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scorch_052

Scorch's Inventory Items

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This is a pack of various miscallaneous inventory items that can be used as mission objectives, scripting objects, etc. The items all use the standard magazine MOLLE Pouch as the ground model. I will be adding more items to the mod as I come up with them, as well as writing different scripts using the items.

Current Version - 0.4

Item List | ~140 Items

0.1

Bandage - sc_bandage

Elastic Bandage - sc_elasticbandage

Morphine - sc_morphine

Epinephrine - sc_epinephrine

Tourniquet - sc_tourniquet

Cloth - sc_cloth

Duct Tape - sc_tape

Wires - sc_wires

Toolbox - sc_toolbox

Scrap Metal - sc_scrap

Note - sc_note

Mortar Shell - sc_mortarshell

Money - sc_money

Knife - sc_knife

Clacker - sc_clacker

Cellphone - sc_cellphone

Water Bottle - sc_waterbottle

Canned Food - sc_cannedfood

C4 Explosive - sc_c4

The Anarchist Cookbook - sc_anarchistcookbook

Baseball - sc_baseball

Basketball - sc_basketball

Battery - sc_battery

Bedroll - sc_bedroll

Bible - sc_bible

Book - sc_book

Car Battery - sc_carbattery

Potato Chips - sc_chips

Box of Cigars - sc_cigarbox

Cigarette - sc_cigarette

Pack of Cigarettes - sc_cigarettepack

Clipboard - sc_clipboard

Cooked Meat - sc_cookedmeat

Disinfectant - sc_disinfectant

Dogtag - sc_dogtag

Files - sc_files

Folded Map - sc_foldedmap

Fuel Can - sc_fuelcan

Hard Drive - sc_harddrive

Harmonica - sc_harmonica

Iphone - sc_iphone

Juicebox - sc_juicebox

Lighter - sc_lighter

Matchbook - sc_matchbook

MRE - sc_mre

Penicillin - sc_penicillin

Raw Meat - sc_rawmeat

Rock - sc_rock

Schematic - sc_schematic

SD Card - sc_sdcard

Soccer Ball - sc_soccerball

Soda Can - sc_soda

Teddy Bear - sc_teddybear

Tin Can - sc_tincan

USB Drive - sc_usbdrive

Wallet - sc_wallet

Whiskey - sc_whiskey

0.2

Wood - sc_wood

Combat Shirt - sc_combat_shirt

Combat Boots - sc_combat_boots

Combat Pants - sc_combat_pants

Charms Candy - sc_charms

Can of Paint - sc_paintcan

Candy Bar - sc_candybar

0.3

8-Ball - sc_8ball

Ace of Spades - sc_ace

Fire Axe - sc_axe

Barbed Wire Coile - sc_barbedwire

Beer - sc_beer

Boltcutters - sc_boltcutters

Carrot - sc_carrot

Cereal - sc_cereal

Coffee - sc_coffee

Corn - sc_corn

Dino Toy - sc_dino

Dirty Water - sc_dirty_water

Energy Drink - sc_energy_drink

Gold Bar - sc_gold

Green Substance - sc_green_goo

Acoustic Guitar - sc_guitar

Gum - sc_gum

Hammer - sc_hammer

Human Flesh - sc_human_flesh

Keycard - sc_keycard

Marijuana - sc_marijuana

Metal Pipe - sc_pipe

Methamphetamines - sc_meth

Moonshine - sc_moonshine

Nails - sc_nails

Potassium Pills - sc_potassium

Potato - sc_potato

Pressure Cooker - sc_pressure_cooker

Razor - sc_razor

Signal Receiver - sc_receiver

Red Substance - sc_red_goo

Salisbury Steak - sc_salisbury_steak

Sandbag - sc_sandbag

Scalpel - sc_scalpel

Shiv - sc_shiv

Shovel - sc_shovel

Snack Cakes - sc_snack_cakes

Sugar - sc_sugar

Surgical Tubing - sc_surgical_tubing

Switchblade - sc_switchblade

Syringe - sc_syringe

Tire Iron - sc_tire_iron

Toaster - sc_toaster

Signal Transmitter - sc_transmitter

Wrench - sc_wrench

Tire - sc_tire

Medical Brace - sc_brace

Blood Bag - sc_blood

0.4

Nintendo 3DS - sc_3ds

Bullet Casings - sc_bulletcasings

Cardboard Box - sc_cardboardbox

Defibrillator - sc_defib

Donut - sc_donut

Empty Bottle - sc_empty_bottle

Fire Extinguisher - sc_fire_extinguisher

Frying Pan - sc_frying_pan

Gameboy Color - sc_gameboy

Gas Mask - sc_gasmask

GoPro Camera - sc_gopro

Military Headset - sc_headset

Ibuprofen - sc_ibuprofen

Jumper Cables - sc_jumpercables

Laptop - sc_laptop

Microphone - sc_microphone

Nvidia SHIELD - sc_nvidiashield

Oxygen Tank - sc_o2tank

Passport - sc_passport

PB & J - sc_pbj

Computer Part - sc_pcpart1 / sc_pcpart2

Pet Treats - sc_pet_treats

Plate (Vest) - sc_plate_vest

PS Vita - sc_psvita

Rope - sc_rope

Human Skull - sc_skull

Snoballs - sc_snoballs

Suitcase - sc_suitcase

Tablet - sc_tablet

Twinkies - sc_twinkies

Weapon Mod Kit - sc_weapon_modkit

There is an ammobox in the editor with all the items inside. To add an item to your inventory use (this additem "sc_x")

Images

http://i.imgur.com/BeOiVoJh.jpg (129 kB)

http://i.imgur.com/MAEZeinh.jpg (133 kB)

http://i.imgur.com/68A8pKTh.jpg (118 kB)

TO-DO

-Add more items

-Get Higher Quality pictures

-Create some scripts to make use of some of the items

Link - http://www.mediafire.com/?t82j325pk4dlev9

If you have any requests or ideas, please share them. So long as whatever you suggest actually exists, I should be able to make it easily.

