vektorboson 8 Posted July 26, 2002 Hi all, thought that this is of interest for some people console screenshot Download it here console.zip It includes one simple console, and a console with history function. Usage is explained in readme Share this post Link to post Share on other sites
shadow 6 Posted July 26, 2002 looks nice and VERY USEFULL during mission-making. will tell you what i think when i've tried it (but i'm sure i'll be pleased) Share this post Link to post Share on other sites
bn880 5 Posted July 26, 2002 Yep, this should come in handy. Share this post Link to post Share on other sites
KiCk@--y 0 Posted July 26, 2002 It doesn't Activate FADE? Well, i'll try it anyway HUNGER! HUNGER! HUNGER! HUNGER! Share this post Link to post Share on other sites
vektorboson 8 Posted July 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KiCk@$$y @ July 26 2002,16:49)</td></tr><tr><td id="QUOTE">It doesn't Activate FADE? Well, i'll try it anyway<span id='postcolor'> It's not an "patch" or something, it's just some scripts and a description.ext that you have to put in your mission folder. It's useful for debugging your missions; i.e. you have a Variable called "money", then you type into the console </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleText[format["%1", money], "PLAIN DOWN"]<span id='postcolor'> and it shows the content of your variable "money". Or you've got a Trigger with condition "bad_boy_dead == true", then just type into the console "bad_boy_dead = true" and the trigger will be activated! Or exchange your weapons with removeallweapons player, addWeapon "SomeWeapon" (actually that is cheating ) Or if a tank is getting on your nerves and you've got no AT-Weapons: "tank setdammage 1" You can do everything with it; and as soon as the nearestobject-command works again, this console is even more powerfull! Share this post Link to post Share on other sites
Guest Posted July 26, 2002 Excellent work indeed. This is a priceless tool and something that has been on many script writers wish list ever since OFP first came out. Share this post Link to post Share on other sites
DestroyerX 0 Posted July 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ July 26 2002,17:25)</td></tr><tr><td id="QUOTE">Or if a tank is getting on your nerves and you've got no AT-Weapons: "tank setdammage 1"<span id='postcolor'> Share this post Link to post Share on other sites
EagleEye(SW) 1 Posted August 19, 2002 Very, very good! Really usefull  Share this post Link to post Share on other sites
vektorboson 8 Posted August 20, 2002 OK, new version available, grab it here: console.zip screenshot Now the command buffer is filled automatically, so the "Fill Buffer"-button got useless. Share this post Link to post Share on other sites
Prospero 1 Posted August 22, 2002 Hi all, Anyone aware of a way to retain player control whilst accessing dialogs? Prospero Share this post Link to post Share on other sites
GAMEER_77 0 Posted August 22, 2002 No, you cant. If you mean moveing the player around with the keys then no you cant, sorry. PEACE Share this post Link to post Share on other sites
vektorboson 8 Posted August 26, 2002 To get back to topic: Version 1.1 of the console now available! New functionality "Show Variable": Shows content of a variable without typing yourself titleText[... Grab it at my homepage: Vektorboson's OFP Page Share this post Link to post Share on other sites
The_Captain 0 Posted August 29, 2002 I love you. Holy shit, I was wondering what dialogs were all about, but I was too busy creating this shitty interface to realize how powerful they are. You have shown me the light (And, more importantly, the syntax) Share this post Link to post Share on other sites
vektorboson 8 Posted September 2, 2002 Do you think, you can make a good product even better? Yes! Here you are: vektorboson's ofp page Console Version now 1.12! New features: Autocomplete of scripting commands and commands executed after pressing RETURN. Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 2, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Sep. 02 2002,16:07)</td></tr><tr><td id="QUOTE">New features: commands executed after pressing RETURN.<span id='postcolor'> Yah! You is wicked Poppa! PEACE Share this post Link to post Share on other sites
vektorboson 8 Posted September 2, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Sep. 02 2002,17:10)</td></tr><tr><td id="QUOTE">7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Sep. 02 2002,167)</td></tr><tr><td id="QUOTE">New features: commands executed after pressing RETURN.<span id='postcolor'> Yah! Â You is wicked Poppa! PEACE<span id='postcolor'> just for ya Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 2, 2002 You da man vektor! Share this post Link to post Share on other sites
FAR-Warrior 0 Posted September 20, 2002 Is it possible than only one player have console screen and not all others Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 20, 2002 I think this is only for de-bug and testing purposes. I suppose your talking about over the net, yes? PEACE Share this post Link to post Share on other sites
FAR-Warrior 0 Posted September 20, 2002 I'd like to use this console only for leaders in a mp mission, cause all others players must play Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 20, 2002 There must be a way of doing it, cause Kegetys made a Spectator script that only activates for one person. Probably really simple, but i don't make MP missions... PEACE Share this post Link to post Share on other sites
vektorboson 8 Posted September 21, 2002 I think you could make something like ? player != leader player: exit Share this post Link to post Share on other sites