mistyronin 1181 Posted September 4, 2013 I was wondering if the fact that police motorboat beacons doesn't give light in the dark was intended? BTW is there gonna be also a police car ( maybe a tunned hatchback with the motorboat beacons ), and at least one police officer in the civilian part? Share this post Link to post Share on other sites
TheMightyMooseKing 10 Posted September 4, 2013 There was a police car in one of the 2012 Gamescom showcases if I remember correctly, I also hope that it gets added to the game. Share this post Link to post Share on other sites
Smurf 12 Posted September 4, 2013 The police car was just an offroad with attachments. Someone even posted a video on early Alpha with many customizations on that car; backpacks hangin outside, some garbage on the back, missing doors, the police beacon and more. Couldn't find it. Maybe the promissed Equipe Tab can fix that but a ready to use car is a must. Share this post Link to post Share on other sites
clifdenhill 1 Posted September 4, 2013 There was also a screenshot of a police car the wasn't the truck although that was way before the alpha started so probably got scrapped. Share this post Link to post Share on other sites
kilroy the nerd 14 Posted September 5, 2013 I also wish that motorboat had sirens, in addition to the light bars lighting the area. Yeah, doesn't make sense why we have a police boat and no police. Also, hopefully it'll be set so only cops spawn in the cop cars/boats, as opposed to Arma 2's militia car where any old civilian spawned in it. What about a police truck, in addition to the offroad? Carry a team of guys, hm? Share this post Link to post Share on other sites
Smurf 12 Posted September 5, 2013 Still works and the lights flash too! Just gotta script it in. _police = this execVM "policeOffroad.sqf"; /* File: policeOffroad.sqf Author: Adapted from code by pettka Description: Sets proxies for the car to police, adds actions for sirens. Parameter(s): None Returns: Nothing */ if (isServer) then { _this animate ["HidePolice", 0]; _this animate ["HideServices", 1]; _this animate ["HideBackpacks", 1]; _this animate ["HideBumper1", 1]; _this animate ["HideBumper2", 0]; _this animate ["HideConstruction", 0]; }; _this setObjectTexture [0, "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE02_CO.paa"]; _this setObjectTexture [1, "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE02_CO.paa"]; _this addAction ["Beacons On",{(_this select 0) animate ["BeaconsStart",1]},[],50,false,true,"","_target animationPhase 'BeaconsStart' < 0.5 AND Alive(_target) AND driver _target == _this"]; _this addAction ["Beacons Off",{(_this select 0) animate ["BeaconsStart",0]},[],51,false,true,"","_target animationPhase 'BeaconsStart' > 0.5 AND Alive(_target) AND driver _target == _this"]; http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2489935&viewfull=1#post2489935 Share this post Link to post Share on other sites