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scorch_052

Scorch's Inventory Items

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This is a pack of various miscallaneous inventory items that can be used as mission objectives, scripting objects, etc. The items all use the standard magazine MOLLE Pouch as the ground model. I will be adding more items to the mod as I come up with them, as well as writing different scripts using the items.

Current Version - 0.4

Item List | ~140 Items

  Reveal hidden contents

There is an ammobox in the editor with all the items inside. To add an item to your inventory use (this additem "sc_x")

Images

http://i.imgur.com/BeOiVoJh.jpg (129 kB)

http://i.imgur.com/MAEZeinh.jpg (133 kB)

http://i.imgur.com/68A8pKTh.jpg (118 kB)

TO-DO

-Add more items

-Get Higher Quality pictures

-Create some scripts to make use of some of the items

Link - http://www.mediafire.com/?t82j325pk4dlev9

If you have any requests or ideas, please share them. So long as whatever you suggest actually exists, I should be able to make it easily.

Changelog

-0.4

-added Suitcase, Passport, Twinkies, and many more items

-0.3

-added Acoustic Guitar, Marijuana, Methamphetamines, Signal Transmitter and Receiver, Wrench, and many more items

-Signed addon with sign and key - sc_mods

-Properly implemented weight values

-Renamed and re-classed main ammobox and added medical and objective items boxes

-0.2

-added Combat Shirt, Combat Boots, Combat Pants, Wood, Candy Bar, Charms Candy, and Can of Paint

-shortened classnames

-0.1

-Release

Credits

Bohemia Interactive Studios - ArmA Series

fallout.wikia.com - Picture Source

protek - Testing help and several picture sources

Several other websites found courtesy of Google

Disclaimer - I do not own, nor do I claim to own, any pictures provided in this addon.

Edited by Scorch_052
  • Like 4

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More miscellaneous items are always good! I'd suggest using shortened classnames however, Instead of 'scorch_whiskey' it would be 'sc_whiskey' or something like that, just makes it quicker for people trying to use them!

I can't seem to see the download link on this page though :(? Did you forget to add it?

To change the mass values of items, you must add this to your base class, or to what ever class you want to be different

mass = 8;

to give you an idea of what BI uses, hand grenades have 4 and watches/items have 1.

If your things are items however (based off Itemcore)

Then I think you may need to change the mass by adding this to the class

		class ItemInfo
	{
		mass = 1;
	};

Anyway, will be interesting to see where this goes in future!

Edited by Davids

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Good stuff! I was hoping someone would release something just like this for a survival mission I'm working on. Thanks :)

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That's great ! Thanks Scorch_052. :wink_o:

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No Charms?

Looks really good! Gets my wheels turning. Left my other ideas in old thread. Will be trying these out in the next week or so for some ops. Thanks for the contribution.

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Awww, this is awesome!

I need a DL Link, some of those items are just what I need for a mission I am doing for friends.

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Terribly sorry about that guys, just woke up and added the link.

---------- Post added at 19:46 ---------- Previous post was at 19:44 ----------

  Davids said:
I'd suggest using shortened classnames however, Instead of 'scorch_whiskey' it would be 'sc_whiskey'

To change the mass values of items, you must add this to your base class, or to what ever class you want to be different

mass = 8;

to give you an idea of what BI uses, hand grenades have 4 and watches/items have 1.

If your things are items however (based off Itemcore)

Then I think you may need to change the mass by adding this to the class

		class ItemInfo
	{
		mass = 1;
	};

Many Thanks, m8. Will be using your advice in the next update.

---------- Post added at 20:11 ---------- Previous post was at 19:46 ----------

  Goblin said:
No Charms?

Surprisingly, I can't find any good pictures of it.

Scratch that.

qzuL036.png

*Courtesy of protek*

Edited by Scorch_052

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:cool:

Charms expansion pack incoming.

Edited by protek

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In 2003, Rolling Stone reporter Evan Wright was embedded in the US Marine Corps' First Recon, for the onset of the War in Iraq. Over the next two months, he would have a firsthand view into the lives of some of the toughest men on the planet, The War on Terror, —er— Saddam Hussein, and the command decisions that put them where they are. Wright compiled these articles into Generation Kill, which was later made into a seven-part miniseries by David Simon on HBO.

:z:

Too funny! Didn't think you'd catch that. Awesome.

"Po-lice that moo-stash!!!!"

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"Oh, no. Now not only do we have to worry about all the Charms you've eaten, but now Brad's just pissed off God." - Cpl. Josh Ray Person

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Guest

Updated version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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  mantls said:
A signed Version of this would be neat!

Going to add a few more items, sign it, and further tweak weight values in the config.

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Updated to Version 0.3

Edited by Scorch_052

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Cunico, creator of the Hidden Identity Pack, has offered to create models for the pack. I am discussing the details with him.

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  Scorch_052 said:
Cunico, creator of the Hidden Identity Pack, has offered to create models for the pack. I am discussing the details with him.

Don't tease me! :p

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Hi Scorch,

at first this is an awsome work you have done! But can you please add two items more? :D

I need a passport and a suitcase. It would be great if you can add these items.

cheers

Sc0rc3d

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Alright, I'll try to get them done at some point today.

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Updated to version 0.4 and added several new (delicious) items.

Hostess-Twinkies-box.jpg

RIP Never Forget Nov 21 2012

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Guest

Updated version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Going to show off one of the scripts I've been working on for a while once YT gets done processing. To give you a tease, it's a survival script with hunger, thirst, sickness, and tiredness.

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Keeps getting better & better. I like where you are going with this.

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Is it possible to activate scripts at the mission level by left-clicking these in the inventory? I searched for such a command but came up with nothing.

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