surfer 42 Posted July 17, 2013 (edited) Infiltrate an abandoned village at foggy nighttime, locate and destroy IFRIT APC, extract via boat Features:Foggy dusk to nighttime missionAllows multiple approaches: Stealth, Ambush, RushCustom two man sapper team using silenced weaponsRandomized OPFOR spawns and waypointsOPFOR reinforcementsModerate to high difficultyNo respawnsUsage:Put into your "Arma3/MPMissions" folderCreate this as a multiplayer gameHas 2 slots, for SP use the first slotThis is my first mission, I have tried to put an emphasis on athmosphere, immersion and creative gameplay. Please share your comments or tell us how you completed it!Here's where you can pick up the V1.1 file:Abandoned Village Co-02 [bETA] v1.1http://www.mediafire.com/?eukqtf2t1zl91fcOld versions:http://www.mediafire.com/?qromvmadnl01t8fhttp://www.mediafire.com/?vwxhr4uw1r0dd6v Edited October 6, 2015 by surfer added armaholic download link Share this post Link to post Share on other sites
simon1279 53 Posted July 20, 2013 Very nice mission, the purple haze makes a misterious feeling, everything stealth and if you're spotted the enemy turns on the flashlights, the ambientation rocks, enjoyed it so much thanks and keep up the good work can't wait to play another mission from you TIP: if you addmagazine before addweapon, you'll start with weapon loaded ;) Share this post Link to post Share on other sites
surfer 42 Posted July 21, 2013 Hi Simon! Thank you so much for your feedback, really appreciated! I had the addmagazine before addweapon but for some strange reason this time it didn't work. And in the end I kinda enjoyed how it gave you that "lock & load" feeling at the start of the mission :p What do you think about changing the armed IFRIT for a transport with specops? Or would this be too easy? Share this post Link to post Share on other sites
simon1279 53 Posted July 21, 2013 Hi Simon! Thank you so much for your feedback, really appreciated! I had the addmagazine before addweapon but for some strange reason this time it didn't work. And in the end I kinda enjoyed how it gave you that "lock & load" feeling at the start of the mission :pWhat do you think about changing the armed IFRIT for a transport with specops? Or would this be too easy? you're the mission maker so you choose ;) Share this post Link to post Share on other sites
Variable 322 Posted July 26, 2013 Thanks for sharing this mission Surfer, quick and violent, the way I like them :) Keep them coming! Share this post Link to post Share on other sites
old_painless 183 Posted July 26, 2013 Very nice mission, great music, fits the fog nicely! Share this post Link to post Share on other sites
Kommiekat 11 Posted July 27, 2013 So far very nice mission. Great atmosphere. I love these kinds of missions and suck at them. Seems everytime I make a close up head shot, the alarm goes off. Is this the case? No silent kills? How about if I use a claymore or AP? Same thing, alarm is going to go off? Once that alarm sounds, I'm dead. Share this post Link to post Share on other sites
Variable 322 Posted July 27, 2013 Kommiekat, unfortunately, the Arma engine does not allow you to take out units silently if they are grouped to other units. The second you kill a unit the others in the group are immediately alerted even if they are on the other side of the island. This is true for arma 2 and 3. I hope they fix it. Share this post Link to post Share on other sites
byku 13 Posted July 27, 2013 Very nice mission, managed to finish it without even one shot ^^ Share this post Link to post Share on other sites
Kommiekat 11 Posted July 27, 2013 Kommiekat, unfortunately, the Arma engine does not allow you to take out units silently if they are grouped to other units. The second you kill a unit the others in the group are immediately alerted even if they are on the other side of the island. This is true for arma 2 and 3. I hope they fix it. Ah, I had no idea. Thanks for that info. Anyways, I finished it without a shot. I did the BACKDOOR Man approach. I've been known to do that with my girlfriend as well. heHE! :rolleyes: Share this post Link to post Share on other sites
surfer 42 Posted July 29, 2013 (edited) If you didn't play it yet, don't read the below spoiler! Actually you can do silent kills that go undetected. There's two reasons: All units (apart of the reinforcements) are single man, so no groups. And the two unarmed officers who are manning the APC once Bluefor is detected, they belong to the green army. So placing Opfor and Independent Army units with enough distance you can create "silent kill missions". Edited July 29, 2013 by Surfer Share this post Link to post Share on other sites
surfer 42 Posted July 29, 2013 Latest Version 1.1 added Changelog: - dynamic fog added - fixed compatibility issues with latest Beta - Opfor adjusted Share this post Link to post Share on other sites
medusacadenza 6 Posted August 4, 2013 Kommiekat, unfortunately, the Arma engine does not allow you to take out units silently if they are grouped to other units. The second you kill a unit the others in the group are immediately alerted even if they are on the other side of the island. This is true for arma 2 and 3. I hope they fix it. I tested this and reported the issue on the ARMA 3 feedback tracker if anyone wants to vote: http://feedback.arma3.com/view.php?id=12350 Great mission Surfer. Share this post Link to post Share on other sites
johnnyboy 3797 Posted August 4, 2013 I love the ambience of this mission. My one complaint is the alarm seems to trigger to easily. It seems "unfair". If we crawl too close (but don't see the enemy), the alarm triggers. If we shoot a lone guard with a silenced weapon, the alarm triggers. So it seems not to be a stealth mission after all. We ended up taking off our silencers to have more punch, and just blitzkrieged it, hurling smoke and grenades. Still had good fun,and look forward t more. Share this post Link to post Share on other sites
surfer 42 Posted August 5, 2013 (edited) The alarm is triggered by "detected by opfor", so someone must have spotted or heard you. Unfortunately the alarm in the new Beta doesn't sound as cool as the original one. I've played the mission quite often now and did everything from killing 1 or 2 guys undetected, solving everything without placing one shot or even setting up mines to ambush the reinforcements and then killing all of them ;) Edited August 5, 2013 by Surfer Share this post Link to post Share on other sites
surfer 42 Posted May 26, 2014 Coincedently found this video of my first ever mission "Abandoned Village": I like the video very much, that's why I will give the mission a quick update and report here once it's done. Share this post Link to post Share on other sites