T6_Gtr
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10 GoodAbout T6_Gtr
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You got it all wrong... They are all in the kitchen making sammiches.
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Great mission, awesome work. I've only had two issues with it, sometimes when a gunner the AI pilot might not move to the designated location (point on the map or by scrolling and point) and when trying to change up the chopper (from little bird to blackfoot or blackfoot to ka60) the AI pilot might freeze up and not board the vehicle. Maybe it just glitched for me for a little bit, but I will experiment with it more so!
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ACE + ACRE, call it a day.
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I wish that the building damage system from Battlefield 3 (or even 4) could be integrated into A3. 50 cal will take down a wall of a building with ease, so will an RPG but not an entire building. It seems like it is either a JDAM on a building or NO damage (well minus broken windows). lol
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Helicopter blowing up upon entering????
T6_Gtr replied to hollywoody's topic in ARMA 3 - BETA DISCUSSION
It is indeed the revive/respawn script. Had the same issue on the public server but wait for the scripts to be updated by the author and it will be good to go. Keep in mind that IF you are running dev branch, you might never get an update till the game is out. -
Actually, they are VERY accurate (Obviously not as accurate as a sniper rifle... but for it being a minigun and used to just annihilate and suppress the hell out of targets). You just need practice and a rudder pedal. Once you get the side slip and funnel going over a target, you just need to counter the side slip with your rudder pedals (or flight stick with yaw movement which I am terrible at). To make it easier to understand, use the X and C keys while shooting so you will be spraying left and right on the targets. I mentioned the X and C keys to give you the idea of what I am trying to say, if you use the keyboard for yaw you are going to have a bad time... Rudders and trackir makes flying night and day, for the better.
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Keep in mind in this reply that I use trackir as well as saitek rudder peddals. As for orbiting the AO, nothing has really changed and for the funnel maneuver to me it feels like more lift is required to do it but its nothing to really "complain" about it.
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In all honestly, if you liked Arma 2... You won't be disappointed in Arma 3. Gameplay is much smoother, the only problem you might have with Arma 3 is the lack of content but with mods and a good community of multiplayer you will be fine!
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This past 2 days, ive actually been only getting "steam workshop" versions of a mission from armaholic. I hope mission makers will offer both downloads AND workshop link.
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I do agree with Beagle when it comes to vehicles with wheels. They need better "off road" tires however not the tracked. Tracked vehicles do need more torque.
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Any benefits of using crossfire with Arma 3 beta currently?
T6_Gtr replied to Treehugger's topic in ARMA 3 - BETA DISCUSSION
In all honesty, I dont think it would matter that much depending on the card. I have a HD7950 3gb SINGLE card and am running everything on ultra with 50+ fps. I do have a core i7 3.5 with 32gb ram to go with that. -
There should be multiple jets in the release version
T6_Gtr replied to Marioshata's topic in ARMA 3 - GENERAL
What's funny is that the community is what makes this game a game. Meaning, people take the BIS made game and build on top of it. I cannot confirm however, from ACE 2 in Arma 2... There will be MANY vehicles out there. As for fixed wing and rotary... Addons... the F16 and the F22 in arma 2 were amazing and we have used them along with ACE non stop. So... who cares if BIS is releasing only 1 fixed wing. Anyone not remember how many vehicles were in Arma 2 when it came out? Now there are 4 DLC MADE BY BIS out there let alone thousands of addons made by community... -
[Release][COOP] Dynamic War Sandbox by TAW_Zorrobyte (AI load balancing FTW)
T6_Gtr replied to zorrobyte's topic in ARMA 3 - USER MISSIONS
Great mission, a couple of my buddies are loving it! A few suggestions, the vehicle supply doesnt really work also, could we add a REARM spot for vehicles? -
Beside the server name, the circle: What color is it? If it is red you cannot join anyways, orange is "maybe" and green is a go. Since you are running the dev build, that might be your problem joining/crashing your game. There are quite a few servers that run the "stable" version instead of the dev build thus it might be causing some problems. Keep in mind that the dev build has updates on it all the time and the companies/people running the server wont be able to catch up to the updates.
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One word: MODS. AI divers are somewhat useless, I agree to it however player divers are extremely useful. They can peak their head out of the water, plant charges on the AA or even lase a target from the water while you take it out from far away... Also, when it comes to the good old AI, Zeus AI is there as a mod and its fantastic.