM_ShoothouseAISpawn = compile preprocessFileLineNumbers "DM_ShoothouseAISpawn.sqf"; and have the following code in DM_ShoothouseAISpawn.sqf nul = [DMShootHouse, 2, true, 2, 50, 150, "default", nil, "hint 'Shoothouse Spawning'", nil, ["ALL"]] execVM "LV\fillHouse.sqf"; I have put a Game Logic moduel in the building I want occupied and given it the variable name DMShootHouse My description.ext file contains the code as posted in the instructions and I have the downloaded LV folder in my base mission folder. My problem is, I activate the laptop and nothing happens. What am I doing wrong please> Kind regards Dramacius Edited September 20, 2022 by Dramacius typo Share this post Link to post Share on other sites
Dramacius 8 Posted September 24, 2022 On 9/20/2022 at 2:50 PM, Dramacius said: Hi, I am trying to get the FillHouse script to work. I have attached it to an interaction on a laptop object like this: this addaction ['Start Shoothouse', 'DM_ShoothouseAISpawn']; in the laptops init text box. I have the following code in my init.sqf located in my base mission folder with the mission file DM_ShoothouseAISpawn = compile preprocessFileLineNumbers "DM_ShoothouseAISpawn.sqf"; and have the following code in DM_ShoothouseAISpawn.sqf nul = [DMShootHouse, 2, true, 2, 50, 150, "default", nil, "hint 'Shoothouse Spawning'", nil, ["ALL"]] execVM "LV\fillHouse.sqf"; I have put a Game Logic moduel in the building I want occupied and given it the variable name DMShootHouse My description.ext file contains the code as posted in the instructions and I have the downloaded LV folder in my base mission folder. My problem is, I activate the laptop and nothing happens. What am I doing wrong please> Kind regards Dramacius Mostly solved but each createUnit creates them into a seperate group, like all on east but 1 unit in each Alpha, Bravo, Charlie etc. Share this post Link to post Share on other sites
Dramacius 8 Posted September 27, 2022 On 9/24/2022 at 9:26 AM, Dramacius said: Mostly solved but each createUnit creates them into a seperate group, like all on east but 1 unit in each Alpha, Bravo, Charlie etc. All solved! 1 Share this post Link to post Share on other sites
leonidmanylov 12 Posted December 11, 2023 That's the kind of thing it gives out)) 22:35:37 Error in expression <select 1; _radius = _this select 2; if(_center in allMapMarkers)then{ _center0 > 22:35:37 Error position: <_center in allMapMarkers)then{ _center0 > 22:35:37 Error Undefined variable in expression: _center 22:35:37 Error in expression <> 1)then{ _buildings = ["all in radius",_center,_radius] call LV_nearestBuilding> 22:35:37 Error position: <_center,_radius] call LV_nearestBuilding> 22:35:37 Error Undefined variable in expression: _center 22:35:37 File mpmissions\__cur_mp.Belavezhsk\LV\fillHouse.sqf..., line 106 22:35:37 Error in expression < _houseObjects)<1)then{ _houseObjects = _center0 nearObjects ["Building", _radiu> 22:35:37 Error position: <_center0 nearObjects ["Building", _radiu> 22:35:37 Error Undefined variable in expression: _center0 22:35:37 Error in expression <dius":{ _houseObjects = nearestObjects [_center0, ["House","Building"], _radius]> 22:35:37 Error position: <_center0, ["House","Building"], _radius]> 22:35:37 Error Undefined variable in expression: _center0 Share this post Link to post Share on other sites