Changelog

-0.4

-added Suitcase, Passport, Twinkies, and many more items

-0.3

-added Acoustic Guitar, Marijuana, Methamphetamines, Signal Transmitter and Receiver, Wrench, and many more items

-Signed addon with sign and key - sc_mods

-Properly implemented weight values

-Renamed and re-classed main ammobox and added medical and objective items boxes

-0.2

-added Combat Shirt, Combat Boots, Combat Pants, Wood, Candy Bar, Charms Candy, and Can of Paint

-shortened classnames

-0.1

-Release

Credits

Bohemia Interactive Studios - ArmA Series

fallout.wikia.com - Picture Source

protek - Testing help and several picture sources

Several other websites found courtesy of Google

Disclaimer - I do not own, nor do I claim to own, any pictures provided in this addon.

Edited by Scorch_052
  • Like 4

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More miscellaneous items are always good! I'd suggest using shortened classnames however, Instead of 'scorch_whiskey' it would be 'sc_whiskey' or something like that, just makes it quicker for people trying to use them!

I can't seem to see the download link on this page though :(? Did you forget to add it?

To change the mass values of items, you must add this to your base class, or to what ever class you want to be different

mass = 8;

to give you an idea of what BI uses, hand grenades have 4 and watches/items have 1.

If your things are items however (based off Itemcore)

Then I think you may need to change the mass by adding this to the class

		class ItemInfo
	{
		mass = 1;
	};

Anyway, will be interesting to see where this goes in future!

Edited by Davids

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Good stuff! I was hoping someone would release something just like this for a survival mission I'm working on. Thanks :)

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That's great ! Thanks Scorch_052. :wink_o:

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No Charms?

Looks really good! Gets my wheels turning. Left my other ideas in old thread. Will be trying these out in the next week or so for some ops. Thanks for the contribution.

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Awww, this is awesome!

I need a DL Link, some of those items are just what I need for a mission I am doing for friends.

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Terribly sorry about that guys, just woke up and added the link.

---------- Post added at 19:46 ---------- Previous post was at 19:44 ----------

I'd suggest using shortened classnames however, Instead of 'scorch_whiskey' it would be 'sc_whiskey'

To change the mass values of items, you must add this to your base class, or to what ever class you want to be different

mass = 8;

to give you an idea of what BI uses, hand grenades have 4 and watches/items have 1.

If your things are items however (based off Itemcore)

Then I think you may need to change the mass by adding this to the class

		class ItemInfo
	{
		mass = 1;
	};

Many Thanks, m8. Will be using your advice in the next update.

---------- Post added at 20:11 ---------- Previous post was at 19:46 ----------

No Charms?

Surprisingly, I can't find any good pictures of it.

Scratch that.

qzuL036.png

*Courtesy of protek*

Edited by Scorch_052

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:cool:

Charms expansion pack incoming.

Edited by protek

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In 2003, Rolling Stone reporter Evan Wright was embedded in the US Marine Corps' First Recon, for the onset of the War in Iraq. Over the next two months, he would have a firsthand view into the lives of some of the toughest men on the planet, The War on Terror, —er— Saddam Hussein, and the command decisions that put them where they are. Wright compiled these articles into Generation Kill, which was later made into a seven-part miniseries by David Simon on HBO.

:z:

Too funny! Didn't think you'd catch that. Awesome.

"Po-lice that moo-stash!!!!"

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"Oh, no. Now not only do we have to worry about all the Charms you've eaten, but now Brad's just pissed off God." - Cpl. Josh Ray Person

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Guest

Updated version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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A signed Version of this would be neat!

Going to add a few more items, sign it, and further tweak weight values in the config.

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Updated to Version 0.3

Edited by Scorch_052

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Cunico, creator of the Hidden Identity Pack, has offered to create models for the pack. I am discussing the details with him.

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Cunico, creator of the Hidden Identity Pack, has offered to create models for the pack. I am discussing the details with him.

Don't tease me! :p

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Hi Scorch,

at first this is an awsome work you have done! But can you please add two items more? :D

I need a passport and a suitcase. It would be great if you can add these items.

cheers

Sc0rc3d

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Alright, I'll try to get them done at some point today.

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Updated to version 0.4 and added several new (delicious) items.

Hostess-Twinkies-box.jpg

RIP Never Forget Nov 21 2012

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Guest

Updated version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Going to show off one of the scripts I've been working on for a while once YT gets done processing. To give you a tease, it's a survival script with hunger, thirst, sickness, and tiredness.

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Keeps getting better & better. I like where you are going with this.

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Is it possible to activate scripts at the mission level by left-clicking these in the inventory? I searched for such a command but came up with nothing.

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