LykosMactire 298 Posted May 27, 2014 back to what i was saying, Fabio, do you think that this will work with A3MP because the map classnames are the same? Share this post Link to post Share on other sites
alduric 10 Posted May 28, 2014 It will, i will check this out aftet i spoke with Kju, i need to send him some updates for CUP so i take a sec about new lighting for a3mp. Share this post Link to post Share on other sites
mordeaniischaos 3 Posted June 27, 2014 What about vanilla maps? The fog in A3 is way, way too blue. Even better, a script to apply each of these as the mission requires would be even better. If the fog looked better in A3 my missions would always have some to make the draw distance look more natural, but it'd need to be more of a haze than a bunch of blue cotton candy :p Share this post Link to post Share on other sites
Gudsawn 93 Posted July 10, 2014 I can't seem to get this to work. I'm running @AllinArma and @dry_haze. This is the result on Takistan: Is this mod still compatible with A3/AiA? I absolutely love the sandy atmosphere in your screenshots, it really adds to the immersion factor. Share this post Link to post Share on other sites
haleks 8212 Posted July 10, 2014 What about vanilla maps? The fog in A3 is way, way too blue. Even better, a script to apply each of these as the mission requires would be even better. If the fog looked better in A3 my missions would always have some to make the draw distance look more natural, but it'd need to be more of a haze than a bunch of blue cotton candy :p +10! That would be lovely; the current lighting keeps me from playing the vanilla missions - and I can't afford to run SweetFX on my old rig... That's really impressive work there! Share this post Link to post Share on other sites
fabio_chavez 103 Posted July 10, 2014 I can't seem to get this to work. I'm running @AllinArma and @dry_haze. you are not supposed to use @dry_haze or any seperate download together with aia, those are very old and just fullfilled the purpose of testing configs seperately before including them in AiA, AiA now has the latest config for all non a3 maps by default and its going to receive another update in the future. Share this post Link to post Share on other sites
Gudsawn 93 Posted July 10, 2014 Ah ok, thanks for clearing that up. Question is, why does my game not look like your screenshots then? It still seems to have the default Stratis Mediterranean blue fog and not the desert/sandy one as seen in your screenshots. I'm running the latest version of both Arma 3 and AiA as from Play WithSIX. Share this post Link to post Share on other sites
LykosMactire 298 Posted July 11, 2014 you are not supposed to use @dry_haze or any seperate download together with aia, those are very old and just fullfilled the purpose of testing configs seperately before including them in AiA, AiA now has the latest config for all non a3 maps by default and its going to receive another update in the future. wait so theres parts of the mod released already? where can i get it, im interested in using it with A3MP Share this post Link to post Share on other sites
fabio_chavez 103 Posted August 19, 2014 90% of the stuff is in All in Arma now, just in case people are still waiting for something: http://forums.bistudio.com/showthread.php?182072-All-in-Arma-Terrain-Pack-%28AiA-TP%29-A1-A2-OA-terrains-from-BI-in-A3 Share this post Link to post Share on other sites