maxx2504 10 Posted June 9, 2013 Hi All ! First of all sry for my english. I made over 30 models for Realflight (RC Simulator) and now i wanna get a little more serious....so... This is my very first attempt to create a model for Arma 2 / OA. I wanna start with the good ol' Mig-29. I hope that you can help me bring my baby to Arma 2 ;) Here is the first screen from 3DMAX. Very very early WIP ;) http://img443.imageshack.us/img443/193/mig294.jpg (179 kB) And i have some questions: 1. Must the model be one piece except the rudders, gear and the cockpit ? (Animations etc.) 2. Must the airplane have a seperate high detailed model of the cockpit for the 1st person view ? 3. Is there a guide to create airplanes for Arma 2 ? Greetings from germany Maxx Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 9, 2013 1. No need to be attached. in theory every face could be separate. 2. Your PILOT (and CARGO) LOD can be as detailed or Un-detailed as you like. Only your personal preference and how much hard work you want to do. Quite a few models, including some of mine, have low detail and no working instruments 3. ? Probably no different from Realflight :D .... once you have a good model, its just a case of making a MODEL.CFG and a CONFIG.CPP. LESSON-6 here is a start. Much is the same in ArmA2 http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm Suggest you name the named sections of the model as you want, not the special Czech names you see in the tutorial. When you are ready ro finish the model, ask for specific help here. Consider looking at a few example model.cfg or config.cpp from other peoples model. Happy to show you examples when you are ready. Probably already some examples here. Share this post Link to post Share on other sites
maxx2504 10 Posted June 9, 2013 (edited) Hi Gnat ! So you familiar with Realflight ? ;) Well i will finish the model first. Then i will see what i must do. Its a lot of work. Realflight is nice...but you have only 20000 Tris to do a model. Too less :) So i guess that means i need pivots on all animated parts ? ;) Second Screen. Just Wireframe http://img823.imageshack.us/img823/9715/mig295.jpg (369 kB) Maxx Edited June 9, 2013 by maxx2504 Share this post Link to post Share on other sites
max power 21 Posted June 9, 2013 It's really great to see another legit modeller in the community. For all of the animated parts you need axes. Axes are made of two vertices, usually placed in the memory point LOD. Usually you would have to place those in O2 unless you use Soul Assassin's Arma 2 Tool Suite for 3dsmax. http://forums.bistudio.com/showthread.php?78083-3Dsmax-ArmA2-modding-toolset&p=1345673&viewfull=1#post1345673 Then you would make a layer in 3dsmax for the memory point lod in O2 and export it. Share this post Link to post Share on other sites
maxx2504 10 Posted June 10, 2013 Hi ! I'm a little bit further :) I started with the Engines today. http://img839.imageshack.us/img839/7016/mig296.jpg (127 kB) Maxx Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 10, 2013 Looks great Maxx As Max Power mentioned, the axis points are simple and could be done once its in O2 Same applies to other MEMORY lod points and Landcontact lod points (wheels etc touch ground) Get ready to name anything thats going to be be animated. Call it simple names you understand Examples; Wheel1 Wheel2 FlapLeft1 Canopy etc Share this post Link to post Share on other sites
maxx2504 10 Posted June 10, 2013 (edited) Hi ! Another Screens :) http://img194.imageshack.us/img194/5590/mig297.jpg http://img594.imageshack.us/img594/2816/mig298.jpg (581 kB) @Gnat: Well i watched the Tutorial videos about the Arma 2 Toolbox for 3dmax. I think i understand how to do the Axis. # But one more question about the axis for animated parts: Do i always need 2 of the memory points ? I guess 2 points defines just the axis between them ? Whats right then ? (Black are the Points, Red the Axis) So i think when i wanna turn the Axis i must turn the points too right ? Maxx Edited June 10, 2013 by maxx2504 Share this post Link to post Share on other sites
