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sic-disaster

SiC's Missions (SP & CO) and WIP thread

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Figured I'd make a thread detailing all the missions I have made, as I've made several now and have just finished another single player mission (Flashpoint - Operation Morton!) (Released several others since I wrote that!). It'll be easier to keep an eye on just one thread.

All of my missions can be found on my Steam Workshop page which can be found here: http://steamcommunity.com/profiles/76561197980995502/myworkshopfiles/?appid=107410

I've divided my missions over two collections, and added a third for missions made by others that are polished and have voice-overs too.

COLLECTION: SINGLE PLAYER MISSIONS MADE BY SiC:

http://steamcommunity.com/sharedfiles/filedetails/?id=179705842

COLLECTION: CO-OP MISSIONS MADE BY SiC:

http://steamcommunity.com/sharedfiles/filedetails/?id=179707334

COLLECTION: SiC'S SEAL OF A APPROVAL - SINGLE PLAYER MISSIONS MADE BY OTHERS THAT HAVE VOICE ACTING AS WELL:

http://steamcommunity.com/sharedfiles/filedetails/?id=183184940

An overview of my missions so far:

CO-OP MISSIONS:

- Steal the car (co2)

A 2-player version of the classic Steal the Car mission, on Stratis.

http://steamcommunity.com/sharedfiles/filedetails/?id=169711228

- From the depths we rise (co4)

A simple 4-player mission that requires you to move into Agia Marina and kill an officer. My first mission for ArmA 3 (not my first ever mission), and thus very simple and straight forward. No voice-acting.

http://steamcommunity.com/sharedfiles/filedetails/?id=169709558

- Making entry (co10)

As a 10 man squad you are charged with clearing several key locations including Kill Farm and Camp Rogain. Voice acting included.

http://steamcommunity.com/sharedfiles/filedetails/?id=169710031

- Counter Attack (co12)

As a 12-man squad of the Greek Defense Force it is your task to defend the camp outside of Agia Marina against the initial attack of the opposing forces and perform a counter attack afterwards. Voice acting included!

http://steamcommunity.com/sharedfiles/filedetails/?id=169710540

- Morning Raid (co12)

This is a co-op mission for 12 players. The enemy caught you with your pants down! Defend your base from an early raid and perform a counter attack. Prepare for immediate action! Voice acting and optional task (should you find it) included!

http://steamcommunity.com/sharedfiles/filedetails/?id=170707551

- Assault on Charkia (co8)

This is the co-op version of Assault on Charkia. It is a large-scale assault combining multiple squads of infantry, of which the players are a single squad, as well as APC's, a helicopter and artillery in the style of Operation Flashpoint. Voice-acting included!

http://steamcommunity.com/sharedfiles/filedetails/?id=173130169

SINGLE PLAYER MISSIONS:

- Steal the Car: SiC Edition (Stratis)

A single player remake of the classic Steal the Car mission from OFP:CWC. Everything is randomised: car location, player start location, patrols etc. Custom voice acting included.

http://steamcommunity.com/sharedfiles/filedetails/?id=169710882

- Steal the Car: SiC Edition (Altis)

This mission has been built from the ground up with some of the new stuff I've learned. Not a simple copy and paste!

As before, player start location is random on several locations. The car can spawn in several locations. The enemies will take different patrol routes as well. The player has a Darter UAV at his disposal to help him find the car in Kavala. This time around there are even three end-states for the mission: 1 win-state and two fail-states. Oh, and voice acting from OFP again :)

http://steamcommunity.com/sharedfiles/filedetails/?id=174572172

- Assault on Charkia:

This is a large-scale assault on the town of Charkia, combining multiple squads of infantry, APC's, helicopters and artillery in the style of Operation Flashpoint. Voice-acting included!

http://steamcommunity.com/sharedfiles/filedetails/?id=173128889

- Flashpoint -Ambush:

This is a single player remake of a mission from the Operation Flashpoint: Cold War Crisis campaign. Includes all the original voice-acting!

http://steamcommunity.com/sharedfiles/filedetails/?id=173761915

- Flashpoint - Operation Morton:

This is a recreation of the first campaign mission of Operation Flashpoint: Cold War Crisis. Location has been scouted out to make sure it looks as much like the original mission as possible. It has all the original voice acting.

