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Blue1

Another one is leaving Arma3

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I know, most of you haven't ever heard of me/my mission or my servers.

And i hope, you aren't thinking that i think i am somewhat important to the community or to BIS.....

just wanted to let the regular visitors of my servers, you and BIS know:

i've made a decision.

i've took my time to think about it very well,...a few days.

i will stop hosting and editing / supporting Arma3 the way i did.

The reason: in short words - Arma3 will never be able to get a stable, constant massive multiplayer (with that i mean more players as every old console can handle) wargame. period.

*Sigh* i am sad too - but, there is no evidence to anything, that related to MP-Server-hosting or MP-optimizations on BIS-side will ever change or ever occur to make this a real PC multiplayer expirience.

I am sorry - but i am not going to waste my now somewhat limited sparetime with editing and/or money for servers that never get close to any average utilization of more than 30% while the game/engine fucks itself to hell.

Regarding to this, Arma3 will never get even close to my personal expectations at a 2013 largescale MP wargame.

Details regarding the future of my Servers (at Top 5 to 20 at Gametracker.com)/ the Mission and its development will follow soon, at the Missionsthread.

I am sure you, or the most of you, will understand.

Best regards, bye

Blue1

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The game hasn't even released yet on the stable branch and you're making this thread now?

Good riddance.

EDIT: You already posted this in your own thread? Did you need to make a thread just for it?

Edited by Phlux1

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Depends on your perspective (and what you mean by massive), but I've been around a long time and there's been a lot of changes done by BIS - always. Recently the headless client efforts and DayZ server side stuff are developments in the multiplayer experience...All work which will flow through and around the general BIS efforts. (Recently to me doesn't mean the last two months, I take a longer view than that.)

There's nothing else like ArmA in the PC Gaming space.

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From my point of view, we shouldn't judge the stability of a game, that has not even been released. Most of the nowadays released games require one year of patches to create a perfect stable version. BTW as far as I've played the actual version ( the dev branch ) is stable and I only had once a little problem with it.

But everyone is free to use their own time and money in their best interests. Farewell.

Edited by MistyRonin
orthography!

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The game hasn't even released yet on the stable branch and you're making this thread now?

Good riddance.

He has a point...a strong one.

Player number in ArmA games is a Joke.

Although..@Blue1 you can find more joy in COOP missions. (MSO type)

Edited by GiorgyGR

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The game hasn't even released yet on the stable branch and you're making this thread now?

Good riddance.

EDIT: You already posted this in your own thread? Did you need to make a thread just for it?

we could do with more people like blue1 who contribute more than just attitude.....

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we could do with more people like blue1 who contribute more than just attitude.....

I'm an environment artist by trade working on an island in my spare time and I can promise you I won't quit, as much as I was put off by the community when I first came here, I meet nothing but cool people when I'm playing. And I certainly won't be quitting a game because it's buggy and unoptimized before it has left beta.

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Just a few words before i have to go to work.

Phlux:

I do not talk about PLAYING - maybe you read again. I talk about hosting and editing for guys like you.

And i simply see no more sense, to support this game for now (maybe, there you are right, in 1 year or something).

I HOST on DEV branch since Altis release - and believe me, you cannot call a MP game stable if you need to restart the server.exe 2-3 times a day (due to well known problems, since alpha..or previous Armas....)

and, "a joke" is a very friendly description for MP-Playercounts that are possible at this time (1 day before release, remember?).

If you think everything will change with tomorrows release,...you seem to really have no idea what bunch of changes to the core-engine needs to be done (which usually should have ben done in alpha...) to make a 2013's playercount in a MP-Game possible.

Sure i've met a lot of very nice people, supporting me and my server and my mission. thats not the point.

the point is - i repeat - Arma3 as a MP-Game is going to release now and does not match my personal expectations i had while trying to create a fast CTI mission, pvp based on a 270m² island, with atleast 96 players (wanted 128 or more due to this size of Altis but ...yes... this wont ever happen) ... the rest is history^^

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Just as we don't do introduction threads (except for the one now in off-topic) we don't do "farewell threads" either. Sorry.

Have a good one.

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