dram 14 Posted September 17, 2013 (edited) This thread will serve to keep an update on when new version of the development branch are released, detailing their changes. Version 0.8.0205: 17th September 2013: - Changed Timer Event to support infinite repetitions - Added more rocks and details to Deimos 16th September 2013: - Added list selection/removal of instruments when editing Analyze targes - Added indication of budget increase for science target and mission completion - Added WIP Mission generator 15th September 2013: - Added scenario Asteroid E5651 for the Zero-G Probe in the Asteroid Belt location - Added On Scenario Start type Trigger - Added Reset button for Trigger properties in the Editor - Added Space sky preset - Added 2 more spawn options for objects to the Editor - Completed Gravity Vector Align for Zero-G Probe - Fixed Scenario image not reloading when new image created - Fixed minor issue of scenario menu being open over object spawn menu - Fixed minor issue of Script Event being callable only after reload in Editor - Fixed issue related to thrusters on the Zero-G Probe being inverted after load 14th September 2013: - Added robotic arms to Zero-G Probe - Added 2 presets for the Zero-G Probe - Completed controls for the Zero-G Probe 13th September 2013: - Added asteroid generator script to Asteroid Generator scenario - Added more rocks to Deimos - Improved addons system loading - Fixed serialization of Timer Event 12th September 2013: - Added Scenario properties menu, where date, time, description can be defined - Added button to take current render and save it to the currently opened scenario - Added dynamic asteroids to spawnable Dynamic Objects - Added Unassign Mission to vehicles and the map - Added/Adjusted preview and logout images for vehicles in the map - Added info to mission targets in map (such as zone number, required instruments, etc) 0000208 - Added type to instrument list in vehicle details in map - Added correct preview pictures of each vehicle type (in the map) - Added support for position and angle offsets to vehicles displayed in the Rover Lab - Added restart dialog when an addon has been downloaded and loaded - Allowed re-assigning of vehicles to other missions even if their's is incomplete - Increased max vehicle name length to 22 characters 0000063 - Improved appearance of the Rover Lab - Improved addon packing/unpacking system 11th September 2013: - Added Asteroid Belt location - Added Zero-G Probe WIP controls - Added rocks to Deimos 10th September 2013: - Improved Skip Time duration selection list (now drop-down) 0000032 - Improved gamepad support in Mission Control - Fixed bug where after analyzing the orange frame and visible zone would stay - Fixed bug where the +/- zoom buttons would sometimes show for cameras without zoom 0000295 - Fixed bug where CTR or LOG tabs (if open) were empty upon logging into the vehicle 0000092 - Fixed bug where Arcade style GUI was not persistent with the option setting 0000094 - Fixed bug where using Test Vehicle spawned it beneath the location 0000314 9th September 2013: - Fixed globe zoom issue in the main menu - Fixed shadow issue of Crater models on Deimos - Improved shadowing by sun on Deimos 6th September 2013: - Added the external Workbench editing suite - Added instrument info (power generation, range, etc) - Updated instrument descriptions in the Rover Lab 4th September 2013: - Added instrument descriptions to the Rover Lab (no longer WIP) - Increased resolution scale of Terrain Imager cameras 3rd September 2013: - Added support for custom content via addons, including locations, vehicles and so on - Added night time lighting to the Mars Yard - Removed several obsolete files 2nd September 2013: - Added WIP Deimos location - Added WIP Zero-G Probe 30th August 2013: - Fixed science target in Victoria Crater mission ref. 5540 0000300 - Fixed APXS bounding box in mission Ancient River Bed 0000288 - Adjusted the science target priorities and task order in Kaiser Crater mission ref. 6983 29th August 2013: - Fixed gripping to floor while trying to thrust in Lander - Fixed EAS flashing READY while in use 28th August 2013: - Added Flight Mode activation for Landers, enabling the player to move a landed Lander - Adjusted analyze target in Victoria Crater mission ref. 1967 0000270 26th August 2013: - Added more rocks to Victoria Crater 23rd August 2013: - Fixed analyze target in Victoria Crater mission ref. 5871 0000286 - Adjusted analyze target in Victoria Crater mission ref. 6275 0000285 - Added more rocks to Victoria Crater 22nd August 2013: - Fixed photo target in Kaiser Crater mission ref. 2824 0000281 - Victoria Crater campaign adjusted - New mission added to Victoria