The only discrepancy with the original is that the player is a team leader (NOT a squad leader, but second in command), so he could have a scope on his rifle. Trust me, I've played as a regular rifleman without the scope, and the start of the mission just isn't that fun without one.

http://steamcommunity.com/sharedfiles/filedetails/?id=177723454

- Flashpoint - After Montignac:

This mission is a loose recreation of an Operation Flashpoint: Cold War Crisis campaign. I say loose, because I have taken liberties here and there for the mission to fit Altis and my own abilities (I do not know how to recreate the original ending unfortunately).

In this mission you are a survivor of an attack gone horribly wrong. You are now alone behind enemy lines and under-equipped due to the heavy fighting and must find your way back to friendly positions.

This mission may or may not be for everyone! Patrols are randomly placed and create their own patrol paths, so you might have a very tense experience dodging multiple patrols in close proximity or you might feel a little like you are playing Hiking Simulator 2013 (also depending on how lucky you are with finding a car!)

Rest assured though that the placement radius of each squad more or less overlaps with the others, so don't worry: they are out there, you might just not see them at the moment!

The opening quote is from 'All quiet on the Western Front'. I added it in hopes of creating a mood similar to the one in Operation Flashpoint, where the player lost his friends. Because this mission stands alone, this is my attempt to bring some of that feeling back.

http://steamcommunity.com/sharedfiles/filedetails/?id=178889712

- RED HAMMER - INVASION:

This mission is a loose recreation of the first campaign mission of Red Hammer, the expansion for Operation Flashpoint: Cold War Crisis.

I say loose, because due to the layout of the land some liberties had to be taken. But all situations that occurred in the original happen, nothing has been changed there. All of the original voice-acting included, some from a cutscene too that flows nicely into a conversation during the insertion.

http://steamcommunity.com/sharedfiles/filedetails/?id=179613435

- Restocking Operation:

In this single player mission you are part of a resupply convoy that get's lost in the fog... and it's all down hill from there.

Features:

- 49 voice-overs, 3 pieces of music for atmosphere.

- Play as part of a squad, the techie engineer who just received his order for a brand new IR scope!

- Highly polished!

http://steamcommunity.com/sharedfiles/filedetails/?id=187663897

- The Dawn Brings Hope:

In this mission you control 5 squadmates as you search for a downed helicopter crew.

Features:

- As always, custom voice-acting.

- Look for the helicopter crash-site by a column of smoke.

- Basic squad control tutorials in the form of hints.

- A simple introduction to High Command.

http://steamcommunity.com/sharedfiles/filedetails/?id=255895160

- Scorpio's Sting:

In this mission you are a CSAT squadleader charged with ambushing a defecting AAF APC crew. Kill them, destroy their vehicle and get out of the area!

- Custom voice-acting

- Basic introductionary hints for squad leading

http://steamcommunity.com/sharedfiles/filedetails/?id=269770306

WORK IN PROGRESS:

- None.

Edited by SiC-Disaster

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I finished another mission, a mission inspired by and loosely recreated from Operation Flashpoint, called 'After Montignac'.

Description is at the bottom of the single player missions, along with a direct link.

Also updated the WIP section.

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For some reason 'After Montignac' can't be downloaded through Steam. I have tried updating it, then deleted it and uploaded it again. But no matter what I do, when I try to play the mission I get an error message from Steam saying it can't be downloaded. I haven't found a fix for it yet. :(

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After Montignac seems to be fixed. Made a small update and now the mission downloaded through the scenarios properly! Would appreciate if people tried and could tell me if it is fixed for all.

