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ColeMinor

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About ColeMinor

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    WAR

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  1. hey guys, who's running the mod now? I actually started The Unsung like 15 years ago! It originally all started with some SEBNAM units, and some cool anim stances lol.. It was just a screenshot and a dream! lol I try to come back every few years but life has been crazy, I will be off work for a while and wanted to get back into it. Great to see the torch has been held high all these years. How do i get down again? thanks PS i'm a professional graphic designer so texture work should be super easy, and I'm a musician with a full recording studio at my house and years of sound editing experience so sound modding should be easy as well. Besides those skills I want to get into modelling (again, though I was super novice when i dabbled in it last) and make some high quality vegetation and ultimately an elaborate Vietnam island for Arma3, i've been dreaming about this for years and want to finally make it happen.
  2. i just saw this game on youtube, its working on getting funding looks like its on kickstarter. Anyways look at this video its extremely realistic when driving in the soft earth etc. BIS please look into doing this type of thing! :)
  3. ColeMinor

    2017 - Official Announcement!

    Hey guys cool looking mod, I'm not a zombie lover so much but I'm a big post apocalyptic world fan, hope this turns out. Not trolling here, this may have been mentioned already but I'm a graphic designer, and your current logo is Very much hinting at the DayZ logo, if I were you guys I would create a new more unique logo without a silhouette of a person in one of the letters. You would be much less likely to have people saying you're a copy mod if you have a more unique image/logo. Good luck with the mod!
  4. hey guys I've suspected that the updates are making scripts etc stop working lately, is that the case? Most of the features I've put into my mission don't seem to work anymore. The few that do seem to work stop working aftrr u respawn and they worked fine before, I spent a week in the beginning getting them all to work before I moved on to the finer details of mission design. Most noticably the mortar script seems to work and does everything (theres a radio dialog and count down) except cause explosions. I think I have zuffs support menu where u give tasks to teammates for cas and transport, definitely stops working after respawn. I havent been too worried about it because I'm hoping the kinks will smooth out after release. But am I right, have u been noticing issues like this, or have i just messed up my mission somehow?
  5. thanks dude, disabledAI = 1; was in there already i guess from one of the scripts i put in my mission. I'll switch it to 0 :cool:
  6. Can't find this in the search its an odd subject. In my mission for some reason, in the MP game lobby the playable units just show 'nobody', not AI with an option to turn AI off, can anyone tell me why? I'd like to leave them as AI and see if I set it up for High Command if my synced playable squads will respawn and still be synced to me. thanks
  7. can u have the marker assume the user name of the player in MP?
  8. Yea if a moderator wants to sticky this that would be cool, they can remove the "I've compiled" part in the thread name.
  9. I'm open to input on organizing these topics, if you see something improperly categorized please let me know. (TUTORIALS & RESOURCES) Arma3 Modding Updates http://community.bistudio.com/wiki/Arma_3_Modding_Updates Arma 3 Editing http://community.bistudio.com/wiki/Category:Arma_3:_Editing Arma 3 Scripting http://community.bistudio.com/wiki/Category:Scripting_Topics Arma 3 Command List http://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List Arma 3 Functions http://community.bistudio.com/wiki/Category:Arma_3:_Functions Arma 3 Classnames http://forums.bistudio.com/showthread.php?147694-ArmA3-Classnames-no-discussions (more) http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available Kylania site http://www.kylania.com/ex/ FOCK Introduction to scripting http://forums.bistudio.com/showthread.php?154047-Arma-3-Scripting-Tutorial-For-Noobs&highlight=introduction+scripting Tutorials on building simple missions http://forums.bistudio.com/showthread.php?148594-ArmA-3-Editor-Tutorials-Building-Simple-Missions (MISSION INFRASTRUCTURE) (Nuts & Bolts) Description.ext http://community.bistudio.com/wiki/description.ext#loadScreen Init http://community.bistudio.com/wiki/Init.sqs Mission Overview http://community.bistudio.com/wiki/Mission_Overview Triggers http://community.bistudio.com/wiki/Triggers Waypoints http://community.bistudio.com/wiki/waypoints Respawn http://community.bistudio.com/wiki/Arma_3_Respawn Making MP Missions http://forums.bistudio.com/showthread.php?162242-Multiplayer-How-to-create-a-JIP-proof-coop-mission How to activate a trigger with players only http://forums.bistudio.com/showthread.php?162198-Multiplayer-How-to-activate-a-trigger-with-players-only Modules http://community.bistudio.com/wiki/Category:Arma_3:_Editor_Modules Briefing and task notifications explained in this thread http://forums.bistudio.com/showthread.php?151534-Task-Completion-Animations