farooqaaa 2 Posted September 12, 2013 Only mod we use is ACRE. This is what I use currently but players experience desync when player count reaches above 25. language="English"; MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinBandwidth=11520000; MaxBandwidth=102400000; MinErrorToSend=0.00199; MinErrorToSendNear=0.0199999998; MaxCustomFileSize=0; class sockets{maxPacketSize=2048;}; Server specs: Intel Quad-Core Xeon E3-1230 and 8GB Ram. Share this post Link to post Share on other sites
pawelkpl 29 Posted September 12, 2013 Only mod we use is ACRE. This is what I use currently but players experience desync when player count reaches above 25. language="English"; MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinBandwidth=11520000; MaxBandwidth=102400000; MinErrorToSend=0.00199; MinErrorToSendNear=0.0199999998; MaxCustomFileSize=0; class sockets{maxPacketSize=2048;}; Server specs: Intel Quad-Core Xeon E3-1230 and 8GB Ram. What Internet Bandwith do you have ? If 100Mbits increase maxmsg send to 1024, delete MaxSizeGuaranteed=1024; and MaxSizeNonguaranteed=256; minband and max band = 104857600. Share this post Link to post Share on other sites
giorgygr 61 Posted September 12, 2013 (edited) So.. Delete MaxSizeGuaranteed and MaxSizeNonguaranteed and set minband and max band = 104857600 ? Sorry @PawelKPL ..i want to be sure not to start WW3 with the delete button.. Edited September 13, 2013 by GiorgyGR Share this post Link to post Share on other sites
terox 316 Posted September 13, 2013 (edited) try this based on typical speed test upload of a server at 75MBps for coop play Minbandwidth=31440000; MaxBandwidth=78643200; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MaxMsgSend=327; MinErrorToSend=0.004; MinErrorToSendNear=0.01; class sockets{maxPacketSize =2048;}; 2048 is so so wrong. This is based on the max packet size that can be transmitted over the i/net, the default value is the only value that you should be using class sockets{maxPacketSize =1400;}; this allows around 100bytes for the headers for the various guaranteed and non guaranteed messages that are sent within the message see this link for more info http://en.wikipedia.org/wiki/Maximum_transmission_unit Following is theoretical .............................. Based on the following assumptions (This was quickly done so expect errors) Typically the server cycle rate (server equivalent to Frames per second on the client) should be somewhere between 20 and 50 The maximum size of any message (a combo of guaranteed and non guaranteed messages) is 1500 bytes (12000 bits or thereabouts) including headers therefore the maximum data transfer per second that the server could be sending is 12000 bits X 50 fps X Maxmessagesend Theoretically (and probably incorrectly assumed due to lack of info) the Maxmessagesend would be Maxmessagesend = Max Serverupload bandwidth / (12000bits x 50fps) (Get the maximum upload speed of the server via speed test (not very accurate but good enough) from this you could then get the minimum bandwidth required Minbandwidth = Maxmessagesend * 20 FPS * 12000bits if you want to run any calcs, dont forget the difference between bits and bytes Edited September 13, 2013 by Terox Share this post Link to post Share on other sites
pawelkpl 29 Posted September 15, 2013 So..Delete MaxSizeGuaranteed and MaxSizeNonguaranteed and set minband and max band = 104857600 ? Sorry @PawelKPL ..i want to be sure not to start WW3 with the delete button.. Do what I told you and you will find it is the best setup, I host arma 2 and 3 servers since 2008 and I've read tonnes of info about server config setups. just take my config: MaxMsgSend=16384; //MaxSizeGuaranteed=256; //MaxSizeNonguaranteed=128; MinBandwidth=104857600; MaxBandwidth=104857600; MinErrorToSend=0.001; MinErrorToSendNear=0.01; MaxCustomFileSize=2920000; I know the formulas, maths, etc. but in arma server it does not work, just use that config and you will see if it is ok. Share this post Link to post Share on other sites
