Wolfstriked 11 Posted July 13, 2013 Very kool indeed to have you here to point that stuff out.And a turret indicator would be appreciated as the turret,I have come to find,clips on every tree then throws the APC forwards into rows of trees or down cliffs.:D Share this post Link to post Share on other sites
chortles 263 Posted July 19, 2013 From this morning's dev branch changelog: ADDED: Hiding of NVGs in vehicles can be configured per position.ADDED: Commander postition for Marshall and Kamysh.FIX: APC turrets now have authentic vision modes.FIX: Tweaked suspension of APCs.FIX: Pimped crew and cargo animations of APCs. Share this post Link to post Share on other sites
L3TUC3 32 Posted July 19, 2013 ADDED: Hiding of NVGs in vehicles can be configured per position. Not sure what this means, but if it's vision modes configurable by the mission creator then yay! This would make balancing vehicles into missions a lot easier. Share this post Link to post Share on other sites
Smurf 12 Posted July 19, 2013 Not sure what this means, but if it's vision modes configurable by the mission creator then yay! This would make balancing vehicles into missions a lot easier. Means you can configure what seats will not\display the NVGs mounted on soldiers, avoiding clipping and such. Share this post Link to post Share on other sites
runekn 3 Posted July 22, 2013 (edited) Alright, since both the commander seat and commander sight thingy has been added to the dev build, I guess this thread can be ditched in the ocean. Unless there's something else someone wanna come up with? Edited July 22, 2013 by runekn Share this post Link to post Share on other sites