Crater campaign - Added more stones on Victoria Crater map 21st August 2013: - Fixed noticeable texture repeating on Kaiser Crater dark dune, adjusted corresponding mission 0000069 20th August 2013: - Added 4 large Tech 9+ side mission to Kaiser Crater campaign 19th August 2013: - Added more stones to Victoria Crater - Added Picture-In-Picture update rate setting to options menu - Increased thruster strength for small lander - Increased max vehicles per location from 32 to 64 - Increased max locations from 128 to 256 - Removed old part failure system - Fixed snap-to-place free-fly cam issue when leaving a vehicle - Fixed Picture-In-Picture camera 1 not disabling when broken - Fixed Picture-In-Picture resolutions not being scaled by camera type - Fixed noise-grain effect related out-of-memory freeze on very low-end systems - Fixed APXS science target in Kaiser Crater side mission 6983 0000225 - Fixed analyze targets in Vicotria Crater mission ref. 7123 0000221 - Fixed floating stones in Victoria Crater 17th August 2013: - Fixed E3 Gale Crater scenario problem where the Sky Crane had no fuel 16th August 2013: - Added limited fuel to landing systems (Lander thrusters, Retro Stage thrusters, Sky Crane thrusters) 0000046 - Added fuel tank level indicators to the landing HUD - Added indication of emergency landing mode to landing HUD - Added hint to Gravon overlay for its menu (P) - Fixed Invert Vertical Axis toggle in options menu 0000172 - Fixed issue where HUD grid showed up in 3rd person view during landing - Fixed APXS and Drill targets in Large rover mission on Victoria Crater 0000227 - Fixed APXS target in mission Group of impact craters on Victoria Crater 0000253 - Fixed APXS target in mission Two impact craters on Victoria Crater 0000018 - Fixed Drill target in mission Three depressions on Gale Crater 0000244 - Fixed photo target in Kaiser Crater mission 3, Dark Dunes 06 0000266 - Changed default thrust button to left shift 15th August 2013: - Added uploading of photos to Steam via the vehicle's photo viewer on the map - Reduced opacity of landing HUD grid - Removed HUD modes from the Radial Menu (to be used for dynamic actions) 14th August 2013: - Added manual landing of vehicles (Landers and Rovers) 0000070 - Added T5 Small rover - Adjusted descent cam rotation by 90 degrees - Adjusted landers thrusters to keep straight while thrusting - Adjusted priorities etc in several Kaiser Crater missions 13th August 2013: - Fixed DAN science target in mission 4681 0000248 - Fixed Floating rocks near Kaiser Crater 0000250 - Fixed floating/clipped rock near ancient river in Kaiser Crater 0000243 - Fixed floating rock in Kaiser Crater map 0000140 12th August 2013: - Added map zoom to cursor instead of center 0000050 - Fixed non-scanable rocks in Kaiser Crater misson 5044 0000213 - Fixed photograph rock bug in Kraiser Crater plateu 0000214 - Fixed photo targets in 2nd mission on Kaiser Crater - Adjusted cameras on T5 Large lander (NAV cam replaced by TELE) - Optimized calling of sky preset change 9th August 2013: - Added WIP landing HUD to Landers, currently not fully functional - Added more rocks to Victoria Crater - Removed noise in 3rd person cam, even if no cams are present - Fixed Gale Crater Impact Crater mission photo targets 0000198 - Fixed issue where turning off GUI elements did not work for landing HUD - Fixed Landers not switching between landing and ground HUD 8th August 2013: - Added versioning/synching of objects such as static objects to allow addition of more objects to locations - Added clearing of duplicate ID objects, such as rocks and static objects - Added more rocks to Victoria Crater - Increased range for APXS slightly, making it easier to reach targets - Reduced random part failure to make landings less error-prone - Fixed an analyze target in Kaiser Crater not being completable - Fixed duplicate IDs on 2 science targets in Kaiser, causing hell - Fixed several side missions where the material was set to STONE, not ATMOSPHERE - Fixed problem with Gravon not being unpacked on the Steam build, causing a crash 0000143 7th August 2013: - Added versioning/synching of Space Program Science Targets to allow addition of more missions to locations - Added more small side missions to Victoria Crater - Fixed the further issues with Gravon - Fixed the issues with the photo targets in Kaiser Crater 0000087 - Fixed several levitating rocks in Victoria Crater - Changed one of the scientists in the lab to be kneeling 6th August 2013: - Added TextListboxWidget functionality to script to edit contents of each column using SetItem() - Added Feedback Tracker ID to issues in the Change Log - Added more people to the Mission Control room - Added scientists in