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EagleEye(SW)

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About EagleEye(SW)

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    Lance Corporal
  1. EagleEye(SW)

    Airwolf mod update

    Nice! Looks great!
  2. EagleEye(SW)

    Rotor downwash effects for all bis choppers

    You guys are really good ones! Keep up the good work, and the good results !
  3. EagleEye(SW)

    Download console for ofp:r

    Very, very good! Really usefull Â
  4. EagleEye(SW)

    V-80 weapons name?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Aug. 19 2002,20:09)</td></tr><tr><td id="QUOTE">I'll give you something better. Â (Havent I done this before?) Place a V80 on map. call it v1 then place a radio trigger, in the on activation put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">hint format ["%1\n%2", weapons v1, magazines v1];<span id='postcolor'> When you use the radio trigger, the name of the weapons of the V80 will be displayed... u can use this for any vehicle object.<span id='postcolor'> Cool, really cool
  5. EagleEye(SW)

    Camera script

    Thank you all! So, the final script will be: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">;Camera Script _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal", "back"] _cam camsettarget affe _cam camsetrelpos [4,-7,5] _cam camcommit 0 titletext ["What the f**k is going on?","PLAIN DOWN"] ~3 titletext ["The russians forces has depoyed roadblocks, and we cant\n deliver our weapon supplies","PLAIN DOWN"] ~5 _cam camsetrelpos [20,30,2] _cam camcommit 7 @camcommitted _cam ~1 titletext ["And?\n I mean, why did you pick me up?","PLAIN DOWN"] ~3 titletext ["Becuase you can fly","PLAIN DOWN"] ~2 titletext ["FLY? IT WAS TO YEARS AGO! AND HOW DO YOU GOING TO FIND\n CHOPPER OR PLANE ANYWAY?","PLAIN DOWN"] ~3 titletext ["You'll see...","PLAIN DOWN"] ~4 _cam camsetrelpos[1,1,20] _cam camcommit 7 @camcommitted _cam ~1 titlecut [" ","BLACK OUT",6] titletext ["EagleEye Presents","PLAIN"] ~3 titletext ["A Operation Flashpoint: Resistance mission","PLAIN"] ~5 titletext ["The Day\n Which all started","PLAIN"] ~6 titlecut [" ","BLACK IN",6] ~6 _cam camsetrelpos [22,2,30] _cam camcommit 15 @camcommitted _cam ~2 _cam camsettarget roadblock _cam camsetrelpos [56,90,10] _cam camcommit 23 @camcommitted _cam ~2 _cam camsetrelpos [20,30,10] _cam camcommit 0 @camcommitted _cam ~2 _cam camsetrelpos [10,40,50] _cam camcommit 0 @camcommitted _cam ~2 _cam camsettarget ammo _cam camsetrelpos [20,60,100] _cam camcommit 0 @camcommitted _cam _cam camsetrelpos [23,40,1.4] _cam camcommit 0 @camcommitted _cam _cam camsettarget sol1 sol1 setmimic "agresive" _cam camsetrelpos [0.3,0.3,1.5] _cam camcommit 12 @camcommitted _cam sol1 switchmove "effectstandtalk" titletext ["Move boys, move!","PLAIN DOWN"] ~6 _cam camsettarget chopper _cam camsetrelpos [12,0,4] _cam camcommit 10 @camcommitted _cam ~1 _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE OUT",2] skiptime 1 ~1 _cam camsettarget affe _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE IN",2] ~20 _cam camsetrelpos [2,170,20] _cam camcommit 15 @camcommitted _cam ~1 titletext ["We have been traveling an hour now...","PLAIN DOWN"] ~3 titletext ["Well, heh, we are here right now!\n Our secret base is in this forest...","PLAIN DOWN"] ~2 titletext ["Okey","PLAIN DOWN"] _cam camsetrelpos [2,10,3] _cam camcommit 5 @camcommitted _cam ~2 _cam cameraEffect[ "terminate", "BACK" ] camdestroy _cam cutscene_over = true <span id='postcolor'> Then add a trigger, remove true, and write in: cutscene_over And set it to: End1 or End 5 etc. So, that's the proper script! Thank you all!
  6. EagleEye(SW)

    M96 expeditionary rifle.

    Nice, very nice.
  7. EagleEye(SW)

