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vektorboson

Download console for ofp:r

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looks nice and VERY USEFULL during mission-making.

will tell you what i think when i've tried it (but i'm sure i'll be pleased) smile.gif

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It doesn't Activate FADE? Well, i'll try it anyway

HUNGER! HUNGER! HUNGER! HUNGER!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KiCk@$$y @ July 26 2002,16:49)</td></tr><tr><td id="QUOTE">It doesn't Activate FADE? Well, i'll try it anyway<span id='postcolor'>

It's not an "patch" or something, it's just some scripts and a description.ext that you have to put in your mission folder.

It's useful for debugging your missions;

i.e. you have a Variable called "money", then you type into the console

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">titleText[format["%1", money], "PLAIN DOWN"]<span id='postcolor'>

and it shows the content of your variable "money".

Or you've got a Trigger with condition "bad_boy_dead == true", then just type into the console "bad_boy_dead = true" and the trigger will be activated!

Or exchange your weapons with removeallweapons player, addWeapon "SomeWeapon" (actually that is cheating wink.gif )

Or if a tank is getting on your nerves and you've got no AT-Weapons: "tank setdammage 1"

You can do everything with it; and as soon as the nearestobject-command works again, this console is even more powerfull!

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Guest

Excellent work indeed. This is a priceless tool and something that has been on many script writers wish list ever since OFP first came out.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ July 26 2002,17:25)</td></tr><tr><td id="QUOTE">Or if a tank is getting on your nerves and you've got no AT-Weapons: "tank setdammage 1"<span id='postcolor'>

biggrin.gif

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Hi all,

Anyone aware of a way to retain player control whilst accessing dialogs?

Prospero

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No, you cant. If you mean moveing the player around with the keys then no you cant, sorry. sad.gif

tounge.gif PEACE

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To get back to topic:

Version 1.1 of the console now available!

New functionality "Show Variable": Shows content of a variable without typing yourself titleText[...

Grab it at my homepage:

Vektorboson's OFP Page

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I love you.

Holy shit, I was wondering what dialogs were all about, but I was too busy creating this shitty interface to realize how powerful they are.

You have shown me the light (And, more importantly, the syntax)

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Do you think, you can make a good product even better?

Yes! Here you are:

vektorboson's ofp page

Console Version now 1.12!

New features: Autocomplete of scripting commands and commands executed after pressing RETURN.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Sep. 02 2002,16:07)</td></tr><tr><td id="QUOTE">New features: commands executed after pressing RETURN.<span id='postcolor'>

biggrin.gif Yah! wink.gif

You is wicked Poppa! wow.gif

tounge.gif PEACE

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GAMEER_77 @ Sep. 02 2002,17:10)</td></tr><tr><td id="QUOTE">wow.gif7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Sep. 02 2002,16wow.gif7)</td></tr><tr><td id="QUOTE">New features: commands executed after pressing RETURN.<span id='postcolor'>

biggrin.gif Yah!  wink.gif

You is wicked Poppa! wow.gif

tounge.gif PEACE<span id='postcolor'>

just for ya

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I think this is only for de-bug and testing purposes. I suppose your talking about over the net, yes?

tounge.gif PEACE

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There must be a way of doing it, cause Kegetys made a Spectator script that only activates for one person. Probably really simple, but i don't make MP missions...

tounge.gif PEACE

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