Kydoimos 916 Posted June 27, 2013 Is there a way to disable radio chatter? A script, perhaps? I don't want grid references being called out at the beginning of the mission! Share this post Link to post Share on other sites
Kydoimos 916 Posted June 28, 2013 And I don't mean by turning it off radio chat under options :) Share this post Link to post Share on other sites
2nd ranger 282 Posted June 28, 2013 enableRadio When you have an editing question it never hurts to do a search of the command list for keywords relating to your problem. Share this post Link to post Share on other sites
Kydoimos 916 Posted June 28, 2013 Fantastic, thanks! I always check first but - don't know how I missed that! :p ---------- Post added at 18:11 ---------- Previous post was at 18:05 ---------- And it works just fine, thanks again, Share this post Link to post Share on other sites
ArmaMan360 94 Posted November 24, 2015 What if I want to disable only the voice chatter of the AI but still want the text at the left corner for alerts as I play SP only? Also, Its funny that the radio option under the audio options serves no purpose for AI. I have turned radio volume to 0 and still the stupid AI keeps barking like mad. Anyway to turn down their voices if I need them in a particular mission? Thank you. Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 24, 2015 this setSpeaker "NoVoice"; This might help. But I've made the experience on DevBranch lately that whatever you do, enableRadio, enableSentences, remove radios from units, set speaker to "NoVoice", they keep shouting annoying things. Might just be a DevBranch problem at the moment. Share this post Link to post Share on other sites
ArmaMan360 94 Posted November 24, 2015 this setSpeaker "NoVoice"; This might help. But I've made the experience on DevBranch lately that whatever you do, enableRadio, enableSentences, remove radios from units, set speaker to "NoVoice", they keep shouting annoying things. Might just be a DevBranch problem at the moment. Danke. You are the man :D I dont run on devbuild so I believe I should be ok !! :D Thank you again. Share this post Link to post Share on other sites
bull_a 44 Posted November 24, 2015 The command fadeRadio will stop all sounds sent via the conversation system. 0 fadeRadio 0; This will still display the AI chatter on the screen. To disable this dialog, you can use showChat showChat false; Hope this helps, Bull Share this post Link to post Share on other sites
ArmaMan360 94 Posted November 24, 2015 The command fadeRadio will stop all sounds sent via the conversation system. 0 fadeRadio 0; This will still display the AI chatter on the screen. To disable this dialog, you can use showChat showChat false; Hope this helps, Bull Thanks Bull :D Share this post Link to post Share on other sites
Ilias48rus 32 Posted November 17, 2016 Sorry, returning the post: How to tyrn off some radio channel? Something of that worked once, but i retryed it all and it doesn't working: description.ext disableChannels[]={{0,true,true},{1,true,true},{2,true,true},{3,true,false}}; disableChannels[]={0,1,2,3}; class RadioChannels{ class DirectSpeakingChannel{ level = 0; micOuts = "micOuts"; noise = "loop"; pauseAfterNumber = 0; pauseAfterUnitList = 0.05; pauseAfterWord = 0; pauseInNumber = 0; pauseInUnitList = 0; }; delete GlobalChannel; delete SideChannel; delete CommandChannel; delete GroupChannel; delete VehicleChannel; }; Share this post Link to post Share on other sites
Ilias48rus 32 Posted November 23, 2016 So supportive community. Share this post Link to post Share on other sites
Grumpy Old Man 3549 Posted November 23, 2016 So supportive community. Why? Because no one replied to you posting off-topic in an one year old thread? Cheers Share this post Link to post Share on other sites