road runner 4344 Posted January 2, 2017 Thread tidied up. Share this post Link to post Share on other sites
Louie gi 0 Posted January 2, 2017 Thnks for this dude helpful Share this post Link to post Share on other sites
patpowercat 7 Posted January 10, 2017 Is there a way to change the loadout or skin when spawning this via a script? I want to spawn an AI plane on a trigger, but was wondering how to change the skin or loadout. Share this post Link to post Share on other sites
TeTeT 1523 Posted January 11, 2017 patpowercat, you can change the loadout and skin via script. Depbo the F/A-18 pbo and check out js_jc_fa18\scripts\LOADOUTS\FA18_roles.sqf js_jc_fa18\scripts\EDEN\fn_paintscheme.sqf For example: [_plane, 'vmfa232cag'] execVM 'js_jc_fa18\scripts\EDEN\fn_paintscheme.sqf'; [_plane, 'mr'] execVM 'js_jc_fa18\scripts\LOADOUTS\FA18_roles.sqf'; Share this post Link to post Share on other sites
patpowercat 7 Posted January 14, 2017 On 1/11/2017 at 0:07 PM, TeTeT said: patpowercat, you can change the loadout and skin via script. Depbo the F/A-18 pbo and check out js_jc_fa18\scripts\LOADOUTS\FA18_roles.sqf js_jc_fa18\scripts\EDEN\fn_paintscheme.sqf For example: [_plane, 'vmfa232cag'] execVM 'js_jc_fa18\scripts\EDEN\fn_paintscheme.sqf'; [_plane, 'mr'] execVM 'js_jc_fa18\scripts\LOADOUTS\FA18_roles.sqf'; You sir, are a gentleman and a scholar. Thanks a ton! 1 Share this post Link to post Share on other sites
patpowercat 7 Posted January 17, 2017 Just an FYI, it appears that if you use this with the virtual CAS support module, the plane just crashes. Anyone know about this? You can correct this using setVelocity in the module init. Share this post Link to post Share on other sites
WurschtBanane 11 Posted January 22, 2017 Hi, i have got a littlebit of a problem. I want to remove the AGMS and S8 rockets from the SU-35 by putting something in its init (no the module/loadout thing wont work im too lazy to tell you the reason) I looked up the classnames and then added this removeWeapon "js_w_su35_kh29Launcher"; this removeMagazine "js_m_su35_kh29_x1" to the Flankers init. And guess what happened: Nothing. Please help me with this, i made a mission featuring the su-35 as a respawning bandit but it keeps attacking players planes on the ground with AGMS. Share this post Link to post Share on other sites
TeTeT 1523 Posted January 23, 2017 Hallo WurschtBanane, the problem is most likely that the Eden attribute for the loadout are applied after the init box. So try the following hack in the initbox: [this] spawn { sleep 1; params ["_plane"]; _plane removeWeapon "js_w_su35_kh29Launcher"; _plane removeMagazine "js_m_su35_kh29_x1" }; Share this post Link to post Share on other sites
WurschtBanane 11 Posted January 23, 2017 13 hours ago, TeTeT said: Hallo WurschtBanane, the problem is most likely that the Eden attribute for the loadout are applied after the init box. So try the following hack in the initbox: [this] spawn { sleep 1; params ["_plane"]; _plane removeWeapon "js_w_su35_kh29Launcher"; _plane removeMagazine "js_m_su35_kh29_x1" }; It tells me: Type script, expects nothing when i put this in the init box of the Flanker. Share this post Link to post Share on other sites
TeTeT 1523 Posted January 23, 2017 (edited) 2 minutes ago, WurschtBanane said: It tells me: Type script, expects nothing when i put this in the init box of the Flanker. Try T = [this] spawn { sleep 1; params ["_plane"]; _plane removeWeapon "js_w_su35_kh29Launcher"; _plane removeMagazine "js_m_su35_kh29_x1"; }; Edited January 23, 2017 by TeTeT add semicolon Share this post Link to post Share on other sites
WurschtBanane 11 Posted January 23, 2017 10 minutes ago, TeTeT said: Try T = [this] spawn { sleep 1; params ["_plane"]; _plane removeWeapon "js_w_su35_kh29Launcher"; _plane removeMagazine "js_m_su35_kh29_x1"; }; Worked! Thanks alot. Share this post Link to post Share on other sites
WurschtBanane 11 Posted January 24, 2017 The SU-35s S8 rockets...are guided. Werent before. This was an issue since quite a while, didnt bother me until now. Please fix it. Share this post Link to post Share on other sites
deadpool2894 14 Posted January 30, 2017 Any plans on making a Canadian skin for the plane? Share this post Link to post Share on other sites
