massi 772 Posted August 3, 2013 (edited) by massi USSOCOM 75th RANGER, NAVY SEALs DEVGRU, SF and DELTA FORCE for ARMA3 Hi all, I’m updating all my units pack in order solve the issue with the uniforms , I’ve also added new custom helmets and ported A2 uniform . Vehicles are now optional, in order to activate them just put the optional config in your addons folder, as described in the install instructions below. I’ve also reworked almost all the camos to fit better and added SD ammo for stealth missions and new bonus units, like SWAT, HRT, NBC, CPU, delta ‘90 wich includes some teaser for loadout combination and maybe future addons. There are also some small other fixies you’ll find in the changelog. Description This addon is a retexture of NATO, and Independent units, It adds several camouflage uniforms plus custom made headgear and retextured gear in order to represent US Army 75th RANGER, SF, DELTA Force and Navy SEAL DEVGRU units in following types : USSOCOM SEAL DEVGRU: - AOR2: for temperate and wooden areas. - AOR1: for arid and desert environments. - MULTICAM: operators in BIS multicam camo for every kind of environment from desert to temperate and wooden areas. - Direct Action: grey coverall suite for CQB and naval operations. USSOCOM DELTA Force: - Ghost: operators in ghost camo for every kind of environment from desert to temperate and wooden areas. - Direct Action: ghost camo and black gear for CQB and DA operations - Field Ops: civilian clothes\guerrilla style operators for undercover missions. USSOCOM ARMY Special Forces: - SF: operators in woodland camo and multicam gear. USSOCOM 75th RANGER: - Woodland: for temperate and wooden areas. - Desert: for arid and desert environments. - MULTICAM: operators in multicam camo for every kind of environment from desert to temperate and wooden areas with multicam equipment. - MULTICAM\GREEN: operators in multicam camo for every kind of environment from desert to temperate and wooden areas with Ranger Green equipment. - Direct Action: multicam and black gear for CQB and DA operations. BONUS UNITS (you’ll find them in USSOCOM Special Supports/Bonus units): - SWAT: sniper and operator - FBI HRT: sniper and operator - NBC: rifleman and grenadier in NBC suite and gasmask - PCU: rifleman and grenadier in PCU suite in multicam and grey verions - DELTA: rifleman and grenadier in 90's style loadout desert and woodland - 82nd: rifleman, grenadier, soldier and officer from 82nd airborne in multicam USSOCOM SPECIAL SUPPORT UNITS: - Ranger\DEVGRU(arctic): for snow and arctic environments. - USSOCOM(Vehicles): A3 vehicles adapted with USSOCOM gear and crew: Quad, MRAPs, APC, Boat, Speedboat, SDV, Mortar. - USSOCOM(Support): Ammo bearers units, pilot and crew. - DEVGRU(Para): DEVGRU units equipped with parachutes ready to be deployed fom the sky. - RANGER(Para): RANGER units equipped with parachutes ready to be deployed fom the sky. - USSOCOM(Divers): USSOCOM divers units ready to be deployed fom the sea. - USSOCOM(Snipers): USSOCOM snipers and spotters in ghillie suite multicam, desert, woodland and arctic. I used what I found on web as reference sources. Features: - Units are equipped with M4A1, HK416, SCARs, M249, Mk48, SR25, HK417, M107, Launchers , USP and ACP from my NATO SF\Spetsnaz weapons pack. - Units are equipped with custom helmets, headgear, NVGs and uniforms. - Heavy gear assault units for all the camos. - Recon units for all the camos in 2 version "heavy" (Helmets and NVGs) and "light" (soft headgear). - Ghillie suite snipers and spotter units for all the camos. - Paras and Divers units already equipped with parachutes and diver gear respectively. - Retextured A3 vehicles: Quad, MRAPs, APC, Boat, Speedboat, SDV, Static weapons, offroads, choppers wich have custom crews and gear loadout. - Vehicles from my vehicle pack : HMMVWs, CH47, UH60, Static weapons with firing from vehicles, sling load and advanced flight model features. - Units have their own uniforms and gear items in all camo to make them interchangeable. - Divers have their backpack with uniform, chest rig and helmet inside already to make them change clothes once ashore, plus their normal