    Camera script

    Well, here's the script: Here are the music-track names (if anyone needs to know): Code Sample </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Â ;Camera Script _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["Internal", "back"] _cam camsettarget affe _cam camsetrelpos [4,-7,5] _cam camcommit 0 titletext ["What the f**k is going on?","PLAIN DOWN"] ~3 titletext ["The russians forces has depoyed roadblocks, and we cant\n deliver our weapon supplies","PLAIN DOWN"] ~5 _cam camsetrelpos [20,30,2] _cam camcommit 7 @camcommitted _cam ~1 titletext ["And?\n I mean, why did you pick me up?","PLAIN DOWN"] ~3 titletext ["Becuase you can fly","PLAIN DOWN"] ~2 titletext ["FLY? IT WAS TO YEARS AGO! AND HOW DO YOU GOING TO FIND\n CHOPPER OR PLANE ANYWAY?","PLAIN DOWN"] ~3 titletext ["You'll see...","PLAIN DOWN"] ~4 _cam camsetrelpos[1,1,20] _cam camcommit 7 @camcommitted _cam ~1 titlecut [" ","BLACK OUT",6] titletext ["EagleEye Presents","PLAIN"] ~3 titletext ["A Operation Flashpoint: Resistance mission","PLAIN"] ~5 titletext ["The Day\n Which all started","PLAIN"] ~6 titlecut [" ","BLACK IN",6] ~6 _cam camsetrelpos [22,2,30] _cam camcommit 15 @camcommitted _cam ~2 _cam camsettarget roadblock _cam camsetrelpos [56,90,10] _cam camcommit 23 @camcommitted _cam ~2 _cam camsetrelpos [20,30,10] _cam camcommit 0 @camcommitted _cam ~2 _cam camsetrelpos [10,40,50] _cam camcommit 0 @camcommitted _cam ~2 _cam camsettarget ammo _cam camsetrelpos [20,60,100] _cam camcommit 0 @camcommitted _cam _cam camsetrelpos [23,40,1.4] _cam camcommit 0 @camcommitted _cam _cam camsettarget sol1 sol1 setmimic "agresive" _cam camsetrelpos [0.3,0.3,1.5] _cam camcommit 12 @camcommitted _cam sol1 switchmove "effectstandtalk" titletext ["Move boys, move!","PLAIN DOWN"] ~6 _cam camsettarget chopper _cam camsetrelpos [12,0,4] _cam camcommit 10 @camcommitted _cam ~1 _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE OUT",2] skiptime 1 ~1 _cam camsettarget affe _cam camsetrelpos [1,2,3] _cam camcommit 0 @camcommitted _cam titlecut [" ","WHITE IN",2] ~20 _cam camsetrelpos [2,170,20] _cam camcommit 15 @camcommitted _cam ~1 titletext ["We have been traveling an hour now...","PLAIN DOWN"] ~3 titletext ["Well, heh, we are here right now!\n Our secret base is in this forest...","PLAIN DOWN"] ~2 titletext ["Okey","PLAIN DOWN"] _cam camsetrelpos [2,10,3] _cam camcommit 5 @camcommitted _cam ~2 camdestroy _cam ;exit the script exit <--- dont work <span id='postcolor'> I am using Resistance Expansion (it's great ). If you see more problems plz write them to. I am rather new in camera scripting. /EagleEye
  8. EagleEye(SW)

    Another release question...

    When can I find Operation Flashpoint: Resistance in the computergames store? In Sweden, of course... Can't wait until release, seems to be great!
  9. EagleEye(SW)

    Wrp editor problem

    I've using Terragen then Wilbour then WRP editor. When I import the island edited in Wilbour, the island does'nt create! But a small warning pop's up: Data Successfully readed, but there are still data in the file. Do you wan't to continue? The options are: Yes/no I press yes: too many level's need to be drawn. It's may system Hang-On, "Show Levels" options turned off for prevent it. Can't find "Show Levels" in Options, well, I don't even find options. Is there any thing I can do to make this work? Plz answer if you have a similar warning and fixed it... I'm a complete newbie (n00b) in that program, just was following the guide in [CiA] homepage! /EagleEye
  10. EagleEye(SW)

    Wrp edit

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ June 09 2002,21:13)</td></tr><tr><td id="QUOTE">Check out this site instead http://www.ciahome.net/modules....EditTut<span id='postcolor'> thanks, that was helpful
  11. EagleEye(SW)

    Wrp edit

    I've downloaded the wrp editor... It seems to be great, if you master it of course. I just wan't to ask some questions to the masters of wrp editor. Question number. 1. Must I downloaded "MicroDEM" to create my own islands? 2.a If i must, how do I use it? It seem's to be hard to learn... b If not, how do I create a landmass? 3. How do I make the island ready for OFP? 4. How do I see the exakt coordinates in the WRP-editor? 5. How do I add houses (I've only found units to place out, no buildings). And at last: 6. How do I apply textures into the ground? Like if I wan't a desertisland, how do I make the ground to look like sand using textures... Is there any good tutorial's out there? On English or (even better) Swedish? http://www.ofp-ojr.info/wrp.html I already tested, not good for me...
  12. EagleEye(SW)

    Landrover released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MDRZulu @ June 04 2002,04:39)</td></tr><tr><td id="QUOTE">Well I might be able to make up for that wasted minute, but you have probably seen these. If that doesnt work then I dont know how to make up for it. The skyhawk just caught my eye its from ofp-zone.de<span id='postcolor'> Looks damn good, mate. The ship looks best, Operation Flashpoint don't has enough ship. Nice missile too When are you thinking to release that AddOns? /EagleEye
  13. EagleEye(SW)

    Landrover released!

    Man, that was really irritating... If you are bored, plz go out and hit a tree for an example! /EagleEye
  14. EagleEye(SW)

    Submarine

    I've tested it, and it really rox! Good work, man. Today it's almost only releases goooooood addons! That's really nice... /EagleEye
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