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Haha there is always something, isn't there?

Yeah I use JSRS2, and this is the first time using it has caused a dependancy on the mod for any of my missions lol. Didn't see that one coming. I've just checked all my other missions for the dependancy as well, and they don't seem to have it. But it should be fixed now, just pushed out an update a minute ago.

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I just released a new mission based on Operation Flashpoint - Red Hammer, a recreation of it's first campaign mission. So obviously this mission is for CSAT :)

It's called Red Hammer - Invasion. Description and download link is at the bottom of the single player missions.

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I might do that for co-op missions, but for single player stuff it's unnecessary work imho. Workshop works fantastic for sp missions.

I updated two of my missions to fix a few slight issues.

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Updated all the missions that had voice acting included. They now all have ingame radio callsigns, so HQ might show up in chat as Papa Bear, other units with their respective names etc.

WIP section is also updated.

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Hey SiC, thanks for sharing your work. These missions will definitely get hosted on the the CiA coop server as they have no respanwvive. It's hard to find missions without respawn or revive these days, so thanks again!

If you ever consider respawn GROUP or SIDE will be great (allows for JIP for late players and not ruin immersion).

Have you tested these on a dedicated server?

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All have been played before but I'm not too familiar with scripts specific to multiplayer. So all have been made like I make SP missions, but with multiple player slots obviously. I don't have a clue yet on how to implement respawn, even if I wanted to haha.

Never put much effort into that considering I prefer missions without respawn myself as well. Dead is dead as far as I'm concerned, but JIP would be great ofcourse.

In other news, work on Operation Restock continues apace, though it's not quite there yet. I've almost implemented all the voice-work, which will be almost 50 lines worth! Also still looking into a few other things. Some screenshots:

http://cloud-2.steampowered.com/ugc/830079108934596348/C9BFD54E5DBC5CDFC725F0EFF9CD6FBA4AAB0E6A/

http://cloud-2.steampowered.com/ugc/828952480732787121/F73F7BC985121A0E24216A847608591E84F8F1B5/

http://cloud-2.steampowered.com/ugc/830079108934619846/B6CDF5C7E01B3460885C4BB0FD87670351AC5335/

http://cloud-2.steampowered.com/ugc/830079108903629457/2BA00CB18923D1C27954DDF0F0347AB569710B0C/

A good scenario for an IR scope, no?

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Released a new single player mission called Restocking Operation.

In this single player mission you are part of a resupply convoy that get's lost in the fog... and it's all down hill from there.

Features:

- 49 voice-overs, 3 pieces of music for atmosphere.

- Play as part of a squad, the techie engineer who just received his order for a brand new IR scope!

- Highly polished!

http://steamcommunity.com/sharedfiles/filedetails/?id=187663897

Also, I divided my missions over two collections. One for single player missions, and another for co-op missions. In addition I decided to make a third collection for single player missions, but made by others that I really enjoyed and that all have voice-acting and such as well.

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I added my fifteenth mission for ArmA 3, called 'The Dawn Brings Hope'!

In this mission you control 5 squadmates as you search for a downed helicopter crew.

Features:

- As always, custom voice-acting.

- Look for the helicopter crash-site by a column of smoke.

- Basic squad control tutorials in the form of hints.

- A simple introduction to High Command.

http://steamcommunity.com/sharedfiles/filedetails/?id=255895160

@sxp2high:

I bit late but I will look into it :)

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I released a new mission a little while ago called 'The Dawn Brings Hope'.

These are some screenshots from it.

http://cloud-2.steampowered.com/ugc/3278924097123368135/70CE2D385543B93F8F0005451457D60B5B83A08D/ (170 kB)

http://cloud-2.steampowered.com/ugc/3278924097123367175/64DE039D4A175DCAD60A8244D83EECC5914150CE/ (268 kB)

http://cloud-4.steampowered.com/ugc/3278924097123366184/A649E1F434E3960ACBCAA3E2C5332427A581E7D5/ (312 kB)

This is a direct link to the mission on the Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=255895160

In it you take control of a 6-man strong fireteam tasked with finding a downed helicopter by following it's smoketrail. As usual with my missions there is voice-acting.

