purepassion 22 Posted October 2, 2013 Stunning work! It is truly evident you're a professional, a very talented one that is ;) Looking forward to seeing these badboys getting UV'd and textured up :) Mind if I ask what the polycount for this one is and what texture resolution you'll want to use? Kind regards Pure Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted October 2, 2013 Stunning work! It is truly evident you're a professional, a very talented one that is ;)Looking forward to seeing these badboys getting UV'd and textured up :) Mind if I ask what the polycount for this one is and what texture resolution you'll want to use? Kind regards Pure Over 9000 Share this post Link to post Share on other sites
taumargin 13 Posted October 3, 2013 Fantastic looking weapons. Really look forward to their arrival. Share this post Link to post Share on other sites
Tom3dJay 1 Posted October 3, 2013 Stunning work! It is truly evident you're a professional, a very talented one that is ;)Looking forward to seeing these badboys getting UV'd and textured up :) Mind if I ask what the polycount for this one is and what texture resolution you'll want to use? Kind regards Pure As high as possible/needed. I expect polycount to be around 11k for a weapons with attachments, with LODs at 66% and 33% I'm texturing in 2048x2048 resolution since forever, this is what you can expect here too. Most "problematic" part will be deciding what parts to group on texture sheets, so I don't end up with 250mb of texture data for single model, but I also need to make it efficient for customization, like changing stocks and handguards. Thanks for awesome feedback guys, I am now accepting donations! Any donation as low as 1$ can help, you're donating a +2000$ worth of content, couple dollars can atleast help me get some new videogame. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=PGBMARJF4V6KC Share this post Link to post Share on other sites
james2464 177 Posted October 3, 2013 Beautiful work! Well done. Share this post Link to post Share on other sites
beaar 78 Posted October 3, 2013 That's just beautiful! Very impressive Share this post Link to post Share on other sites
CalamityUSSOCOM 11 Posted October 14, 2013 Is it possible to get SITREP on this project? So far Tom these look very very awesome. Can't wait to get my hands on these. Share this post Link to post Share on other sites
disco.modder 116 Posted October 14, 2013 Oh dear, the attention to detail you give to modeling is super! It would be great if you decide to release a weapon working in-game to tease us all. Keep it up mate! Share this post Link to post Share on other sites
zachgibson22 3 Posted October 14, 2013 (edited) Wow i literally just started doing something very similar to this. But your so much between at me than modeling I feel uninspired. Lol. Guess it's time to watch a bunch of YouTube videos! Edited October 14, 2013 by zachgibson22 Share this post Link to post Share on other sites
Tom3dJay 1 Posted October 14, 2013 CalamityUSSOCOM, it's coming, I just have bunch of other stuff to do. I'll try posting some low poly models this week. I think I'll skip Squad support version for now. Good now for everyone hoping to see WIP version of this: I will be definitely releasing a WIP once normals maps are baked. I'll make plain textures, focusing on material definition first. In final release textures will have more definition and surface detail. Share this post Link to post Share on other sites
zachgibson22 3 Posted October 14, 2013 What are the poly counts on those?? EDIT: never I read above. Share this post Link to post Share on other sites
GilgaMesh 10 Posted October 15, 2013 Awesome modelling skill! Good luck with this mod! looks really promising Share this post Link to post Share on other sites
MrFata 1 Posted October 30, 2013 Any Updates? Im looking forward to this pack! Share this post Link to post Share on other sites