white overalls to the Rover Lab - Added several small side missions to Victoria Crater - Fixed the issue where the variable Hotspot_CurHi could go below 0, causing a crash - Fixed the issue where airbags deflated while still bouncing, damaging the rover 0000138 - Fixed the physics detail issue where small or medium rovers would not land 0000035 - Fixed the issue where switching from Space Program to Editor left you with a static camera 0000009 - Fixed a crash in the CTR tab when pressing SELECT and no items were present 0000016 - Fixed the terrain not meeting up with the rock walls in Gale Crater 0000023 - Fixed several levitating rocks in Gale Crater - Optimized several shaders 5th August 2013: - Added the Change Log viewer to the main menu - Added 'Never freeze on alt+tab' launch parameter to Steam - Fixed an issue with the Night Owl achievement, where an Editor-spawned vehicle could not complete it - Fixed several issues with the Gravon arcade console - Fixed the issue where the low resolution camera effect was carried over to the main menu 0000019 - Fixed an issue with the main and menu renders not filtering on resolution scales of greater than 1x - Fixed levitating rocks in Kaiser Crater 2nd August 2013: - Enabled the Gravon game console in the Mission Control room - Fixed a crash with Index out of range (-4 >= 256) in scripts/Entities/VehicleWidgetHandler.h:108 0000029 - Hid 3 achievements by default 1st August 2013: - EARLY ACCESS RELEASED Edited September 18, 2013 by Dram Share this post Link to post Share on other sites
dram 14 Posted September 18, 2013 Version 0.2.0208: 18th September 2013: - Added connection to an areostationary satellite in the NAV tab - Added new loading screens - Added rocks and details to Deimos - Improved Addon loading and handling 17th September 2013: - Changed Timer Event to support infinite repetitions - Added more rocks and details to Deimos - Fixed description issues in Kaiser Crater mission Dune Gullies - Fixed issue where scenarios could be loaded from the wrong location in the Editor Share this post Link to post Share on other sites
dram 14 Posted September 19, 2013 Version 0.2.210: 19th September 2013: - Added missions to Deimos 18th September 2013: - Added connection to an areostationary satellite in the NAV tab - Added new loading screens - Added rocks and details to Deimos - Added dynamic creation and loading of user loading screens, with indication - Improved Addon loading and handling - Improved check when creating new scenario, now allows creation only when name unique Share this post Link to post Share on other sites
dram 14 Posted September 20, 2013 Version 0.8.0214: 20th September 2013: - Added missions to Deimos (WIP) - Added saving of author to Scenarios in Editor 19th September 2013: - Added WIP generation of Analyze targets - Added missions to Deimos - Added material-sensitive listing of available instruments for Analyze targets in the Editor - Changed camera for areostationary satellite to orthographic, fixing z-buffer bug - Improved satellite map controls in the NAV tab Share this post Link to post Share on other sites
dram 14 Posted September 23, 2013 (edited) Updated Version 0.8.0214: 23rd September 2013: - Added more rocks to Deimos - Added missions to Deimos (WIP) - Fixed major new issue where instruments and cameras could no longer complete science targets - Improved range of APXS to 10cm - Improved mission generation system 20th September 2013: - Added missions to Deimos (WIP) - Added saving of author to Scenarios in Editor - Added focal points to the Camera HUD, indicating where the camera is focused - Improved auto-focus of the Free-fly camera - Improved precision of instrument traces and their display on the HUD - Fixed the issue where instruments and cameras occasionally kept switching between 0m and above Edited September 24, 2013 by Dram Share this post Link to post Share on other sites
dram 14 Posted September 24, 2013 Version 0.8.0218: 24th September 2013: - Added sharing of scenarios on Steam - Added new Scenarios menu, which displays starting date, author, description, and so on - Added FAR indicator to photo targets when the frame is too small to be completed - Added Can Generate Mission option to vehicles created in the Editor (default false) - Fixed crash caused by disabling solidity of the vehicle for third person cam 0000319 - Fixed freeze when opening MIS tab after completing a mission - Fixed crash when starting a Scenario from the menu (tried to use the scenario as the world) - Fixed issue where Mars Yard always only used real local time - Fixed a potential issue with vehicle names in .scn files - Fixed issue where Mars Yard teleported the vehicle to the test position even outside of the Space Program - Added texts to Deimos missions - Added more rocks to Deimos 23rd September 2013: - Added more rocks to Deimos - Added missions to Deimos (WIP) - Fixed major new issue where instruments and cameras could no longer complete science targets - Improved range of APXS to 10cm - Improved mission generation system Share this post Link to post Share on other sites
