INF_MIke64 53 Posted May 1, 2017 On 30/04/2017 at 7:24 PM, DerGustav said: The download is down D: Shoot forgot to change it after I killed my link to armaholic Here is the github linkhttps://github.com/john681611/Skyhook.VR/releases/tag/v1.7 Share this post Link to post Share on other sites
INF_MIke64 53 Posted May 4, 2020 V1.8 - Added vehicle cargo loading (speed and pull up recommendedhttps://github.com/john681611/Skyhook.VR/releases/tag/1.8 1 Share this post Link to post Share on other sites
Ellman 9 Posted October 21, 2020 Have it been tested in MP yet? Share this post Link to post Share on other sites
INF_MIke64 53 Posted December 12, 2020 Its been a while since I looked at this code. It should work but I can't say that actions always work. Share this post Link to post Share on other sites
Melody_Mike 130 Posted January 5, 2021 Cheers. And much appreciation for responding to us newer users! I will try it with my dedicated server this weekend. Stay tuned.. Share this post Link to post Share on other sites
marki980908 23 Posted June 7, 2021 I tried it like couple months ago on our decicated server, I am pretty sure it didnt hook. Took a while to find the action, after the ballon was deployed I am pretty sure it didnt hook Share this post Link to post Share on other sites
ColonelJacobs 2 Posted March 9, 2022 On 9/27/2015 at 12:38 AM, bolbies said: Is there a way to get this to grab multiple soldiers at once? Like a quick grab-n-go taxi? I use the SPIE "vehicle" from the Unsung mod, it works great. Share this post Link to post Share on other sites
ColonelJacobs 2 Posted March 9, 2022 And does anyone know if there is a way to get past the 130m line limit? I can't tell if that limit is from the script or just ArmA's rope length limit. If so, if there anyway to bypass it, such as increasing rope stretch or linking one rope to another? Share this post Link to post Share on other sites
Balthy 0 Posted December 11, 2022 Hi everyone I'm just here because I love this script but the addAction's always irk me as you can trigger them from a good 20-30m away, so in the sqf for my mission I just changed line 39 to this Quote ls = (_this select 0) addAction ["Launch Skyhook", {[(_this select 0)] Call SKM_Action},nil, 1.5, true, true, "", "true", 2, false, "", ""]; This way, the range to trigger the action is 1.5m, where you really are up close. All the nil and true stuff are the default parameters that have to be put in order to change one of them (or at least that's how I've always done). Since the 1.5m are from the center of whatever object you're interacting with, vehicles can be a hassle to deal with, so if you're planning on doing that I'd suggest increasing the range to at least 3m. Cheers and thanks again for this great script ! Share this post Link to post Share on other sites
Harzach 2517 Posted December 11, 2022 5 hours ago, Balthy said: This way, the range to trigger the action is 1.5m It's 2m. The "1.5" element in the array is the action's priority. this addAction [ "title", // title { params ["_target", "_caller", "_actionId", "_arguments"]; // script }, nil, // arguments 1.5, // priority true, // showWindow true, // hideOnUse "", // shortcut "true", // condition 50, // radius false, // unconscious "", // selection "" // memoryPoint ]; Share this post Link to post Share on other sites
Balthy 0 Posted December 12, 2022 15 hours ago, Harzach said: It's 2m. The "1.5" element in the array is the action's priority. this addAction [ "title", // title { params ["_target", "_caller", "_actionId", "_arguments"]; // script }, nil, // arguments 1.5, // priority true, // showWindow true, // hideOnUse "", // shortcut "true", // condition 50, // radius false, // unconscious "", // selection "" // memoryPoint ]; Ah right, the way I've been pasting this everywhere I lost the actual meaning of things, thanks for the correction. Share this post Link to post Share on other sites
ColonelJacobs 2 Posted December 20, 2022 On 12/11/2022 at 8:44 AM, Balthy said: Hi everyone I'm just here because I love this script but the addAction's always irk me as you can trigger them from a good 20-30m away, so in the sqf for my mission I just changed line 39 to this This way, the range to trigger the action is 1.5m, where you really are up close. All the nil and true stuff are the default parameters that have to be put in order to change one of them (or at least that's how I've always done). Since the 1.5m are from the center of whatever object you're interacting with, vehicles can be a hassle to deal with, so if you're planning on doing that I'd suggest increasing the range to at least 3m. Cheers and thanks again for this great script ! Have you finished/published the mission on steam yet? I'd love to play it. I'm currently working on a mission that uses Unsung redux and I had to modify the script to set the person being extracted's velocity up when they got hooked both to replicate the fact that IRL you would be pulled straight upwards at first and also because they kept getting stuck in the trees lol. Share this post Link to post Share on other sites
Balthy 0 Posted January 8, 2023 On 12/20/2022 at 7:15 PM, ColonelJacobs said: Have you finished/published the mission on steam yet? I'd love to play it. I'm currently working on a mission that uses Unsung redux and I had to modify the script to set the person being extracted's velocity up when they got hooked both to replicate the fact that IRL you would be pulled straight upwards at first and also because they kept getting stuck in the trees lol. I haven't, as a matter of fact I don't think I ever will, I tried to get it working in multiplayer and kind of gave up haha. Share this post Link to post Share on other sites