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StrongHarm

Close Air Support - Day 2

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33 members have voted

  1. 1. Mission Feedback

    • I liked this mission! I'll fly it again!
      26
    • It's decent.
      5
    • It needs a lot of work...
      1
    • This mission was anti-good.. what are you smoking?
      0


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BRIEFING DOC:

load.jpg

STRATIS AIR STATION

CLASSIFIED: FM 101-5-2

SUBJECT: CLOSE AIR SUPPORT DUTY ROSTER

SITUATION:

Busy day today. We have reports of multiple organized attacks on island key strategic points.

You're on the roster for CAS duty, so prep a chopper and contact Command when you're ready for tasking.

*RadioMenu*

TASKING:

Task CAS on Command priority. Link up with and assist ground elements on request.

On CAS IP, JTAC will establish link and talk you on target.

Radio request smoke for situational awareness and target ID.

SITREP and SADL coms on UHF Guard.

*RadioMenu*

SUPPORT:

Set RTB to current task at nearest FARP for a rearm/refuel pad.

Stratis Air Base pad for repair and medical.

*Journal*

VIDEO OVERVIEW:

FEATURES:

- Single Player

- Play as pilot or gunner being called on target by JTAC, or JTAC calling the pilot/gunner onto target

- Several tasks on the island, (Domination style) on demand by radio request

- Random task order

- Random spawn numbers for OPFOR and BLUEFOR at each task (uses SLP, thanks Nomadd)

- Random spawn location

- Refuel/Rearm FARPs

- +Repair/Medical pad at Stratis Air Base

- Repairs have visible mechanics

- Request smoke on target and friendlies from JTAC

- Request ground situation update SITREPs

- BlueOnBlue three strikes (instead of one)

- Cleanup of each area after task complete for performance

- Added the other attack helos

- Custom Command Menu while playing as gunner(change alt, fly to AO, hold position, turn to target, etc.)

- Added the new JTAC soldier models (thanks BIS!)

- 'RTB Winchester' script to make AI pilot fly to pad for rearm/repair

- Random OpFor Helo encounter

- Logistics Convoy Escort - Night Task!

Have fun! Please provide feedback if you find bugs or have ideas to make it better. I'll be working on a MP version soon.

INSTALL:

Unzip to your X:\Program Files (x86)\Steam\steamapps\common\Arma 3\Missions folder. Start from "Scenerios" in Arma3.

DOWNLOAD:

Steam Workshop

(Removed other download links as I want to manage this through Steam. If anyone is inconvenienced by this, please tell me so I can provide the mission outside of Steam Workshop)

COMMON QUESTIONS ANSWERED:

- The beginning 'briefing' sequence and 'Message of the Day' board in the mission will answer most questions

- After asking for a new task, look for the waypoint that will automatically pop up for you

- Turn your radio up.. I've recorded JTAC 9line attack order audio. You can't request smoke or SITREP while JTAC is speaking the 9line.. as he won't hear you..

- Choose "set as destination" in the journal for a FARP to get a waypoint for that FARP if you need to refuel/rearm and don't know the locations

- Look for the red target designator for targets being assigned to you by the JTAC

- Helo flight instruction @

KNOWN BUGS:

- Trucks still go off the road and get stuck.. but you can use radio commands to get them unstuck or 'Can Not Comply' radio message to move on to next task

(I expect the BISdevs will make the truck AIs better very soon)

UPDATE NOTES:

FIXED:

- If a truck gets stuck on LogisticsEscort task, the success failure logic gets screwed up

- If task CampTempest follows task LogisticsEscort, it makes CampTempest fail after succeeding. Workaround: rearm/refuel after CampTempest

- Curse you, end user that requested logistics escort! :)

- Clicking on the map always gives 'on the way' response, which is annoying

- MaintCrew hovers in the air when type AH9.. must fix array to detect helo type on SAB pad.

- Helo wasn't listening to JTAC

- Removed 'On The Way' from map click helo move

- 'Can Not Comply' CNCing all tasks instead of one in rare cases

- AIpilot doesn't land on repair pad when told to in rare cases

ADDED:

- Ambient radio (from real Red Flag recordings from Nellis!)

- Repair damaged helos (duct tape)

- Turn to Target will turn to center of AO if no AssignedTarget, CursorTarget

- Added: more lighting to base for night missions

- Added ambient jet fighters

Edited by StrongHarm

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Excellent work on this mate.... well done!

Have you thought of releasing the pilot/gunner control scripts as a separate addon ? I know that quite a few people would really appreciate that !

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Gday StrongHarm,

Thanks for the mission. I am yet to play it but I noticed it overwrote your first mission "Day one". Is this supposed to be the case?

Thanks again

Rough

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@Kremator: I will put the control scripts together for separate distribution. Good idea, thanks.

@Rough Knight: It was my intention that Day2 overwrite Day1. Day1 had to be deprecated due to the underlying A3 code. It wasn't worth reworking day1 since day2 is the same but just evolved. Later CAS missions will be different enough that the older versions will be updated rather than deprecated.

Thanks for enjoying my mission everyone, I'm glad all that work paid off.