dram 14 Posted September 25, 2013 Version 0.8.0219: 25th September 2013: - Added Deimos mission rewards and Zero-G probe price - Fixed collision of Robo Arm with extended leg on Large Lander - Fixed frequent breaking of Solar Array on Medium Rover - Fixed Missions and Vehicles count on the map 0000264 - Fixed APXS targets in Mission ref. 7278 - Fixed constant sound of wind in Mission Control room - Fixed music and ambient sounds playing in background while playing Gravon in fullscreen - Fixed issue where missions could be generated too far away, making them be deleted the next frame - Added more rocks to Deimos 24th September 2013: - Added sharing of scenarios on Steam - Added new Scenarios menu, which displays starting date, author, description, and so on - Added FAR indicator to photo targets when the frame is too small to be completed - Added Can Generate Mission option to vehicles created in the Editor (default false) - Fixed crash caused by disabling solidity of the vehicle for third person cam 0000319 - Fixed freeze when opening MIS tab after completing a mission - Fixed crash when starting a Scenario from the menu (tried to use the scenario as the world) - Fixed issue where Mars Yard always only used real local time - Fixed a potential issue with vehicle names in .scn files - Fixed issue where Mars Yard teleported the vehicle to the test position even outside of the Space Program - Added texts to Deimos missions - Added more rocks to Deimos Share this post Link to post Share on other sites
dram 14 Posted September 27, 2013 Version 0.8.0223: 27th September 2013: - Added more rocks to Deimos - Added missions to Asteroid belt (WIP) - Adjusted colliders on Small Rover, Large Rover and Large Lander - Added progress bar when downloading data from Steam 26th September 2013: - Skip time now works also for Mars Yard 0000249 - Added more rocks to Deimos - Simplified Small Lander leg model - Simplified colliders of Robo Arm on Large Lander and Medium Rover 25th September 2013: - Added more rocks to Deimos - Added Deimos mission rewards and Zero-G probe price - Added deleting scenarios to the Scenarios menu - Fixed collision of Robo Arm with extended leg on Large Lander - Fixed frequent breaking of Solar Array on Medium Rover - Fixed Missions and Vehicles count on the map 0000264 - Fixed APXS targets in Mission ref. 7278 - Fixed constant sound of wind in Mission Control room - Fixed music and ambient sounds playing in background while playing Gravon in fullscreen - Fixed issue where missions could be generated too far away, making them be deleted the next frame - Increased size of airbag bounce collider, removing the possibility of inside parts colliding with the floor - Increased height of solar panels on the Medium Rover, fixing the issue of them constantly falling off 0000315 Share this post Link to post Share on other sites
dram 14 Posted September 30, 2013 Version 0.8.0229: 30th September 2013: - Added planetary body selection to the map - Added weather zone functionality, simulating wind with sound and particle effects - Added weather zones to all Mars locations - Added missions to Asteroid belt (WIP) - Added more rocks to Deimos - Improved colliders of Space rocket, Launch platform and ramp 27th September 2013: - Added more rocks to Deimos - Added missions to Asteroid belt (WIP) - Adjusted colliders on Small Rover, Large Rover and Large Lander - Added progress bar when downloading data from Steam - Added weather zone entities, which calculate weather effects based on the global weather value NOTE: Weather value not changed at the moment, so is always set to "sunny". Tomorrow's update will have this finalized. Share this post Link to post Share on other sites