UAV briefing http://www.armaholic.com/page.php?id=19289 Tasks http://community.bistudio.com/wiki/Tasks BIS task create functions http://forums.bistudio.com/showthread.php?159875-Task-completion-works-abuot-50-of-the-time&highlight=BIS_fnc_taskCreate Endmission only on certain task http://forums.bistudio.com/showthread.php?161477-How-do-I-only-have-triggers-on-certain-missions Debriefing http://community.bistudio.com/wiki/Debriefing Mission Presentation http://forums.bistudio.com/showthread.php?153358-Mission-Presentation (Enemies spawning, patrolling etc.) Enemy Occupation System (EOS) http://forums.bistudio.com/showthread.php?153100-Enemy-occupation-system-(eos) Firefight improvement/AI call in arty/Suppressing fire etc. http://www.armaholic.com/page.php?id=22101 Urban patrol script http://kronzky.info/ups/index.htm Upsmon http://forums.bistudio.com/showthread.php?147808-UPSMON-for-arma3 (Logistics, Support, Abilities, Object Placement & Misc.) Virtual Ammobox System (VAS) http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS)&highlight=VAS Synchronize objects add – sync modules etc. to player https://community.bistudio.com/wiki/synchronizeObjectsAdd Jump - allows player to jump over small/midsized objects http://forums.bistudio.com/showthread.php?160133-Realistic-Jumping-Script&highlight=realistic+jump BTC Revive http://forums.bistudio.com/showthread.php?148085-BTC-Revive UAV in backpack http://forums.bistudio.com/showthread.php?162038-Checking-UAV-Backpack IED http://forums.bistudio.com/showthread.php?148033-How-do-I-make-this-IED-work-in-Arma-3 Helicopters can lift and transport items and vehicles http://www.armaholic.com/page.php?id=20534 Vehicle respawn http://www.armaholic.com/page.php?id=20766 Mortar script http://www.armaholic.com/page.php?id=20570 AI recruit - recruit squad members http://www.armaholic.com/page.php?id=19042 Chopper support request from other players, CAS and Transport http://www.armaholic.com/page.php?id=20504 Chopper transport – call AI for a lift somewhere http://www.armaholic.com/page.php?id=20016 Assigning markers to all units http://forums.bistudio.com/showthread.php?161898-Script-or-System-to-Create-Assign-random-color-Markers-to-all-nearby-Units&highlight=animation+list Markers follow friendlies http://forums.bistudio.com/showthread.php?161916-Side-marker-visibility MP Markers on friendlies http://forums.bistudio.com/showthread.php?151294-MP-map-friendly-player-markers&highlight=marker+follow+player Leaving zone warning http://www.armaholic.com/page.php?id=2320 Stat saving http://forums.bistudio.com/showthread.php?158318-Addon-Free-Stat-Save-System-Script Group management – lets you join and leave squads http://www.armaholic.com/page.php?id=20488 Zuff’s support menu – make sure it works after respawn http://forums.bistudio.com/showthread.php?154245-Support-Menu-Script&highlight=add+action+task Vehicle lock http://forums.bistudio.com/showthread.php?143400-Help-Problems-with-unlocking-vehicle-in-script&highlight=unlocking+vehicle+with+script (solved) http://forums.bistudio.com/showthread.php?99921-Script-to-lock-unlock-vehicle&highlight=unlocking+vehicle+with+script Lock/Unlock doors on buildings http://forums.bistudio.com/showthread.php?162243-Lock-unlock-doors-on-a-builing Triggers on Destroyed Buildings http://forums.bistudio.com/showthread.php?154806-Triggers-on-Destroyed-Buildings-Arma-3-Editor-Tutorial&highlight=building+simples Getpos/Setpos explained in this thread (for placing objects on top of each other, units on rooftops etc.) http://www.armaholic.com/forums.php?m=posts&q=14254 Disable AI http://community.bistudio.com/wiki/disableAI Enable AI http://community.bistudio.com/wiki/enableAI Setunitpos http://community.bistudio.com/wiki/setunitpos FYI - These last 3 commands I use like this: (I don’t really understand the dialog stuff yet but I know its important!) Dialogs http://forums.bistudio.com/showthread.php?144954-Dialog-Tutorial-For-Noobs-By-A-Noob&highlight=noob Conversation http://forums.bistudio.com/showthread.php?91875-New-conversation-system-how-to /topic http://community.bistudio.com/wiki/kbAddTopic if you don’t want convo http://community.bistudio.com/wiki/kbWasSaid clear radio messages (when sidechat etc. on screen too long) http://community.bistudio.com/wiki/clearRadio dialog system http://forums.bistudio.com/showthread.php?112012-Using-Dialogue-System-Between-Player-and-AI (tutorials in first post) GUI dialogs http://forums.bistudio.com/showthread.php?144954-Dialog-Tutorial-For-Noobs-By-A-Noob/page2 uses a gui http://www.armaholic.com/page.php?id=12131 LIFE mission (very complex game mode example) http://forums.bistudio.com/showthread.php?161758-%C2%ABREAL-LIFE%C2%BB-Project-Announcement-MP (ICING & FINISHING TOUCHES) Animations http://forums.bistudio.com/showthread.php?161851-help-with-using-animations Animations List http://forums.bistudio.com/showthread.php?149694-Arma-3-animation-list&highlight=animation+list Amin viewer http://forums.bistudio.com/showthread.php?148621-Animation-list-A3-available&highlight=animation+list User made signs in game http://forums.bistudio.com/showthread.php?161979-Making-user-made-images-for-in-game-signs& Display image on screen http://forums.bistudio.com/showthread.php?139954-Image-Intro&highlight=show+image+screen UAV intro http://forums.bistudio.com/showthread.php?161932-Establishing-Shot&
  10. ColeMinor