terox 316 Posted September 15, 2013 Do what I told you and you will find it is the best setup, I host arma 2 and 3 servers since 2008 and I've read tonnes of info about server config setups. just take my config: Agreed that the info for setting up the bandwidth settings is to put it mildly, vague at best But to set the min and max bandwidth at 100Mbps (12.5MBps) I believe is wrong. I doubt very much a 100mbps connection will ever actually be at its full max speed up and down The biggest performance achievement I have seen is MaxMessagesend Increasing Maxmessagesend does decrease server fps (It has to work harder at getting the messages out per server cycle (FPS on a client)) Typically for a pvp server this can be left failry low 100-200 whereas a coop server needs to send more data about the ai, typically a good value for that would be 300 to 500, the higher the upload speed of the server, the higher the Maxmessagesend you can use. MaxMsgSend=16384; I dont recollect seeing any server arma*cfg with that high a maxmessage value Share this post Link to post Share on other sites
Predator.v2 10 Posted September 17, 2013 Just in case. We have a i7 3930K, 100Mbps server and are running two arma 3 and 1 arma 2 dayz server on it. What shall the "MaxMsgSend", "Min/MaxBandwidth" settings be for that? Share this post Link to post Share on other sites
pawelkpl 29 Posted September 17, 2013 Just in case. We have a i7 3930K, 100Mbps server and are running two arma 3 and 1 arma 2 dayz server on it. What shall the "MaxMsgSend", "Min/MaxBandwidth" settings be for that? try my config above. but for any box gives half of bandwith: min/max at: 52428800 Share this post Link to post Share on other sites
gagagu 21 Posted September 19, 2013 Hi Guys, i have only 34MBit Bandwith. Can you give me some tips about my config? MaxMsgSend=1024; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinBandwidth=20971520; //20 MBit MaxBandwidth=35651584; //34 MBit MinErrorToSend=0.005; MinErrorToSendNear=0.0099999998; MaxCustomFileSize=2920000; adapter=-1; 3D_Performance=93750; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; Windowed=0; THX Share this post Link to post Share on other sites
pawelkpl 29 Posted September 19, 2013 Hi Guys,i have only 34MBit Bandwith. Can you give me some tips about my config? THX how many players, what missions ? I think 20 players is enough for your settings. just remove MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; minerrortosend=0.0025 (depends what cpu you have) Share this post Link to post Share on other sites
gagagu 21 Posted September 19, 2013 (edited) Hi * How many players? -> Many as possible * What mission? -> Domination, Insurgency, self made, don't really know server: 2x Intel Xeon E5345 2.33 GHz (quad core) 12 GB RAM Windows 2008 Thx Edited September 19, 2013 by gagagu Share this post Link to post Share on other sites
pawelkpl 29 Posted September 19, 2013 Hi* How many players? -> Many as possible * What mission? -> Domination, Insurgency, self made, don't really know server: 2x Intel Xeon E5345 2.33 GHz (quad core) 12 GB RAM Windows 2008 Thx So it is what I've written last post. 25 players it will be enough. Share this post Link to post Share on other sites
walshy690 10 Posted October 3, 2013 What would be the best settings for a 64 player GoT wasteland server? Share this post Link to post Share on other sites
piffaroni 10 Posted December 4, 2013 Do what I told you and you will find it is the best setup, I host arma 2 and 3 servers since 2008 and I've read tonnes of info about server config setups. just take my config:MaxMsgSend=16384; //MaxSizeGuaranteed=256; //MaxSizeNonguaranteed=128; MinBandwidth=104857600; MaxBandwidth=104857600; MinErrorToSend=0.001; MinErrorToSendNear=0.01; MaxCustomFileSize=2920000; I know the formulas, maths, etc. but in arma server it does not work, just use that config and you will see if it is ok. can this be used for a 75 person dayz server? Share this post Link to post Share on other sites