dram 14 Posted October 11, 2013 (edited) Hey guys, this week there have been no development builds, this is due to the nature of the changes, which would render the game unplayable. We hoped to have the changes complete by today, but unfortunately time was against us. The build has been moved to monday, and will feature the following major changes: - New dune field location (Lyot Crater) - Overhauled landing systems for medium and small rovers - Improved performance in locations - Vehicles tweaked to allow them to go to 'sleep' in terms of physics calculations - Major fix in spawning of vehicles, where rotated parts were not supported - Due to the fix above, unfolding solar panels have been implemented as well as a mast for the small rover lander - All vehicles now enter the atmosphere in the descent module, which parachutes to the ground - During the descent, you have a view from inside the descent module - Additional 3rd person camera mode - Solar Panels take into account the incident light angle - Workbench now supports packed files and has been vastly improved. This also allows you to load up a packed map and 'save as' to another location where you may modify it as your own location Plus many further fixes and improvements. We apologize for the delay in updates, but we would not do so unless we were absolutely sure it was the only way to avoid ruining your experience with the sim. Also, upcoming is an overhaul to the campaign system, making it much more sandbox and open, removing the linear missions and making it realistic exploration style. However, there is one major disadvantage to this: FROM MONDAY UNTIL THE END OF THE MONTH (at latest) THERE WILL BE MAJOR CAMPAIGN CHANGES - THIS MEANS YOUR SAVE GAMES WILL BECOME INVALID!!!! I understand it is unpleasant, but it will certainly be worth it, due to the following changes occurring during this month. We will try to make efforts to keep compatibility, but it is certain that at the start of next month, there will be no backward compatibility of saves. - Tech Tree (research individual items like in RTS games, so you determine the tech level you are on) - Global Objectives (fulfill major goals such as assessing the geological history of Mars as well as water distribution and present and past presence of life, and so on. These objectives are progressively completed via individual missions, which contribute to completing these overall goals) - Mars Encyclopedia (real facts about Mars will progressively be unlocked by completing missions, so at the end of the space program you will have a full encyclopedia on Mars) Edited October 11, 2013 by Dram Share this post Link to post Share on other sites
dram 14 Posted October 14, 2013 Version 0.8.0245: 14th October 2013: - Added layer textures to Lyot crater - Overhauled airbag landing system for the Small and Medium Rovers 11th October 2013: - Adjusted collision spheres for instruments - Solar Panels now generate according to incident light angle of the sun 0000307 - Removed dynamic rocks from locations to improve performance - Added new dunes to Lyot Crater 10th October 2013: - Adjusted floating rocks on Gale Crater - Adjusted floating rocks on Kaiser Crater - Adjusted floating rocks and dunes on Victoria Crater - Added collision spheres for instruments - Optimized vehicles to allow them to go to 'sleep' when not moving, improving performance - Added new dunes to Lyot Crater 8th October 2013: - Adjusted floating rocks on Gale Crater - Adjusted floating rocks on Kaiser Crater - Solar panels now stowed on descent and are now stowable (can be controlled) - Fixed major issue with spawning joints, disallowing turnable parts attached to other rotated parts - Added new dunes to Lyot Crater 7th October 2013: - Added Lyot Crater location - Added more bounce to airbag landing systems - Added support for multiple 'base' parts - Added vehicle-oriented 3rd person camera - Improved smoothness of 3rd person cameras - Rover wheels now 'stowed' while landing to avoid them flopping and getting damaged 4th October 2013: - Added vehicle statistics to the map (Sols, launch date, cost/profit, distance travelled, etc) 0000217 - Added more rocks to Deimos - Adjusted floating rocks on Victoria Crater 3rd October 2013: - Added default select of attitude thrusters as secondary system for Zero-G Probe - Added remembering of settings on Zero-G Probe (Kill Rotation, etc) - Added rocks to an opening in the WIP central asteroid in Asteroid Belt - Fixed available distant EAS science target after finishing first mission - Fixed broken glass showing in 3rd person perspective - Fixed bug where landing units failed to create any generated missions - Adjusted materials in analyze science targets at Asteroid Belt - Increased approach velocity on Deimos - Decreased approach velocity on Asteroid Belt - Added more rocks to Deimos 2nd October 2013: - Extended reach of robotic arms for Large and Medium Rover - Added more rocks to Deimos - Fixed issue of bad weather notifications appearing prior to time mode selection 0000325 - Fixed issue where a whole stack of weather notifications queued after each other 0000326 - Changed color of generic mission waypoints 0000322 1st October 2013: - Added weather forecast generation and hazard warning - Added cracking of glass for cameras to indicate damage - Added filtering of vehicles designed for space environments to the map - Added defining of reentry velocity, position offset and angles offset to .loc files - Reduced reentry velocity for Asteroid Belt and Deimos - Finalized the mission generator, now makes use of all instruments and gives corresponding rewards - Added texts to Asteroid belt missions - Added Asteroid belt mission rewards - Added more rocks to Deimos Share this post Link to post Share on other sites
