meshcarver 12 Posted July 15, 2013 Hi all, I'm making a huge radio tower, and I want to have a single very long ladder running up through its center. There are two floors, so I was wondering if it's possible/would work to have the ladder with a choice of getting off on the first floor or not, and if not then carrying on up the ladder to the top floor where Unit will get off? Is this a workable solution please? Cheers, Marc Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 15, 2013 My first thought is this is not possible with the current hard code. Pretty sure you can only define an array of get-on and get-off points along the centre-line. Don't know of any way to "exit" .... except death. Share this post Link to post Share on other sites
meshcarver 12 Posted July 19, 2013 Damn, so I should put the ladder on the "south" facing part of the tower upto the first floor where it'll end, then put another ladder on the "north" facing part from the first to the second floor... Cheers anyway Gnat Share this post Link to post Share on other sites
zooloo75 834 Posted July 19, 2013 You could script your own ladder climbing function. Not sure if you'd go that far though :P Share this post Link to post Share on other sites
redstone 14 Posted August 25, 2013 You can try to do "more ladders" with same START point and different END points, but I am not sure about the useability of that. Better solution should be ladders on each floor. Share this post Link to post Share on other sites
meshcarver 12 Posted August 25, 2013 Hi guys, yes I went with th ladders on each floor solution about 1 month ago lol..! ;) Thanks! Share this post Link to post Share on other sites
j0nes 194 Posted October 10, 2013 sorry for the late response but would it be possible to have more than one point defined as "exit"? for example. you have 5 points (one on each of 5 floors) that are the points you want to get off at, but then you select all of them and name them "exit" in O2. Then you define them in the cfg as exit. I guess a similar concept to the littlebird miniguns, where you have two points defined as one thing. Share this post Link to post Share on other sites
m1lkm8n 411 Posted October 12, 2013 sorry for the late response but would it be possible to have more than one point defined as "exit"? for example. you have 5 points (one on each of 5 floors) that are the points you want to get off at, but then you select all of them and name them "exit" in O2. Then you define them in the cfg as exit. I guess a similar concept to the littlebird miniguns, where you have two points defined as one thing. More than likely what would happen here is your character would just get off at the first exit. Share this post Link to post Share on other sites
cifordayzserver 119 Posted October 12, 2013 Look at the Arma 1 Hotel, it has ladders that offer you a "climb up/climb down" option for the next floors ladder before you get off the previous floors ladder, as long as you slect climb up, you never break from the climbing action as you ascend floors. Share this post Link to post Share on other sites
tambovskya 1 Posted October 12, 2013 You should add a script with adds a menu option, and it just shows at all times while the players on the ladder. In that way he makes the option when to get off the ladder. The script can move him back, or what ever idea you have. Share this post Link to post Share on other sites