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Great mission, awesome work. I've only had two issues with it, sometimes when a gunner the AI pilot might not move to the designated location (point on the map or by scrolling and point) and when trying to change up the chopper (from little bird to blackfoot or blackfoot to ka60) the AI pilot might freeze up and not board the vehicle. Maybe it just glitched for me for a little bit, but I will experiment with it more so!

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I can't recreate your issue T6_Gtr, other than the limitation that if you are too close the point your requesting the pilot to fly to they won't go there. Air units don't fly to the exact coordinate, but rather about 100ft away. It's A3 code. Can you elaborate?

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Controlling AI helos have always been a nightmare, so you addon release will make you famous!

Loving the mission. Keep up the good work mate. You are upcoming star!

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I cant load the game, the sat view before game starts wont let me push spacebar in order for game to start, any ideas why?

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Been anxiously awaiting this mission since you mentioned building it and it was well worth the wait. Really love the pilot script, it's great to finally be able to play single player as a gunner :yay:

SD

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Looking forward to giving this a shot, Day 1 was very well made.

One thing though.. I've noticed it's become a lot easier to crash land a helicopter recently, through autoration or otherwise. A downed helo doesn't always mean a dead pilot anymore :yay:

If there was some kind of rescue system, I think you'd have the perfect CAS mission here.

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I started to create a CSAR script but scrapped the idea. I'll reconsider it now. My line of thinking was that if you went down, you'd be relieved by a fresh pilot for the rest of the day's CAS duty most likely heheh.

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If your vote on the poll indicates my mission could be better, please take the time to post what I can do. I'd really appreciate some good ideas for this and future CAS missions.

Edited by StrongHarm

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Hi, I am an Arma3 noob and recently discovered the editor. I am in awe of your mission here, and just wanted to congratulate you.

As for future missions, how about the raid,on a PoW camp in North Vietnam?

http://en.wikipedia.org/wiki/Son_Tay_prison_camp

It could have an escort mission for the helos, and spec ops for the grunts?

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If your vote on the poll indicates my mission could be better, please take the time to post what I can do. I'd really appreciate some good ideas for this and future CAS missions.
Superb mission Shawn. What are the chances of you converting it to MP/COOP. And not just Pilot, copilot. I mean 2 or more players each with their own copilot/gunner?

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Who who huh.. how do you know my name?

I will definitely eventually do an MP/COOP mission where a full wing of CAS Helos are tasked in large scale battles (like my DCS missions). For now, I honestly don't have the scripting skills in Arma3 to pull it off. I'll be working on it though! :)

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FIXED:

- If a truck gets stuck on LogisticsEscort task, the success failure logic gets screwed up

- If task CampTempest follows task LogisticsEscort, it makes CampTempest fail after succeeding. Workaround: rearm/refuel after CampTempest

- Curse you, end user that requested logistics escort! :)

- Clicking on the map always gives 'on the way' response, which is annoying

- MaintCrew hovers in the air when type AH9.. must fix array to detect helo type on SAB pad.

- Helo wasn't listening to JTAC

ADDED:

- Ambient radio (from real Red Flag recordings from Nellis!)

- Repair damaged helos (duct tape)

- Turn to Target will turn to center of AO if no AssignedTarget, CursorTarget

- Removed 'On The Way' from map click helo move

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There's currently a bug affecting switching to JTAC *while in driver's seat* only. The Pilot will not take attack or move commands from the JTAC(player) when this occurs. Once and only once per entire mission (not per task) it is necessary to first land, then switch to JTAC while on the ground. Pilot should then take commands correctly through every subsequent task until the end of the mission. (I added this to a hintC for when you switch to JTAC so people will know the work around).

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New ver up (will automatically update through SteamWorkshop). I think all reported bugs are fixed.

- Fixed 'Can Not Comply' CNCing all tasks instead of one in rare cases

- Fixed AIpilot doesn't land on repair pad when told to in rare cases

- Added: more lighting to base for night missions

- Added ambient jet fighters

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Gotta say, I was so saddened when my AI pilot somehow crashed the helo (I picked the Mi-48) when I was just trying to touch down for rearm, refuel and repair at the very same base (Camp Rogain) that I'd just cleared of enemies...

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How did you get the AI pilot to land at Camp Rogain?.. I didn't code that in... RTB Winchester only goes to Stratis Air Base. Woah. If that was a feature I promise I'd fix it for you heheh :)

Gotta say, I was so saddened when my AI pilot somehow crashed the helo (I picked the Mi-48) when I was just trying to touch down for rearm, refuel and repair at the very same base (Camp Rogain) that I'd just cleared of enemies...

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Nah, it was more of me trying to get the AI pilot to "Fly to Point" and aiming at the helipad, then "Proceed to Active Task" (with RTB Camp Rogain) whenever that didn't work.

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Most definitely. I can't decide if I want to take the time to make CAS Day3 (SP) first, or just jump straight to Close Air Support Squadron (MP/COOP). I've had a whole lot of requests for it. What do you think I should do?

Could you make Day 3 on Altis?

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Most definitely. I can't decide if I want to take the time to make CAS Day3 (SP) first, or just jump straight to Close Air Support Squadron (MP/COOP). I've had a whole lot of requests for it. What do you think I should do?

I think you should do Day 3 on Altis first, but that's just my opinion. I don't care that much what you do first.

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