dram 14 Posted October 15, 2013 Version 0.8.0246: 15th October 2013: - Fixed issue with static connection parts being spawned with an incorrect orientation - Fixed Asteroid belt missions after asteroid model upgrade - Added layer textures to Lyot crater - Reduced wind strengths in all locations Share this post Link to post Share on other sites
dram 14 Posted November 14, 2013 Version 0.8.0253: 13th November 2013: - Added physically simulated cable between Mars 3 and PROP-M - Added controllable Cycloramic cameras to Mars 3 - Added FLY TO WAYPOINT radial menu action to Landers when they have a mission assigned that is out of reach - Added New -vehicle skeleton name- items to mission selection in the map to allow custom tailored vehicles to missions - Finalized Probe landing sequence - Campaign starting budget adjusted - Tech tree features updated 12th November 2013: - Added Cycloramic cameras to Mars 3 - Added new HUD to Mars 3 - Added objectives to Mars 3 sequence - Added missions to Gale Crater - Added mission to Asteroid belt - Tech tree research times and prices adjusted 11th November 2013: - Removed duplicate science target IDs - Modified several missions at Deimos - Added mission to Deimos - Modified mission at Asteroid belt - Fixed few bugs in campaign - Tech tree main features made into final revision 8th November 2013: - Added missions to Gale Crater - Added missions to Lyot Crater - Added missions to Deimos 7th November 2013: - Optimized particle saving and recreating from scenarios - Added missions to Gale Crater - Added missions to Kaiser Crater - Added missions to Victoria Crater - Adjusted missions at Lyot Crater - Added two more Global objectives - Adjusted missions at Deimos and Asteroid belt 6th November 2013: - Added highlighting of required technologies by instrument or vehicle to Tech Tree window - Improved Tech Tree window screen resolution sizing - Changed appearance of Mission Control HUD - Fixed and adjusted Global objectives list - Modified Gale Crater terrain for missions - Deleted old missions from all locations - Added campaign file to Lyot Crater - Added missions to Gale Crater - Added missions to KaiserCrater - Added missions to Lyot Crater - Added missions to Victoria Crater 5th November 2013: - Added Global Objectives functionality - Added assigning Global Objectives to missions - Added layer textures to Lyot Crater - Added stones to Lyot Crater 4th November 2013: - Removed obsolete part quality - Added layer textures to Lyot Crater - Added stones to Lyot Crater 1st November 2013: - Added defining of location size for the map window to .loc files - Added location map for Lyot Crater - Added location map for Ptolemaeus Crater - Added layer textures to Lyot Crater - Added stones to Lyot Crater - Added Mars 3 sequence as the beginning to the Space Program 31st October 2013: - Added 2 new music tracks - Improved Large Rover Sky Crane descent - Added layer textures to Lyot Crater 25th October 2013: - Added layer textures to Lyot Crater 24th October 2013: - Added layer textures to Lyot Crater - Added WIP Tech Tree window 23rd October 2013: - Added layer textures to Lyot Crater 22nd October 2013: - Added controllable Mars 3 Lander with deployable PROP-M Rover - Added switching between 3rd person camera targets (default 'V') 18th October 2013: - Added layer textures to Lyot Crater 17th October 2013: - Added controllable PROP-M rover - Added layer textures to Lyot Crater 16th October 2013: - Improved landing of Landers, they should no longer hover above their target location 0000085 - Improved visibility using nightvision during a sandstorm - Fixed minor issue with the Zero-G Probe thrusting against your input - Added layer textures to Lyot Crater Share this post Link to post Share on other sites
dram 14 Posted November 15, 2013 Version 0.8.0253: 15th November 2013: - Adjusted the power output of RT generators and Solar Arrays to correspond with real values - Added new shortcut key to the Global Objectives screen (default 'O') - Added new shortcut key to the Tech Tree screen (default 'T') - Changed Tutorials shortcut key from 'T' to 'F1' - Changed Return to Mission Control shortcut key from 'F1' to 'Backspace' - Fixed Global Objectives progress bars not being 100% accurate - Fixed issue where vehicles sent from the map via 'New..' did not have correct icons - Fixed crash when selecting 'New vehicle' in the Rover Lab 0000357 - Fixed and improved financial part of vehicle statistics 0000358 - Improved filtering of items for skeletons and vehicles in the Rover Lab - Improved filtering and display of science targets in the map's Mission Details Share this post Link to post Share on other sites
