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Zombitch

Drop an object from the air (with a parachute)

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It is dropping two parachutes. Also is there a way to have the vehicle already spawned then dropped at a certain trigger?

Also can you drop vehicles with guys already in them? not just empty?

Edited by mech79

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only one vehicle and chute for me, if your using a trigger and it's mp try changing the condition to

this and isserver

with a crew in them just add this createvehiclecrew _drop; after this line _drop = createVehicle [_supply, position _chute, [], 0, 'NONE'];

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please, could you help me for a similar problem?

i have to drop an ammo box with chute, not a veichle.

How can i modify the script posted by F2k Sel to do that?

Thanks very much for any kind of help.

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just change the object type

null=["Box_NATO_Wps_F"] execvm "drop.sqf"

you may need to adjust the attach height for smaller objects

try this if you feel it looks ood

_drop attachTo [_chute, [0, 0, -.3]];

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just change the object type

null=["Box_NATO_Wps_F"] execvm "drop.sqf"

you may need to adjust the attach height for smaller objects

try this if you feel it looks ood

_drop attachTo [_chute, [0, 0, -.3]];

thanks

you're very kind!

now it works fine!!

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Then we have a differend "version" of ArmA3, it does not work for me...engine does not start. :(

Ok, now it works with this code:

    _chuteType = "B_Parachute_02_F";    //parachute for blufor, for opfor and greenfor replace the 'B' with 'O' or 'G' respectively

   _chute = createVehicle [_chuteType, [100, 100, 200], [], 0, 'FLY'];
   _chute setPos [getMarkerPos "drop_target" select 0, getMarkerPos "drop_target" select 1, 100];
   _drop = createVehicle [_supply, position _chute, [], 0, 'NONE'];
   _drop attachTo [_chute, [0, 0, -1.3]];
   waitUntil {position _drop select 2 < 0.5 || isNull _chute};
   detach _drop;
   _drop setPos [position _drop select 0, position _drop select 1, 0];

I used to get this issue too...

I use _myVehicle setDamage 0; after I create _myVehicle.

That fixed the ignition from not starting.

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Hi BEAKSBY in my tests I found it made no difference on some objects/vehicles.

If you spawn a car in the sea and move it instantly it should be ok but if there's any delay the engine is ruined, setdamage won't fix it.

If you spawn a tank setdamage will restore it.

The difference is there is no visible damage shown for cars but in tanks you do see the red engine damaged waring icon.

The safest way is not to spawn in the sea.

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Nevermind, found the solution...

Edited by Wiki

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