Onto 2 Posted August 13, 2013 Hi, I face a quite simple problem in the editor but I can't solve it. Therefore I need your help. I want to place a H-Barrier on top of a another H-Barrier. It should look simular to this: But that doesn't work. It looks like this: Thanks for your help. Share this post Link to post Share on other sites
Larrow 2822 Posted August 13, 2013 That looks like the model is aligning itself to the surfaceNormal of the object below it. Try something like this setVectorUp (surfaceNormal (getPosATL this)); in its init box to align it to the terrain surface. You may then still need to adjust its Z value to make it look right. Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted August 13, 2013 have u tried setting the elevation to plus 2 or 3m Share this post Link to post Share on other sites
Victim9l3 11 Posted August 14, 2013 Use this to make sure your object is straight up and down. :" this setVectorUp [0,0,1];" Actually use it on all objects. You don't want the bottom one doing something different. Then just set the height using this: "this setpos [getpos this select 0, getpos this select 1, 2];" or "this setposASL [getposASL this select 0, getposASL this select 1, 1.9];" One is height and other is height above sea level. Just change the last number to get the right height. The ASL will be useful for things that are over water or over other objects. If you have one H barrier below it it might cause issues. But I doubt it. But at least you have both for future reference. Share this post Link to post Share on other sites
clydefrog 3 Posted August 14, 2013 (edited) I don't know if it applies to this as it doesn't look quite the same but I'm having to use this: http://community.bistudio.com/wiki/disableCollisionWith with things now to put them close to/touching eachother, unlike in arma 2 where stuff could just overlap. ---------- Post added at 12:10 ---------- Previous post was at 10:52 ---------- Actually ignore that, I have already placed hesco's in Arma 3 and they can overlap. I tried spawning in some wire fences though and they wouldn't push up to eachother or overlap at all. Edited August 14, 2013 by clydefrog Share this post Link to post Share on other sites
kylania 568 Posted August 14, 2013 Actually ignore that, I have already placed hesco's in Arma 3 and they can overlap. I tried spawning in some wire fences though and they wouldn't push up to eachother or overlap at all. His problem isn't that hescos can't overlap it's that they can't overlap while placing them in the unsupported, unfinished 3D editor apparently. In otherwords a non-issue. :) Share this post Link to post Share on other sites
tark 10 Posted August 14, 2013 His problem isn't that hescos can't overlap it's that they can't overlap while placing them in the unsupported, unfinished 3D editor apparently. In otherwords a non-issue. :) And this means no help should be offered? The shitty broken 3D-Editor is still lightyears ahead of the 2D one if you're going to be actually making an interesting area for players to be in. Personally I wonder why so few people use it and why so little help is available, it's almost as if there's a stigma to even mentioning it. Share this post Link to post Share on other sites
kylania 568 Posted August 14, 2013 Help has already been offered and he's already got several methods to work around it. The non-issue is that he's using something that isn't complete and isn't even part of the program. In ArmA2 you could specifically get to the editor via a hidden keystroke. In ArmA 3 you need to access it by intentionally trying to open a specific type of file. Obviously not an intended method of accessing part of the game. The stigma is because it's difficult to start due to intentionally not being included as an accessible part of the program, doesn't work properly often and will not receive any improvement or support from BIS. It's like going to an auto repair shop and asking people in the waiting room to explain why your nitrous oxide system isn't working right. You expect them to gladly help you since they all own cars and you're trying to do something with your car. Share this post Link to post Share on other sites
Onto 2 Posted August 17, 2013 (edited) So first of all thx for your help. I tried "this setPosition (this modelToWorld[0,0,10])" and also "this setPos [getPos this select 0, getPos this select 1,1];" This works in the 2D Editor but not in the 3D Editor in the init expression. I don't know why. If I put it in the Ini Expression this error pops up There is no missing ";". It works in the 2D-Editor. I'm not really in the mood for building a big Base in the 2D-Editor again. I did that in Arma 2 and it took several days. It's a pain in the ass. Pressing preview. Quit. Preview..... Only cause you wanna see if the objects are in the right position. Building walls, towers, etc. would be so much easier with the 3D-Editor. I tested "RemoveallWeapons this;" same error message. The Initline in 3D-Editor is the "Init Expression" right? After "Info Age"? Seems the Init in the 3D-Editor doesn't work at all? Or am I such a silly? O_o Edit: ASL Height or disable collsotion won't work either. Edited August 17, 2013 by Onto Share this post Link to post Share on other sites
KevsNoTrev 44 Posted August 17, 2013 have you tried Object Positioning System? it uses the splendid camera so you can line up and move objects around in a 3d environment. Can't recall how it handles objects on top of one another. I understand the 3d editor is not fully functional no supported and you can only put objects down and if you have them off the ground they drop to ground when transferred to the 2d editor. Share this post Link to post Share on other sites