dram 14 Posted November 18, 2013 Version 0.8.0253: 18th November 2013: - Mars 3 sequence now has the correct date 0000361 - Added indication to map if no missions are present - Added filtering of required and optional instruments in the Rover Lab - Added display to Rover Lab of instruments with no valid slots in red - Fixed occasional incorrect display of Global Objective where it was missing the 'complete' text - Added missions to Kaiser Crater - Added missions to Victoria Crater - Added missions to Gale Crater - Modified missions at Lyot Crater 17th November 2013: - Added displaying of waypoints even in the landing hud Share this post Link to post Share on other sites
dram 14 Posted November 25, 2013 Version 0.8.0254: 25th November 2013: - Added a new Notification system, replacing the old click-to-close screens - Added drag mode to cursor - Added displaying of dragging for Tech Tree screen and Global Objectives screen - Added buttons for scrolling to the Tech Tree screen and the Global Objectives screen - Added layer textures to Lyot Crater - Added missions to Lyot Crater - Added 3D model converter from the FBX format to the game's TXO format - Fixed issue where unlocked locations were locked again after synchronization of Science Targets 22th November 2013: - Added descriptions of Global objectives - Fixed the problem with Zero-G probe solar array - Adjusted stone distribution on Lyot Crater - Added layer textures to Lyot Crater 21th November 2013: - Added missions to Kaiser Crater - Added layer textures to Lyot Crater 20th November 2013: - Added missions to Victoria Crater - Added layer textures to Lyot Crater 19th November 2013: - Added mouse-over hint to Global Objectives detailing instruments that need to be researched - Probe thrusters adjusted - Added missions to Gale Crater Share this post Link to post Share on other sites
dram 14 Posted November 26, 2013 Version 0.8.0257: 26th November 2013: - Improved the Rover Lab camera to be smooth in movement and zoom - Fixed issue where part rotation could be stored inverted for the 3rd axis - Fixed scenario E3 Gale Crater - Fixed scenario E3 Victoria Crater - Fixed issue in the Rover Lab where certain parts were oriented incorrectly - Added missions to Lyot Crater - Adjusted stone distribution on Lyot Crater - Added layer textures to Lyot Crater Share this post Link to post Share on other sites
thecanadianvending 24 Posted December 14, 2013 So the camera bug still isn't fixed, I see Share this post Link to post Share on other sites
dram 14 Posted December 20, 2013 Version 0.8.0262: 17th December 2013: - Added Christmas atmosphere to Mission Control in December :) - Added setting of custom waypoint via cursor click in command console mode - Added TOPOINT command to Mast, which makes it aim at the cursor-set waypoint - Added layer textures and stones to Ptolemaeus Crater 16th December 2013: - Added programming of instrument usage - Added descriptions for all the technology items in Tech tree - Added layer textures to Ptolemaeus Crater 15th December 2013: - Add programming for taking photos 13th December 2013: - Improved entering commands into the Vehicle Command line 12th December 2013: - Added layer textures to Ptolemaeus Crater 11th December 2013: - Added 3D map to Mission Control room, replacing the old 2D map - Added programming to rover driving - Added programming to the mast - Added Vehicle Command line, allowing programming of vehicles, WIP - Added display of distance, yaw offset, and pitch offset in command line mode with the cursor - Added display of distance from the vehicle, relative yaw and pitch in command line mode with the cursor - Added layer textures to Ptolemaeus Crater - Improved turning angles for rovers, wheels now aim relative to their direction of rotation 10th December 2013: - Added stones to Kaiser Crater - Added layer textures to Ptolemaeus Crater 9th December 2013: - Added stones to Kaiser Crater 6th December 2013: - Fixed Small rover Airbag landing system - Added stones to Kaiser Crater 5th December 2013: - Added stones to Kaiser Crater - Modified tech tree research times 4th December 2013: - Added stones to Kaiser Crater - Adjusted and fixed missions at Asteroid Belt - Added new location - the North polar cap, work in progress 3rd December 2013: - Added