ColeMinor 0 Posted August 7, 2013 hey folks, Is there a more realistic system for using artillery/mortars? I don't like the mapclick option really, I want more of a challenge when calling in death from above. ***I also want something that will work after respawn in a MP mission, modules currently do not.*** Please advise on the best system that is a bit of a challenge to execute. Back in OFP Resistance days I played with a system that you put in the map coordinates, then a 1-10 number left to right and up down (I believe it was something like that) for where in the square on the map the shells would fall. You could also choose from many types of shells and various patterns of fire, rolling barrage etc. Back then that seemed super annoying and pointlessly hard and I would have loved a map click option, now however I want it to be more challenging to call in mortars on enemies and would like a coordinate based system, or something more user input based. Please advise if you have come across this in your travels. Thanks!! Share this post Link to post Share on other sites
maturin 12 Posted August 7, 2013 Try the ACE2 howitzer and mortar simulation on for size. It's almost exactly like the real thing, only with button presses instead of manipulating the weapons' cranks and optics. Share this post Link to post Share on other sites
das attorney 858 Posted August 7, 2013 R3F made a good script for Arma 2. Not updated yet for A3. Share this post Link to post Share on other sites
zodd 14 Posted August 8, 2013 Not exactly what you are after but I made an A2 script (Which I might redo a bit better for A3) that required actual adjustment; you still use a map click for the target grid but the rounds have more realistic first shot accuracy and you have to adjust (left/right and add/drop) to get the point of impact on target before fire for effect. Note this doesnt use real arty pieces - you set up simulated ones in the editor (You can specify round type, ammo, first round accuracy, fire for effect dispersion etc too) http://www.armaholic.com/page.php?id=16625 Share this post Link to post Share on other sites
zodd 14 Posted January 1, 2014 In case this is still being monitored, or for anyone that comes across this searching, recommendation: http://forums.bistudio.com/showthread.php?170661-Drongos-Artillery-(an-advanced-artillery-system) Share this post Link to post Share on other sites
mikie boy 18 Posted January 1, 2014 http://forums.bistudio.com/showthread.php?161190-FOCK-Simple-Arty-Map-click-or-Manual-Coordinates not the greatest, havent updated it since, but its on the list to do. Coding is a bit pants - but it works.... Share this post Link to post Share on other sites
chops 111 Posted January 1, 2014 There's Drongo's advanced artillery system. Share this post Link to post Share on other sites
askomiko 10 Posted January 21, 2014 How to make whole artillery platoon or battery fire at once? If I have 9 mortars linked to an artillery provider module, I can call shots from individual mortars. If they are in a group and I call for 9 rounds, they fire after one another. I want a platoon or battery to fire at once so that the shells of 3 or 9 guns land within the same second. Big boom! Share this post Link to post Share on other sites