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mistyronin

Police beacons

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I was wondering if the fact that police motorboat beacons doesn't give light in the dark was intended?

BTW is there gonna be also a police car ( maybe a tunned hatchback with the motorboat beacons ), and at least one police officer in the civilian part?

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The police car was just an offroad with attachments. Someone even posted a video on early Alpha with many customizations on that car; backpacks hangin outside, some garbage on the back, missing doors, the police beacon and more. Couldn't find it.

Maybe the promissed Equipe Tab can fix that but a ready to use car is a must.

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There was also a screenshot of a police car the wasn't the truck although that was way before the alpha started so probably got scrapped.

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I also wish that motorboat had sirens, in addition to the light bars lighting the area.

Yeah, doesn't make sense why we have a police boat and no police. Also, hopefully it'll be set so only cops spawn in the cop cars/boats, as opposed to Arma 2's militia car where any old civilian spawned in it.

What about a police truck, in addition to the offroad? Carry a team of guys, hm?

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Still works and the lights flash too! Just gotta script it in.

_police = this execVM "policeOffroad.sqf";

/*
File: policeOffroad.sqf
Author: Adapted from code by pettka

Description:
Sets proxies for the car to police, adds actions for sirens.

Parameter(s):
None

Returns:
Nothing
*/

if (isServer) then {
_this animate ["HidePolice", 0];
_this animate ["HideServices", 1];
_this animate ["HideBackpacks", 1];
_this animate ["HideBumper1", 1];
_this animate ["HideBumper2", 0];
_this animate ["HideConstruction", 0];
};

_this setObjectTexture [0, "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE02_CO.paa"];

_this setObjectTexture [1, "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE02_CO.paa"];

_this addAction ["Beacons On",{(_this select 0) animate ["BeaconsStart",1]},[],50,false,true,"","_target animationPhase 'BeaconsStart' < 0.5 AND Alive(_target) AND driver _target == _this"];
_this addAction ["Beacons Off",{(_this select 0) animate ["BeaconsStart",0]},[],51,false,true,"","_target animationPhase 'BeaconsStart' > 0.5 AND Alive(_target) AND driver _target == _this"];

http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2489935&viewfull=1#post2489935

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