stones to Kaiser Crater - Added layer textures to Lyot Crater 2nd December 2013: - Added stones to Kaiser Crater - Fixed Mars Yard ramps - Added layer textures to Lyot Crater 29th November 2013: - Added Technology info sub-screen to the Tech Tree screen, showing details about the selected technology - Improved the cursor tooltip functionality - Added stones to Kaiser Crater - Adjusted missions on Kaiser Crater - Added layer textures to Lyot Crater 28th November 2013: - Added Mars Encyclopedia (contents is WIP) - Added new shortcut key to the Mars Encyclopedia (default 'I') - Added missions to Gale Crater - Adjusted stone distribution on Gale Crater - Added layer textures to Lyot Crater 27th November 2013: - Added detail geometry to main asteroid whithin Asteroid Belt - Added missions to Lyot Crater - Added missions to Gale Crater - Adjusted stone distribution on Lyot Crater - Adjusted stone distribution on Gale Crater - Added layer textures to Lyot Crater Share this post Link to post Share on other sites
Fixxerdot 10 Posted December 22, 2013 Great update guys! Very cool with the 3D Map, and the christmas-theme in the control room! You deserve a long holiday now:) Can one ask out of curioisty, whats next? Share this post Link to post Share on other sites
welsch 1 Posted December 22, 2013 Quite a long list of improvements... I definitely need to visit my rover again, this programming business sounds very interesting :) So have a merry Christmas, guys&gals, and thanks for the update! Share this post Link to post Share on other sites
dram 14 Posted December 23, 2013 Great update guys! Very cool with the 3D Map, and the christmas-theme in the control room! You deserve a long holiday now:) Can one ask out of curioisty, whats next? We'll be announcing early next year what's next for TKOM, but what will definitely be done is the following: 1) Vehicle programming completed 2) One Way Light Time delay simulation Point 2 means that you will be able to give the rover a set of instructions, save the game, quite, come back the next day and see how he performed the tasks. This of course applies to game time as well. :) Share this post Link to post Share on other sites
brad.inggs 10 Posted January 4, 2014 Looking forward to hearing more on the future Martin! Keep up the great work on TKOM. I'm also watching the developers diaries closely for the terrain development section. Hope you all had a great festive season. Share this post Link to post Share on other sites
dram 14 Posted January 15, 2014 Version 0.8.0269: 13th January 2014: - Added highlight to back side of planets in the 3D map - Fixed triple monitor setup problems where objects were not rendered out of view 0000024 - Adjusted layer textures on North Polar Cap. - Added wiki entries 10th January 2014: - Added correct models of celestial bodies on the map in the Mission Control room - Added placeholder version of Isidis Planitia (WIP) 9th January 2014: - Added Mars Polar sky preset for use in the polar regions - Added saving/loading to the Rock Generator 6th January 2014: - Added layer textures to North Polar Cap. 3rd January 2014: - Adjusted terrain on North Polar Cap. - Added layer textures to North Polar Cap. 2nd January 2014: - Adjusted terrain on North Polar Cap. - Added layer textures to North Polar Cap. 30th December 2013: - Added layer textures to North Polar Cap. 27th December 2013: - Added layer textures to North Polar Cap. 23rd December 2013: - Added Custom Tools panel to the in-game Editor for custom-written tools - Added WIP Rock Generator tool, which generates rocks, making terrain creation easier - Adjusted terrain on North Polar Cap. - Added layer textures to North Polar Cap. 20th December 2013: - Added stones and layer textures to North Polar Cap. 19th December 2013: - Added stones and layer textures to North Polar Cap. 18th December 2013: - Adjusted campaign on Gale Crater. - Adjusted campaign on Kaiser Crater. 17th December 2013: - Added Christmas atmosphere to Mission Control in December :) - Added setting of custom waypoint via cursor click in command console mode - Added TOPOINT command to Mast, which makes it aim at the cursor-set waypoint - Added layer textures and stones to Ptolemaeus Crater Share this post Link to post Share on other sites
Trase 10 Posted January 15, 2014 (edited) I asked this a long time ago, and want to ask again, is the realistic rover programming still in plans? I pre-ordered the game just because of that one feature, would be a shame to drop it. edit: I'm really sorry. Just noticed that this feature is already partly in the game. Haven't played it for a while :) Big thanks from me! Edited January 15, 2014 by Trase Share this post Link to post Share on other sites