maxx2504 10 Posted June 10, 2013 Hi ! To be continued... :) ( i just playing with the ploygons a little bit to create a cockpit glass to give it a better look. not final !!! ) http://img200.imageshack.us/img200/7117/mig2910.jpg (710 kB) Share this post Link to post Share on other sites
Ranwer135 308 Posted June 11, 2013 Awesome glass on the model maxx2504! Here are some info and pics for your Mig-29. Hope it helps ya! ;) INFO: http://en.wikipedia.org/wiki/Mikoyan_MiG-29 PICS: http://www.google.com.au/imgres?q=Mig-29+Fulcrum&start=83&um=1&sa=N&biw=1525&bih=727&hl=en&tbm=isch&tbnid=mpX-HwvQxieofM:&imgrefurl=http://www.witty.com.hk/MIG29.php&docid=ttTyYC1MbNIEKM&imgurl=http://www.witty.com.hk/products/MIG29/019_009/MIG29cover.jpg&w=384&h=273&ei=0Ge2UZfZJYWhkQW__YCYCA&zoom=1&ved=1t:3588,r:0,s:100,i:4&iact=rc&dur=1547&page=5&tbnh=189&tbnw=264&ndsp=23&tx=145&ty=108 http://www.google.com.au/imgres?q=Mig-29+Fulcrum&start=152&um=1&sa=N&biw=1525&bih=727&hl=en&tbm=isch&tbnid=7uy1UPQZItqMfM:&imgrefurl=http://www.aviaworld.com/photo/Czech%2520Air%2520Force/slides/Mikoyan-Gurevich%2520MiG-29%2520Fulcrum%2520-%2520MiG-29A.html&docid=xUTxVDbicvlxCM&imgurl=http://www.aviaworld.com/photo/Czech%252520Air%252520Force/slides/Mikoyan-Gurevich%252520MiG-29%252520Fulcrum%252520-%252520MiG-29A.jpg&w=640&h=480&ei=0Ge2UZfZJYWhkQW__YCYCA&zoom=1&ved=1t:3588,r:58,s:100,i:178&iact=rc&dur=705&page=8&tbnh=181&tbnw=208&ndsp=23&tx=153&ty=54 http://www.google.com.au/imgres?q=Mig-29+Fulcrum&start=152&um=1&sa=N&biw=1525&bih=727&hl=en&tbm=isch&tbnid=NkMfOG7cgxTFsM:&imgrefurl=http://www.flymig.com/aircraft/MiG-29/12.htm&docid=-3I39t7oqH-7EM&imgurl=http://www.flymig.com/aircraft/MiG-29/12.jpg&w=600&h=464&ei=0Ge2UZfZJYWhkQW__YCYCA&zoom=1&ved=1t:3588,r:61,s:100,i:187&iact=rc&dur=176&page=8&tbnh=181&tbnw=221&ndsp=23&tx=109&ty=100 Also, perhaps an akula skin from assault horizon: :rolleyes: http://www.google.com.au/imgres?q=assault+horizon+akula&um=1&hl=en&biw=1525&bih=727&tbm=isch&tbnid=3ayxARGxMp9OgM:&imgrefurl=http://acecombat.wikia.com/wiki/File:Akula_and_blackjack.jpg&docid=mQ2xNAObE2o5yM&imgurl=http://images.wikia.com/acecombat/images/2/23/Akula_and_blackjack.jpg&w=1280&h=720&ei=FGi2UcH0CNHMkgWTzICYCA&zoom=1&ved=1t:3588,r:0,s:0,i:78&iact=rc&dur=411&page=1&tbnh=168&tbnw=287&start=0&ndsp=17&tx=159&ty=105 Share this post Link to post Share on other sites
maxx2504 10 Posted June 11, 2013 (edited) Hi ! I dont wanna spam my own thread...but i cant resist :( Just some simple wings.... fly me to the mooon *sing* ;) http://imageshack.us/a/img855/1142/mig2912.jpg (535 kB) http://img46.imageshack.us/img46/5576/mig2913.jpg (483 kB) http://img694.imageshack.us/img694/6856/mig2914.jpg (718 kB) @Ranwer: Thanks for your search help but i already have some very good pictures. Also check www.the-blueprints.com ... ;) Maxx Edited June 11, 2013 by maxx2504 Share this post Link to post Share on other sites
Ranwer135 308 Posted June 11, 2013 ok. :) By the way: those wings are super hot. Still, good work on your model bro, your doing great. Keep up the good work. Ranwer Share this post Link to post Share on other sites
Mellonpopr 10 Posted June 11, 2013 very nice work, you've got talent for sure. Do you plan on bringing that into amra 3 at some point? Share this post Link to post Share on other sites
maxx2504 10 Posted June 11, 2013 (edited) very nice work, you've got talent for sure. Do you plan on bringing that into amra 3 at some point? Hi ! @Mellonpopr: The first thing ill do is to bring it to Arma 2....hopefully. Because thats my first Arma 2 mod ever. If its succesful in Arma 2...well maybe i do it for Arma 3 ;) EDIT: New Screens :) 1. http://img541.imageshack.us/img541/1817/mig2915.jpg 2. http://img547.imageshack.us/img547/2423/mig2916.jpg 3. http://img694.imageshack.us/img694/6113/mig2917.jpg Maxx Edited June 11, 2013 by maxx2504 Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 11, 2013 Lovely work Maxx Whats right then ? (Black are the Points, Red the Axis) So i think when i wanna turn the Axis i must turn the points too right ? Ummmm? .... confused. Axis should be made from 2 vertexes (in the MEMORY LOD). Vertex points have no orientation as such. Both vertexes are named the same. Example "axis_FlapLeftInner" The working axis is the imaginary line directly between the 2 points. Any named faces will simply animate on that axis. Hope that explains Share this post Link to post Share on other sites