YanYatCheng 96 Posted February 15, 2017 finally found the problem for the HUD before, i was thinking, why i always went too high for a carrier approach although I follow the real life landing path (from USAF released flight manual) when I am flying as slow speed with flaps one, I bring my aircraft to a 5 degree pitch and my FPI (Flight Path Indicator) shows that I have a 7-8 degree AoA, which is -3 degree. and i take a look at my altimeter, what i should except is a quick altitude loss, which will drop nearly 10 meter in a few seconds. but no, the altitude haven't change at all, but the HUD shows that I am descending at 5 degree. can you please look into it? it explains why most pilot went diving on landing or even having a -8~-10 degree glide path (as indicated) ** i can take a video if you want Share this post Link to post Share on other sites
Aniallator 164 Posted February 22, 2017 How does one set the texture of an AI Su-35S? Because I want one to provide air support for AFRF, but not with that CSAT skin... Share this post Link to post Share on other sites
TeTeT 1523 Posted February 22, 2017 Aniallator, check out the Eden attributes for the AI plane, there should be a selection of skins present. Share this post Link to post Share on other sites
Aniallator 164 Posted February 22, 2017 11 minutes ago, TeTeT said: Aniallator, check out the Eden attributes for the AI plane, there should be a selection of skins present. Hmm OK I'll double check, I'm pretty sure I'd checked before and there wasn't any and I was only able to change the skin as a pilot in the customization menu. I'll have a look. Share this post Link to post Share on other sites
Masnooper 42 Posted February 22, 2017 21 minutes ago, Aniallator said: Hmm OK I'll double check, I'm pretty sure I'd checked before and there wasn't any and I was only able to change the skin as a pilot in the customization menu. I'll have a look. Look for Su-35 in modules section. Add that module, customize and sync it (by right click on it) with the plane 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted February 23, 2017 On 2/22/2017 at 3:23 PM, Aniallator said: Hmm OK I'll double check, I'm pretty sure I'd checked before and there wasn't any and I was only able to change the skin as a pilot in the customization menu. I'll have a look. I've just checked and the attribute camo pick works for me: http://images.akamai.steamusercontent.com/ugc/171538555557045413/4425C8401E2FF1B8FADDEF35DBB59E22611EA1A6/ Masnooper's approach should work as well. 1 Share this post Link to post Share on other sites
Aniallator 164 Posted February 23, 2017 Thanks guys :) Share this post Link to post Share on other sites
WurschtBanane 11 Posted February 26, 2017 This thing can basically not be used as a CAS platform in missions because the rockets are guided and because (i think) laser guided bombs do not hit on the laser correctly for some reason. Share this post Link to post Share on other sites
Moon_chilD 200 Posted March 1, 2017 On 26.2.2017 at 11:03 PM, WurschtBanane said: This thing can basically not be used as a CAS platform in missions because the rockets are guided and because (i think) laser guided bombs do not hit on the laser correctly for some reason. We know about that bug and we are investigating it right now. It has a high priority atm! 2 Share this post Link to post Share on other sites
TeTeT 1523 Posted March 2, 2017 This is a bug fix release for the SU-35E. The LGB and rockets were fixed. Further support for texturing via vehicle customization in Eden was added. The changelog for the SU-35: Spoiler 2017-03-01 config - add textures for vehicle customization 2017-02-28 config - comment some value in kab500l, following Farquharson's advice 2017-02-27 models, config - add maneuvrability = 0 to 80mm rockets - run dep3d +fx on folder 2016-08-20 config - added Lesh's towing mod support 2016-08-15 - fix fuel hud error in Eden - add preview image - add loadout for Eden - add skin selector for Eden 2016-08-11 - fix apex popups - fix flag and wreck path Updated mirrors: PWS: http://withsix.com/p/Arma-3/mods/plgNZFxx4xGCkgAVF72WTA/Su-35S-Flanker-E Armaholic: http://www.armaholic.com/page.php?id=24024 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=743108251 5 Share this post Link to post Share on other sites
Guest Posted March 2, 2017 Many thanks for sending the updated Su-35S Flanker :) Updated version frontpaged on the Armaholic homepage. Su-35S Flanker E v1.6 Share this post Link to post Share on other sites