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sgt_Savage2003

How to use the Strategic Map function.

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Hi Every one After watching todays live stream of the Beta they mentioned and showed off the Strategic Map. They even said that is was in the game already:butbut:. But after searching the forums and Wiki I cant find anything.

Admin if this is in the wrong fourm you can move it, but I would like the input from the Big Mission makers out there.

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There is a "strategic reference layer" but I think that is different and i'm not sure if it's in the alpha or if it's something I brought from OA.

What function did it have? What did it do? (for those of us who didn't see it). Maybe I would recognize it.

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put a trigger in the editor activated by: radio alpha, repeatedly,present, condition: this on activation: [] call BIS_fnc_strategicMapOpen;

here's yor strategic map

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Great! I got the map working, but does somebody already know how to put it to use? I mean putting down images and markers and accepting missions through it which teleports you to the mission area(and possibly spawns the units involved in the mission?!)

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There is no functionality of the strategic map atm, should be coming in Beta.

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put a trigger in the editor activated by: radio alpha, repeatedly,present, condition: this on activation: [] call BIS_fnc_strategicMapOpen;

Got it to work in-game,but only as a basic map mode. Will need more info on how to set up Fully, Most likely will have to wait until final release.

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If you want to utilize it like the livestream you can read the description on fn_strategicMapOpen.sqf (BIS_fnc_strategicMapOpen)

It lists the params you can pass to the function when using it.

Here is a list if you are to lazy.

http://pastie.org/pastes/8028632/text

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I hope this is the right place to ask this question. I noticed that in update 0.74 they have now included Strategic Map Module. There are two parts to it, there the open strategic map module and there the strategic map module. to utilize the strategic map, would you need to place the strategic map module down first, then link it to the Open Strategic map module, and then to a trigger similar to what the former skirmish module required.

Or how would you use without using a script.

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pFpyl5gl.png

Then edit the Name, Description and On Activation fields in each mission node.

DRHEtKBl.png

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http://i.imgur.com/pFpyl5gl.png

Then edit the Name, Description and On Activation fields in each mission node.

http://i.imgur.com/DRHEtKBl.png

Thanks Mrflay, but how do u load different missions. Is the "On Activation" the name of the mission? And iam able to open the strategic map once but after that i cant re open it, even if I have a radio trigger linked to it. Also on a side note how do u zoom in when using strategic map mode, the normal zoom does not work.

thanks

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Thanks Mrflay, but how do u load different missions. Is the "On Activation" the name of the mission?

Yeah, Mission is a bit misleading. In the context of a regular arma mission, it would be more of a task or an objective. You don't actually load in missions when using the strategic map, but select parts of your mission to execute (i.e. all "strategic map missions" needs to be contained in a single "arma mission", if that makes sense).

And iam able to open the strategic map once but after that i cant re open it, even if I have a radio trigger linked to it.

This appears to be a limitation/feature of the module. To open the strategic map multiple times you need to add more StrategicMapOpen nodes and sync them with appropriate triggers. The module is probably intended to used for selecting independent objectives within a mission.

I recommend checking out this thread. For a good example on of how to use it in a mission.

Also on a side note how do u zoom in when using strategic map mode, the normal zoom does not work.

I don't think it's possible without scripting, but don't know for sure.

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You don't actually load in missions when using the strategic map, but select parts of your mission to execute (i.e. all "strategic map missions" needs to be contained in a single "arma mission", if that makes sense).

Primary use in the campaign is that clicking on a mission icon will load a completely new mission. Having it all in one file during live-stream was purely for presentation purposes.

I don't think it's possible without scripting, but don't know for sure.

It's not possible, the strategic map is designed to have intentionally locked zoom, mainly to focus attention to a specific spot.

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Is it possible to make this work in multiplayer? I can only get it to work for the host

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Primary use in the campaign is that clicking on a mission icon will load a completely new mission. Having it all in one file during live-stream was purely for presentation purposes.

Ok so my understanding was correct then Moricky.

Iam one of thoes guys who like making their own missions but iam not that good with scripting commands. Thats why i love all the modules. Like how I will be able to make my own firing ranges with out the need to script every thing.

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Is there any chance that someone could produce a youtube video showing us how to use the Strategic Map modules correctly. I think they would be used more often if we all knew how to use them in the correct way.

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I got parts of it to work. But from what the devs have told me it is not finished as of the latest build. So that is why there are no youtube videos right now.

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That seems fair. I have been able to get to work, but like mentioned above it only worked once, with a trigger, set to repeatedly with Radio Alpha. I supposed if you use it in a mission, you could set up strategic checkpoints where you decide on your next mission/task. I look forward to using it properly when they complete it.

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If you want to utilize it like the livestream you can read the description on fn_strategicMapOpen.sqf (BIS_fnc_strategicMapOpen)

It lists the params you can pass to the function when using it.

Here is a list if you are to lazy.

http://pastie.org/pastes/8028632/text

Do you have an example on how to use it with mission module?

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Strategic Map is still lacking documentation! I'm confused on how to use this exactly...

Anyone have any good examples and clever techniques on how to set this thing up?

I see some potential here, but not sure what. How is this different/better than just

to click-to-spawn (or whatever) somewhere?

I see some potential to setup an HQ or Ready Room somewhere where you can prep

before jumping into the mission/area. Some questions:

1. Good Examples on setup other than just "teleport" to some area (if any)?

2. Trying to use this with my HALO setup, but since I start on the ground

before "teleporting" into area, my script no longer works. It only works IF

I start in the air at Mission Start. Do I need to do something different in the

On Activation box in the Strategic Mission Module for script to work?

I'm guessing the On Activation is to run extra/other code for Mission Setup/Load?

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Is there any way to bypass the strategic map, and have the animated missions w/ icons visible and selectable? Like how it was in the E3 2012 presentation?

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Man - we could really use a youtube tutorial on this! :)

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