maxx2504 10 Posted June 12, 2013 (edited) Hi ! @GNAT: I think i understand what u mean. Thanks. A little Update: http://img11.imageshack.us/img11/6766/mig2919.jpg http://img196.imageshack.us/img196/382/mig2920.jpg Testing some Textures on the Engines to see how they look. What you think ? http://img11.imageshack.us/img11/8353/mig2921.jpg http://img37.imageshack.us/img37/623/mig2923.jpg Maxx Edited June 12, 2013 by maxx2504 Share this post Link to post Share on other sites
jagheterjan 10 Posted June 12, 2013 Maybe try some subtle reds and blues on the bare metals to add some wear and stains from the heat. Plus, maybe add some aditional texture to the white stains on the insides of the burner cans if texel density allows. Some ref pics to illustrate what I'm all about: http://cdn-www.airliners.net/aviation-photos/photos/5/1/9/0671915.jpg http://www.fas.org/nuke/guide/russia/airdef/mig-29-992019b.jpg http://data3.primeportal.net/hangar/ulrich_wrede/mig-29_engine/images/mig-29_engine_21_of_22.jpg Share this post Link to post Share on other sites
maxx2504 10 Posted June 12, 2013 Hi ! @Jagheterjan: You mean like this ? http://img834.imageshack.us/img834/3083/mig2924.jpg :) Maxx Share this post Link to post Share on other sites
jagheterjan 10 Posted June 13, 2013 Yea, I was kind of thinking of something like that. For the final textures try to localise the info in the diffuse map more so it corresponds with the info present in the spec, normals and AO bakes - right now it looks you just randomly placed some blue and red splotches in there. Which is ok really since it's your work and you're the one who decides when to (or not) draw the line, but things could be even more visually appealing with a bit of extra work applied in the right spots. If you zipped the (ideally layered) texture file that you've got and PM'ed me that, I'd sit down over the weekend and sketch some ideas into them to get you a better picture of what I'm after. Contemporary war machinery are mostly dull greenish, yellowish or greyish blobs covered in dust and dirt with generally very little contrast in the diffuse and spec channels and only small details to create visual interest. While this is intended on the real thing, for a game asset (being an artist's work after all!) it's a bit of a buzzkill since replicating that look to it's fullest would essentially create a 3D asset that's well crafted but visually boring to most. I say it would really pay to try and work out the maximum possible texture info in all the small bits and bobs of bare metal, glass and plastic so they really pop when looking at the model and draw the eye a little more than they do on the real thing. Of course you'd still have to make sure it works as a camouflaged thingie, but having a bit of contrast or some extra specular highlighting here and there can do quite a bit for the overall result without making it implausible. Sorry for the pointless & unrelated rambling, had a long and tiring day at work and needed to vent somehow ;) Share this post Link to post Share on other sites
maxx2504 10 Posted June 14, 2013 (edited) Hi ! Sorry to say that but i really don#t understand all you said sorry. Im not a native english speaker. No I'm confused ;) I began to work on the Gear. http://img822.imageshack.us/img822/9828/9u3f.jpg http://img198.imageshack.us/img198/9671/hjxk.jpg Maxx Edited June 14, 2013 by maxx2504 Share this post Link to post Share on other sites
VXF-VOLT 10 Posted May 15, 2015 (edited) Hey maxx2504, did you finish work on the Mig29 ? Your work on the model looks excellent. Have you textured it ? Here are a couple of pics showing a Mig29 skin I made a few years ago. Have you considered modeling the SU-47 ? Here is a picture of the SU-47 flying in formation in a mod I made for BF a while back. Here's one with a slightly similar skin. And here's a red SU-47. Edited May 15, 2015 by VXF-VOLT Share this post Link to post Share on other sites