daskunk 1 Posted September 19, 2013 Please please give us some seagulls. I really am truly shocked that these sounds are not in the game. Please ? http://youtu.be/YFLnIGaPnLA Share this post Link to post Share on other sites
b00tsy 28 Posted September 19, 2013 Glad I am not the only one missing it. I actually had to create my own sounds for a mission to get the feeling you are on the coast/docks. Besides sounds I also want to see them walking and flying around. Share this post Link to post Share on other sites
nikiforos 450 Posted September 19, 2013 I hate seagulls they wake me up every morning:mad: Besides my personal relation to seagulls I support adding seagull sounds(limited please). Share this post Link to post Share on other sites
aoshi 1 Posted September 19, 2013 yes top priority on this plz Share this post Link to post Share on other sites
daskunk 1 Posted September 19, 2013 Construction Factory Ambient townlife Traffic School Hospital eg: Emergency Vehicles Airport Dogs Barking Sheep Chickens Goats etc etc etc As content makers for the game we need these sounds to showoff this game to it's full. Not just to satisfy our need for environmental interaction ? Share this post Link to post Share on other sites
dxmroid 10 Posted September 19, 2013 Yeah I had made my very first thread regarding sound during skydiving... seems to be missing Share this post Link to post Share on other sites
Alpha-Kilo 36 Posted September 19, 2013 I think sounds should be added only if this particular piece of environment exists and works in the game. If no dogs are present, why should they bark? If noone is working at a construction site, why should we hear any sounds? Hearing safety warnings, flight announcements, etc in the empty shell of the airport terminal would be strange, wouldn't it? In my opinion we do need sounds for existing things, such as opening and closing gates and doors, crashing a car into a wall, voices for the civilians, church bells in sync with the in-game time, etc. Share this post Link to post Share on other sites
daskunk 1 Posted September 19, 2013 All these sounds would be available separate to the map in the mission editor Alpha Kilo thats what i meant about getting the sounds to use in the editor, Not have them implemented in the map. Share this post Link to post Share on other sites