And since I got bored again today, I decided to start another mission.

This one will be called 'Scorpio's Sting', and you'll play as a CSAT squad leader tasked with killing the crew and destroying a Gorgon APC. The meat of the mission will consist of getting away though.

http://cloud-2.steampowered.com/ugc/3282307483584550161/F80E2B8604E4B105F69E6B88B974F0E4AF9F5E1A/ (302 kB)

240A64AD465B08A6E5733DA52153F8935D24085D

5357A786C475C6508032FCF8610E87C82F7DA2BA

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Hi all!

I am in need of voice-actors to do some voices for my latest projects. It's taking longer and longer for some of my other voice-actors to deliver, so I thought I'd branch out. Because of that I created a Steam group for voice acting volunteers, hoping to speed up the process. Please join it if you want to help out and you can be of service quickly!

http://steamcommunity.com/groups/VoiceActingVolunteers

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I just finished Assault on Charkia and I absolutely love it. The voice-acting is decent and the mission is a totally believeable combined arms experience, a fight with high losses in urban terrain. No bugs spotted and well executed mission editing here.

 

After Montignac is also well made, but somehow it cries for a CUP islands remake - the radio messages are very good for a trip down memory lane, but would be rather puzzling for new players who never knew OFP. I could not resist to take a car I stumbled over when crossing a street, but  I managed to crash it and then I came into a firefight immediately afterwards - luckily my only one until the end.

 

Flashpoint - Ambush is another great OFP recreation that captures this visceral original grunt feel - not like the "HSLD l33t Delta" missions and silly campaign stories that are plaguing ArmA3. I am looking forward to the rest of your creations.

 

Operation Morton starts out as the classic infantry mission, but then an APC appears, which, together with enemy infantry is way overpowered. It kills all my squad, and I manage to grab an AT launcher and hide in a construction site, while the APC retreats. Then it is a hair rising game of hide and seek to kill off all the enemies who assault the construction site. Unfortunately, the good part of the mission ends here. Apparently, the end trigger is not working properly, because I patrol the village for a long time, find and kill that APC, an artillery tank as well, countless marauding enemies.... but the mission does not end.

To improve it, a follow-on BLUFOR air assault, with the player joining a reinforcement squad would be really great, and to fix that end trigger is also a necessity.

 

Red Hammer - Invasion is a good mission, yet at the initial objective, the squad#s #3 gets stuck in the water, and mission progress can only be achieved by killing that own soldier - only then the truck will drive on to Molos where a great urban combat awaits the player until the mission is completed.

 

Restocking Operation also contains a bug: Right after the ambush, I am told to blow up all trucks, but I have to kill one truck driver + an innocent squadmate because the driver would not get out as per updated briefing. This one is a potential showstopper in mid-mission.

Apart from that it's a great atmospheric mission, a good example how custom sounds and voiceovers can spice up a mission - and it's challenging almost till the end.

 

Scorpio's Sting is another nice little mission that benefits very much from its voice acting. However, just at the end, taking the final objective leads to the mission not ending, despite enemy AA soldiers being dead. Taking the second option of ending the mission via radio then does not work either.

 

Dawn Brings Hope starts very dramatic with excellent voice acting, has a tricky middle objective of destroying an AA, but it cannot be completed due to one or potentially two critical bugs. The mission- breaking bug is that High Command only lets 1 soldier of the second squad advance, which is too little for the final objective, even more so as the support heli is shot down within a mnute or so. The second bug is that the "staging area" objective is not completed for my squad, which COULD lead to a non-finishing mission even if that overwhelming base could have been overwhelmed.

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