stuff (NOT WORKING ATM). - There are 2 weapon boxes one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout. - Wide variety of groups in the editor. - Classlist included in folder. Installation. Put the addon in "mod folder" of your preference and load it trough steam app properties: USSOCOM Navy SEALs - DEVGRU (sorted by camo) USSOCOM DELTA - DELTA (sorted by camo) USSOCOM RANGERS - DEVGRU (sorted by camo) USSOCOM Special Forces - SF (sorted by camo) USSOCOM SPECIAL SUPPORT - DEVGRU (sorted by types) Same for groups: USSOCOM Navy SEALs - DEVGRU (sorted by camo) USSOCOM RANGERS - Rangers (sorted by camo) USSOCOM Special Forces - SF (sorted by camo) USSOCOM DELTA - DELTA (sorted by camo) USSOCOM SPECIAL SUPPORT - Groups (sorted by types) VEHICLES OPTIONAL CONFIG: I made this optional config on users demand since by default vehicles are now disabled and NATO SF\Spetsnaz Vehicles pack is not a requirement. In order to get the vehicle just put the "mas_usa_devg_v.pbo" plus its signature files in the "addons" folder, if you do so you'll need NATO SF\Spetsnaz Vehicles pack. For ALIVE mod users config faction\groups name: mas_usa_rang You’ll find all classnames in the classname file included in the folder. Requirements. Latest version of my NATO SF\Spetsnaz weapons pack Here My NATO SF\Spetsnaz Vehicles pack Here (NOT needed if you're not using optional vehicle config) Arma3 Changelog. v 1.8 date 02/MAY/2016 - Added new helmet models - Added new platecarriers models - Improved textures - Fixed how units are displayed in editor - Added icons to groups - Fixed loadouts Bugs. No problems found so far. CREDITS !!! For the Units: Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units ! Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units! Voodoo: thanks a lot for your awesome OPS CORE helmets, Peltors and watchcap, that made possible to update MICH hemets too! xiaowu5: original GPNVG18 model and textures 3d_molier International: original MICH model and textures CG ARTStudio: original MICH model and textures Rusty: camouflage base textures Thanks a lot to BI for their great Arma 3! Thanks to all Arma community for great support ! Download Links: https://drive.google.com/file/d/0B_6GnxXzbNVuSi0xZ0FkOXB2X3c/view?usp=sharing STEAM Workshop standard: http://steamcommunity.com/sharedfiles/filedetails/?id=545281165 STEAM Workshop Vehicles enabled: http://steamcommunity.com/sharedfiles/filedetails/?id=578682379 Pics: Hope you'll enjoy these units! Best Regards Massi Edited May 2, 2016 by massi 2 Share this post Link to post Share on other sites
massi 772 Posted August 3, 2013 (edited) few more images ... cheers massi Edited December 19, 2014 by massi Share this post Link to post Share on other sites
Guest Posted August 3, 2013 Release frontpaged on the Armaholic homepage. USSOCOM 75th Ranger and Navy SEALs DEVGRU [bETA] beta 01NATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 3, 2013 nice work , but some of your new addition have a really low texture quality like the helmet pro that's bad but i keep liking it :p Share this post Link to post Share on other sites
gmjaken 10 Posted August 3, 2013 Finally! Huzzah! You just made my day, massi! Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 3, 2013 good job Massi!! using them right now.. (alt+tabbed out of game) i have noticed that when silencers are equipped you cannot go to burst or full auto.. is this intended? once again good work keep the releases coming [EDIT] will you be using any different sounds or stick with the vanilla sounds for the time being? Share this post Link to post Share on other sites
massi 772 Posted August 3, 2013 i have noticed that when silencers are equipped you cannot go to burst or full auto.. is this intended? This probably depend by parent class config of the silencer(probably changed in last beta update)...will fix that in next update ;) Thanks for spotting and reporting it ;) Cheers massi Share this post Link to post Share on other sites