    Thanks Kylania!

    here here!! I second this notion! lol Kylania is my arma idol!
  11. so Kylania, I've checked thru a few threads on this once I came across "dialog" as a search term, seems super complex to me right now, i'll probably try to tackle it with my bro who has some programming experience. In the meantime can I just get some advice on getting a custom sound in the game and playing it from a unit that moves his lips? That's got to be super simple compared to the convo system. Do the ogg files need to be wavs first at a certain setting? I used an mp3, converted to ogg but I cant get it to show up in game. I make my own music etc. so i'd like to get some in game (which I did back in ofp:r days), I also have a professional recording studio at home I could use for voice acting but I cant get rolling on this. Any input would be great thanks man! I'm mostly coming up with info for arma2 and back.
  12. Thanks man, it seem pretty complicated for me at this point but I'll see if i can implement that. Can we just get him to speak from his mouth and move his lips tho and not use the radio? is there a cfgVoice class? How would i set up this type of thing for voice: class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {blue10}; // Definition for each sound class blue10 { name = "blue10"; sound[] = {\sound\blue10_strike_prime.ogg, db + 10, 1.0}; titles[] = {0, $STR_BLUE10_SUBTITLE}; }; };
  13. hey guys, I've been searching all afternoon and I've figured out some stuff, from what i gather if you play the sound from a trigger/effects/voice, and link that trigger to a unit he will move his lips while it plays. But how can i set up sounds to play that show up in the voice drop down field? I mustn't be searching the right terms, I haven't had any luck solving this yet. I was able to get the names (haven't made the actual sound files yet) to show up in the music tracks drop down list but not voice. Any help is appreciated, Thanks!
  14. hey dudes, I cant find anything up to date on this, everything I could find is seemingly out of date and doesnt work in Arma3. I need to start a marker empty, which seems to work with this: "mortar_battery_Name" SetMarkerType "Empty" Then I need to make it an 'objective' or 'destroy' later but I cant get that part to work, even with arma2 marker type class names.. seems odd. Any input is appreciated. Thanks. ---------- Post added at 18:55 ---------- Previous post was at 18:48 ---------- nevermind sorry i finally found one that works: "mortar_battery_Name" SetMarkerType "hd_objective"
  15. hmm that is noticeably better than what I experienced though, it must be my settings being set so low. My current computer is getting a bit older now, that must be it.
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