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diablo109

How do you have a helicopter drop off troops while under fire?

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Hello, I am trying to create a scenario in the editor where a Helicopter (GhostHawk) fly's to an invisible helipad drops off some troops and then flys away. My problem is that more often then not the helicopter just circles the landing zone attacking targets instead of landing. I want them to land while actively shooting. Is there a script you need to attach to the helicopter?

additional info:

*I am using a Transport Unload waypoint for the helicopter and a Get Out waypoint for the infantry (synchronized).

*I have tried switching the Transport Unload waypoint to never fire but it produces the same effect.

*There are enemy troops close to the waypoint.

If you need any other info please ask.

Thank You for your time.

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You may also want to turn down the AI skill until you reach the landing zone and then turn it back up once it takes off. Otherwise you end up with submachine snipers that can eagle eye criticle vehicle parts

{
_x setskill ["AimingAccuracy",0.1] 
} foreach _listofunits;

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where is this helipad :S i cannot find them

From the top of my head i think it's under Empty > objects (somewhere in empty) it's called invisible (H) if i remember

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In the init field for the ghosthawk (or the pilot if he starts out of the vehicle), try putting in "this allowfleeing 0", that's managed to get choppers to land under fire for me

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Empty > Signs > Helipad (Invisible)

Also, the fleeing script works.

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