Drumheller 19 Posted May 18, 2013 Hey guys, I just spent about 20 min searching because I KNOW this has been answered before, but I couldn't get any results. All I want to do is bump the ammo capacity of the Hunter LMG from 400 total to 800 total. I can't imagine it's too hard, probably only one command, but I simply can't find it anywhere. Thanks! Share this post Link to post Share on other sites
Harzach 2518 Posted May 18, 2013 Short of editing the configs, you could add as many magazines as you'd like in the init line of the vehicle. For example: {this addMagazineTurret ["200Rnd_127x99_mag_Tracer_Red",[0]]} foreach [1,2] This adds 2 mags (400 rounds) of red tracers to the Hunter HMG. Share this post Link to post Share on other sites
Drumheller 19 Posted May 18, 2013 Awesome. Thanks for the amazingly fast reply. I tried: {this addMagazineTurret ["200Rnd_127x99_mag_Tracer_Red",[0]]} foreach [1,3] To get a third spare, but I suppose that is the incorrect value to adjust. For future self reference, which value do I change for the number of extra magazines. Additionally, where are you getting the class names, so I can use this as a base for other vehicles in the future. Thanks again! ---------- Post added at 03:30 PM ---------- Previous post was at 03:26 PM ---------- Ok well I figured out that it's {this addMagazineTurret ["200Rnd_127x99_mag_Tracer_Red",[0]]} foreach [1,2,3,4,etc] for more mags(minus the "etc" of course :p) Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted May 18, 2013 These are what I use, yes this may not be done the right way but it works for me. ADD to Hunter For more 40mm this addMagazine"200Rnd_40mm_G_belt"; Add to AH9 for more Rockets this addmagazine"24Rnd_missiles"; ( this one is impractical but fun to load up a helo with a few hundred Rockets) this Addmagzaine to Mortar for different shells this addMagazine"8Rnd_82mm_Mo_Smoke_white"; this addMagazine"8Rnd_82mm_Mo_Flare_white"; this addMagazine"8Rnd_82mm_Mo_shells"; this addMagazine"8Rnd_82mm_Mo_Inc"; Share this post Link to post Share on other sites
Harzach 2518 Posted May 19, 2013 These are what I use, yes this may not be done the right way but it works for me. Yup, that works fine, but it gets cumbersome if you want to add more than one magazine. MacScottie - I originally posted code that would add a dozen mags, but then edited it to reflect your exact needs. I should have stuck with the original post as it would have been clearer. Sorry for the confusion! Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted May 19, 2013 Yea like I said its what works for me. Share this post Link to post Share on other sites
masterdebator 12 Posted December 1, 2015 Hello, I am interested in applying this to vehs in BECTI to give them more ammo, do you think that is possible? Share this post Link to post Share on other sites
masterdebator 12 Posted December 1, 2015 Awesome. Thanks for the amazingly fast reply. I tried: {this addMagazineTurret ["200Rnd_127x99_mag_Tracer_Red",[0]]} foreach [1,3]To get a third spare, but I suppose that is the incorrect value to adjust. For future self reference, which value do I change for the number of extra magazines.Additionally, where are you getting the class names, so I can use this as a base for other vehicles in the future. Thanks again! ---------- Post added at 03:30 PM ---------- Previous post was at 03:26 PM ---------- Ok well I figured out that it's {this addMagazineTurret ["200Rnd_127x99_mag_Tracer_Red",[0]]} foreach [1,2,3,4,etc]for more mags(minus the "etc" of course :P) Hello, I am interested in applying this to vehs in BECTI to give them more ammo, do you think that is possible? Share this post Link to post Share on other sites