defk0n_NL 2 Posted September 6, 2013 (edited) Made by: Defk0n_NL. This will be my first addon made for ArmA. It sharpens and removes the stiffness in the default aiming and aiming deadzone setting. also has a neat side effect. Its basically 1:1 Sensitivty The effects are subtle but game changing and i would like to encourage anyone to try it out. Features 1:1 Sensitivity Improved Deadzone Aiming Removes Input Lag Looking over your shoulder, Looking in Car, Aiming with Weapon, Commanding Mode are all the same sensitivity. Required addons None How does this work? In ArmA, looking around is basically what steers the "render" engine, so to speak. Say for example if you fly a plane in one direction but look right. The engine keeps track of where you aim at even though your view(render) is looking somewhere else. The Aiming is a separate calculation. In similar first person shooters there is no look left or right so the controls feel more responsive because the aiming part is not a separate calculation. The controls are tied directly to the engine. Note: That i have no explicit knowledge of the ArmA engine underneath. Dwarden asked me for a explanation and after thinking about it, i feel this is the most probable explanation to why the latency decreases etc. Its inferred by how most games work. What this Addon does is tie the lookAround command to the actual aiming part. So instead of this: you get this: Changelog 01/12/13: v0.4 reimplements command that was removed in 0.1, less drag/lag, more smooth v0.3: Increases recoil, added server key. v0.2: Bug fixes Download v0.2: https://mega.co.nz/#!JoRHGTZJ!Wxwl0SgjyYXaL-N6pEKbL2mY6n9mjirN-CNX5-3QNrQ v0.3: Server Key Included https://mega.co.nz/#!slAi3DZY!VH8M5SfPtwD9kz9yRKb2CQAAF_Zb_yNlxBgKk2ETL0c v0.4: Server Key Included https://mega.co.nz/#!d8hl3LJD!HklQ5yNz-OhS_yxwuuw2riKg26VPnNkJMGEZ988VC2k [MIRROR] 0.2 http://www.filedropper.com/a3freeaimfix02 0.3 http://www.filedropper.com/a3freeaimfix03 The old feedback tracker: http://feedback.arma3.com/view.php?id=2294 Edited December 1, 2013 by defk0n_NL link updates, Feature updates Share this post Link to post Share on other sites
AlexVestin 24 Posted September 6, 2013 This sounds promising! I am still eagerly waiting for an official fix for the aiming dead-zone. What ruins it for me is how slowly the character turns after you hit the 'edge' of the aim-movement-zone. Are you telling me you fixed that? :D Share this post Link to post Share on other sites
defk0n_NL 2 Posted September 6, 2013 (edited) This sounds promising!I am still eagerly waiting for an official fix for the aiming dead-zone. What ruins it for me is how slowly the character turns after you hit the 'edge' of the aim-movement-zone. Are you telling me you fixed that? :D yes, Try it out. Its even better without aiming deadzone. Its like Counter Strike almost 1:1 and super smooth Edited September 7, 2013 by defk0n_NL Share this post Link to post Share on other sites
AlexVestin 24 Posted September 6, 2013 (edited) Thank you! Tried it right away. Worked much like I though it would, and it was an improvement! Better than default sensitivity for me atleast. Works the best for me at 60% aiming deadzone. That way the weapon you're holding wont be able to aim left and right more than the limit is after you transition from jog to combat jog with your rifle raised. There was an error launching the game with the mod turned on. One of the addon files required an addon called "bin_bin". Edited September 6, 2013 by AlexVestin Share this post Link to post Share on other sites
defk0n_NL 2 Posted September 6, 2013 Thank you!Tried it right away. Worked much like I though it would, and it was an improvement! Better than default sensitivity for me atleast. There was an error launching the game with the mod turned on. One of the addon files required a addon called "bin_bin". orly, i dont get that error. Are you on dev build or normal? bin_bin is the dta/bin.pbo or so i believe. This is my first addon so i could be wrong. Can anyone clarify? Share this post Link to post Share on other sites
AlexVestin 24 Posted September 6, 2013 (edited) orly, i dont get that error. Are you on dev build or normal?bin_bin is the dta/bin.pbo or so i believe. This is my first addon so i could be wrong. Can anyone clarify? I am indeed on the DEV. If that helps. This is the error when launching A3 dev build: Edited September 6, 2013 by AlexVestin Share this post Link to post Share on other sites
defk0n_NL 2 Posted September 6, 2013 (edited) I am indeed on the DEV. If that helps.This is the error when launching A3 dev build: http://imageshack.us/a/img69/3883/1uis.png Oke try the v0.2 link. It should be fixed. Edited September 6, 2013 by defk0n_NL Share this post Link to post Share on other sites
Brain 12 Posted September 6, 2013 EDIT: Just saw the hint. Cool mod, eager to try it out! Share this post Link to post Share on other sites
AlexVestin 24 Posted September 6, 2013 Just letting you know v0.2 fixed it :D Thank you once more for a great addon. Share this post Link to post Share on other sites
dayglow 2 Posted September 6, 2013 A dynamic aiming zone based on movement and stance would be perfect. Prone would have the largest, crouch and standing still would be larger as well, but if you are walking forward the aiming zone shrinks so it's easier to turn and combat pace would have a much smaller aiming zone so you can turn quickly for CQB and such. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 6, 2013 Thanks for this addon Defkon! It brings back Infiltration memories back (though I still fire it up from time to time, but freeaim in A3 is really almost like INF) ;D Share this post Link to post Share on other sites
