diablo109 1 Posted June 26, 2013 Hello, I am trying to create a scenario in the editor where a Helicopter (GhostHawk) fly's to an invisible helipad drops off some troops and then flys away. My problem is that more often then not the helicopter just circles the landing zone attacking targets instead of landing. I want them to land while actively shooting. Is there a script you need to attach to the helicopter? additional info: *I am using a Transport Unload waypoint for the helicopter and a Get Out waypoint for the infantry (synchronized). *I have tried switching the Transport Unload waypoint to never fire but it produces the same effect. *There are enemy troops close to the waypoint. If you need any other info please ask. Thank You for your time. Share this post Link to post Share on other sites
twisted 128 Posted June 26, 2013 (edited) Set its behavior type to careless. http://community.bistudio.com/wiki/AIBehaviour Edited June 26, 2013 by twisted Share this post Link to post Share on other sites
xyberviri 1 Posted June 27, 2013 You may also want to turn down the AI skill until you reach the landing zone and then turn it back up once it takes off. Otherwise you end up with submachine snipers that can eagle eye criticle vehicle parts { _x setskill ["AimingAccuracy",0.1] } foreach _listofunits; Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 27, 2013 where is this helipad :S i cannot find them Share this post Link to post Share on other sites
benjamin1 10 Posted June 27, 2013 where is this helipad :S i cannot find them From the top of my head i think it's under Empty > objects (somewhere in empty) it's called invisible (H) if i remember Share this post Link to post Share on other sites
matkob 6 Posted June 28, 2013 Set its behavior type to careless.http://community.bistudio.com/wiki/AIBehaviour If you set behavior to careless, you will also have to turn off the position lights somehow. Share this post Link to post Share on other sites
Alias001 10 Posted July 2, 2013 In the init field for the ghosthawk (or the pilot if he starts out of the vehicle), try putting in "this allowfleeing 0", that's managed to get choppers to land under fire for me Share this post Link to post Share on other sites
TGxAltair 10 Posted July 5, 2013 Empty > Signs > Helipad (Invisible) Also, the fleeing script works. Share this post Link to post Share on other sites