gmjaken 10 Posted August 3, 2013 (edited) Ack! I posted my excitement twice! That's how long I've waited for this... EDIT: To make this post useful, here's something I think would benefit this add-on: I'm not a huge fan of the SDAR, as I don't run missions where you fight underwater. It would be cool if you had Diver units with suppressed MP5s instead of SDARs (Navy SEAL style), especially considering that only the officers start with the iconic MP5. Edited August 3, 2013 by GMJaken Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 thank you Massi!! i love the fact that units have attachments in the inventory also... its pretty neat.. BIS should have done this This probably depend by parent class config of the silencer(probably changed in last beta update)...will fix that in next update ;)Thanks for spotting and reporting it ;) Cheers massi ---------- Post added at 01:15 ---------- Previous post was at 01:14 ---------- i like this idea... also check out this thread i just made regarding the divers being useless as they are... here Ack! I posted my excitement twice! That's how long I've waited for this...EDIT: To make this post useful, here's something I think would benefit this add-on: I'm not a huge fan of the SDAR, as I don't run missions where you fight underwater. It would be cool if you had Diver units with suppressed MP5s instead of SDARs (Navy SEAL style), especially considering that only the officers start with the iconic MP5. Share this post Link to post Share on other sites
SpacemanSpiff 10 Posted August 4, 2013 Anyone else notice the Seals as well as the African Troops have no 40mm ammo on them at all. (On the grenadiers that is) Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 ive also noticed the helmet on the divers that cannot be equipped due to the wet suit. unless you drop in another uniform in the backpack too? with a vest ;) ---------- Post added at 03:12 ---------- Previous post was at 03:11 ---------- also the DA units, the soldier light (MP5) the MP5 does not look right with the flashlight and the sight is out compared to the original sight. Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted August 4, 2013 getting a lot of missing textures for the rangers and seals. Will post the error code later. Over all great work. Share this post Link to post Share on other sites
massi 772 Posted August 4, 2013 Thanks for the feedback, please continue the reports ;) getting a lot of missing textures for the rangers and seals. Will post the error code later. Over all great work. strange, since I tested the packs alone and with other addons and I didn't get any missing textures, please report wich textures are missing anch check if you installed right both "mas_usa_devgr.pbo" and "mas_usa_devgr_c.pbo" files, since they're both needed , I'll check also the 40mm on the grenadiers! Thanks to all of you ;) Best Regards massi Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 the blufors pistol doesnt seem textured or is that unfinnished? Share this post Link to post Share on other sites
massi 772 Posted August 4, 2013 the blufors pistol doesnt seem textured or is that unfinnished? Hi what do you mean for blufor pistols? there are M9, M1911, Glock, USP used by my blufor units...and all have textures, they need to be improved anyway ;) cheers massi Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 4, 2013 Is it me or the multicam Combat shirt are darker (that's the good texture) than the multicam suit ? (wich for me is a little bit to bright) Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 USP i have noticed that needs texturing :) i have not seen the glock or M9 as of yet but like you said they need to be improved anyway :) Hiwhat do you mean for blufor pistols? there are M9, M1911, Glock, USP used by my blufor units...and all have textures, they need to be improved anyway ;) cheers massi Share this post Link to post Share on other sites
massi 772 Posted August 5, 2013 Is it me or the multicam Combat shirt are darker (that's the good texture) than the multicam suit ? (wich for me is a little bit to bright) Hi, Yes, I'll darken the suite a little bit ;) cheers massi Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 5, 2013 Perfect ! anyway i love your units ! and imo you need to darken all the multicam a bit Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted August 6, 2013 I agree, the Multicam is WAY to light to blend in with anything. Anyway, nice work! I love it and hope to see what you come up with in the future. Share this post Link to post Share on other sites