mordeaniischaos 3 Posted September 6, 2013 A dynamic aiming zone based on movement and stance would be perfect. Prone would have the largest, crouch and standing still would be larger as well, but if you are walking forward the aiming zone shrinks so it's easier to turn and combat pace would have a much smaller aiming zone so you can turn quickly for CQB and such. Prone should have the smallest, it's pretty difficult to aim around much while prone without adjusting your body. It should be the opposite, more to restrict you the lower you get. When you're standing up straight, you have over 90 degrees of freedom, far far far less when prone. I do like the idea of limiting it based on things like speed, although I think it should be relatively unchanged for just walking. Tactical pace would be a bit more restricted. Maybe the change would be significantly more pronounced if you were crouching when moving. Share this post Link to post Share on other sites
dayglow 2 Posted September 6, 2013 (edited) Prone should have the smallest, it's pretty difficult to aim around much while prone without adjusting your body. It should be the opposite, more to restrict you the lower you get. When you're standing up straight, you have over 90 degrees of freedom, far far far less when prone. I do like the idea of limiting it based on things like speed, although I think it should be relatively unchanged for just walking. Tactical pace would be a bit more restricted. Maybe the change would be significantly more pronounced if you were crouching when moving. I can aim well past 90deg to my left lying prone (right handed) and around 45deg to my right. My upper torso moves, but my legs stay still. Nothing worse than watching the prone pinwheel as people spin and aim in this game. Edited September 7, 2013 by DayGlow Share this post Link to post Share on other sites
defk0n_NL 2 Posted September 7, 2013 (edited) Guys please keep this thread clear of general discussions. I can aim well past 90deg to my left lying prone (right handed) and around 45deg to my right. My upper torso moves, but my legs stay still. Nothing worse than watching the prone pinwheel as people spin and aim in this game. Are you specifically referring to the addon or the game in general? Tried to recreate what you said with the addon enabled. I think i know what you mean, If you move the mouse really slow then it the character would just lay still and spin around. I think this might be regardless of aiming types. BIS should not try to add realism at the cost of control. The way it was before was that you get weapon sway and negative acceleration. It basically kills immersion because you dont feel you are operating the gun. Even the most little interference with controls can really throw immersion out of the window. For example: If you rebind the control View>LookCenter to MouseRight,MouseLeft,MouseUp,Mousedown while having the addon enabled it would feel pleasantly different. But when you try to actually aim with it, It would throw you off because it has different sensitivity inside the deadzone and out of it. I wish BIS could take Counter Strike as a example. They have good control but the guns are well balanced with each having a specific recoil pattern. I hope BIS can reproduce something of that nature. Edited September 7, 2013 by defk0n_NL Share this post Link to post Share on other sites
dayglow 2 Posted September 7, 2013 Arma in general. With a low free aim the whole body spins on the ground like a pinwheel. A high free aim just the torso moves which is much more life like. I'd love to have a high free aim when prone, but a low one when moving which woud be more natural for moving and shooting, thus my suggestion/wishful thinking. Sorry for the confusion, I'll add a quote to the person I was replying to. Share this post Link to post Share on other sites
scarecrow398 43 Posted September 7, 2013 "Enter Decription key" Uhh, am i missing something here? Share this post Link to post Share on other sites
defk0n_NL 2 Posted September 7, 2013 "Enter Decription key"Uhh, am i missing something here? Slipped up while signing addon. Updated link. Share this post Link to post Share on other sites
viperrm64 1 Posted September 7, 2013 Sorry Defkon still cannot download as it's asking for Decription Key. Share this post Link to post Share on other sites
defk0n_NL 2 Posted September 7, 2013 (edited) Sorry Defkon still cannot download as it's asking for Decription Key. idk why but it doesn't let me remove that annoying decryption key. anyway paste this. Wxwl0SgjyYXaL-N6pEKbL2mY6n9mjirN-CNX5-3QNrQ sry for the trouble. Edited September 7, 2013 by defk0n_NL Share this post Link to post Share on other sites
viperrm64 1 Posted September 7, 2013 Thanks very much DefKon that's got it looking forward to using your mod. Rob. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 9, 2013 trackin this for further interest ;) Share this post Link to post Share on other sites
defk0n_NL 2 Posted September 11, 2013 Added additional explanation. Share this post Link to post Share on other sites
scarecrow398 43 Posted September 20, 2013 any chance you could upload the .Bikey for server admins? Currently there's only the .bisigns. Share this post Link to post Share on other sites
AlexVestin 24 Posted September 20, 2013 trackin this for further interest ;) any chance you could upload the .Bikey for server admins? Currently there's only the .bisigns. I haven't seen it myself in a dev patch update, but I believe it's officially pathed now. Share this post Link to post Share on other sites
Windwalking 18 Posted September 20, 2013 This mod is the real deal. Very nice, thank u. Sent from my LG-P880 using Tapatalk 4 Share this post Link to post Share on other sites