granQ 293 Posted September 5, 2013 I got a helicopter that you can "clearly" see if a person is running behind it which isn't a wanted effect. I tried so far: Remove rvmats, didn't work. Converted the texture (both as 32 bit, with a white alpha channel and as 24 bits without) with texview and buldozer. Didn't work. Checked the view geomtry. Looks good. Checked the shadow geomtry. Looks good. Any suggestions? :/ Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 5, 2013 Are you saving your diffuse texture with the correct _ca/_co suffix in the filename before you convert it to .paa? I've experienced the problem a couple of times in addons where the diffuse didn't have correct filenames and the solution was to re-save the textures as texturename_co.tga then run it through texview again. Simply renaming the .paa doesn't work. Share this post Link to post Share on other sites
granQ 293 Posted September 5, 2013 yes, .co everytime. Share this post Link to post Share on other sites
Sealife 22 Posted September 5, 2013 as the other poster said i only saw this when 32 bit texture was saved as _CO not _CA ( normally with particle effects have some bad resut when near too) im not expert but also you have this DXT5 or simiar maybe this not correct in texview and now the actual texture was damaged so reconverting bad texture maybe ? dont suppose the Unit could be the problem , also does with BIS units too ? Share this post Link to post Share on other sites
granQ 293 Posted September 6, 2013 i packed the chopper without the textures.. still transparent, but i noticed if the sun shines on the side i can't see through it, but if I stand on the "shadow" side, i can see shapes through it. Share this post Link to post Share on other sites
redstone 14 Posted September 6, 2013 Could you post some pictures? Share this post Link to post Share on other sites
Sealife 22 Posted September 6, 2013 i packed the chopper without the textures.. still transparent, but i noticed if the sun shines on the side i can't see through it, but if I stand on the "shadow" side, i can see shapes through it. hmm , i think i hard only one time before and i`m sure thy export and import as bis.txt and it fixed (no promise haha) Share this post Link to post Share on other sites
granQ 293 Posted September 7, 2013 To eliminate different possibilites I use no textures and no rvmats in lod 0. My shadow lod is inverted, triangulated and closed. Seems to work well, no "leaking" or artifacts.. Thought it was related perhaps to view geo.. and here is from ingame, first I thought it was "reflection" from the env_land stage in the rvmat but then noticed it is the things on the other side, for example the guy. Since I also removed the rvmat that ruled out that. Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 7, 2013 Whats the properties of the LODs ? Delete all A guess .... Export the file as Universal Bistudio txt file, then re-import. Share this post Link to post Share on other sites
redstone 14 Posted September 9, 2013 and here is from ingame, first I thought it was "reflection" from the env_land stage in the rvmat but then noticed it is the things on the other side, for example the guy.Since I also removed the rvmat that ruled out that. http://granq.se/files/hkp9/ingame.jpg There is rendered ambient occlusion. That's only if there are used procedural (or any)textures. If you have this "artefact" with co texture, you have probably something bad in rvmat. I don't know exactly without data... Share this post Link to post Share on other sites
granQ 293 Posted September 9, 2013 Found out it was the rotorblur texture .ca.. i made it into a proxy and that fixed the last problem of the hkp9! Thanks all :) Share this post Link to post Share on other sites