massi 772 Posted August 6, 2013 ive also noticed the helmet on the divers that cannot be equipped due to the wet suit.unless you drop in another uniform in the backpack too? with a vest ;) ---------- Post added at 03:12 ---------- Previous post was at 03:11 ---------- also the DA units, the soldier light (MP5) the MP5 does not look right with the flashlight and the sight is out compared to the original sight. Hi, I noticed that since last updates the uniform and vest in backpacks (through config) are not showing up anymore...anyone know the fix for that ? cheers massi Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 6, 2013 (edited) hi Massi, im not sure whats happened here but i used this addon in one of my missions to play around with and once workshop was released i changed all the units back to vanilla arma 3 units and people are still saying that they cannot play this mission and get an error show up You cannot play/edit this mission it is dependent on deleted.mas_usa_devg_b would you have any idea how to fix this? i tripple checked and made sure everything was vanilla and it still cannot be played without me having this addon enabled? :( [EDIT] i have copied the mission in the editor and re-opened editor and pasted and now the vanilla version works. so the problem lies in the mission file when i saved the mission with your units. it must have left trace of something or changed a config file. do you know how to fix this? Edited August 6, 2013 by tyl3r99 Share this post Link to post Share on other sites
massi 772 Posted August 6, 2013 hi Massi,im not sure whats happened here but i used this addon in one of my missions to play around with and once workshop was released i changed all the units back to vanilla arma 3 units and people are still saying that they cannot play this mission and get an error show up You cannot play/edit this mission it is dependent on deleted.mas_usa_devg_b would you have any idea how to fix this? i tripple checked and made sure everything was vanilla and it still cannot be played without me having this addon enabled? :( did you check in the mission file (mission.sqm in editor mission) if the addon is still required...here an example: version=12;class Mission { addOns[]= { "mas_usa_devg_b", "mas_weapons_m4", "mas_usa_usoc_veh", "a3_map_stratis" }; addOnsAuto[]= { "mas_usa_devg_b", "mas_weapons_m4", "mas_usa_usoc_veh", "a3_map_stratis" }; ....... cheers massi Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 6, 2013 i have replaced the whole mission in the editor now, what would i do if this occurred again? and it did say something in the file? i found a mission i copied and found this in the mission.sqm version=12;class Mission { addOns[]= { "A3_Characters_F_BLUFOR", "a3_map_stratis", "A3_Characters_F_OPFOR", "a3_characters_f_beta", "A3_Structures_F_Civ_Lamps", "A3_Structures_F_Items_Vessels", "A3_Modules_F_Intel", "A3_Soft_F_MRAP_01", "a3_weapons_f", "A3_Modules_F_HC", "A3_Weapons_F_Ammoboxes", "mas_usa_devg_b", "A3_Modules_F_GroupModifiers", "A3_Soft_F_MRAP_02" }; addOnsAuto[]= { "A3_Characters_F_OPFOR", "A3_Characters_F_BLUFOR", "a3_characters_f_beta", "A3_Modules_F_Intel", "A3_Modules_F_HC", "A3_Modules_F_GroupModifiers", "A3_Structures_F_Items_Vessels", "A3_Soft_F_MRAP_01", "A3_Weapons_F", "A3_Soft_F_MRAP_02", "a3_map_stratis" }; randomSeed=14655117; class Intel { timeOfChanges=2700; startWeather=0.69999999; startFog=0.14999999; startWind=0; startWaves=0.099999994; forecastFog=0.099999994; forecastWind=0; forecastWaves=0.099999994; year=2035; month=4; day=6; hour=4; minute=50; startFogBase=0.001; forecastFogBase=0.001; startFogDecay=0.0049999999; forecastFogDecay=0.0049999999; Share this post Link to post Share on other sites
massi 772 Posted August 6, 2013 I don't know...but it is surely related to the mission , not the addon, so maybe is better to ask in the mission section of the forum ;) cheers massi Share this post Link to post Share on other sites