zooloo75 834 Posted May 18, 2013 Interest rate added. Some GUI improvements too among purchasing and vehicle interactions. Share this post Link to post Share on other sites
VinnyG 1 Posted May 18, 2013 And its looking amazing so far, keep up the good work Zoo Share this post Link to post Share on other sites
bad benson 1733 Posted May 18, 2013 just a little tip for the non addon version. i'm pretty sure you can use "setobjecttexture" on most arma 3 character models (if not all) since they are better set up now than in arma 2. meaning they all have a "camo" selection making it easy to retexture them on the fly. so you could easily make cop units without any addons just by placing textures in the mission folder and using "setobjecttexture". Share this post Link to post Share on other sites
zooloo75 834 Posted May 18, 2013 just a little tip for the non addon version. i'm pretty sure you can use "setobjecttexture" on most arma 3 character models (if not all) since they are better set up now than in arma 2. meaning they all have a "camo" selection making it easy to retexture them on the fly. so you could easily make cop units without any addons just by placing textures in the mission folder and using "setobjecttexture". Yea, I've experimented with this and found it successful when I was developing my hostage rescue mission. I'm glad that jpg's work for retextures; keeps file size low :) ---------- Post added at 10:25 PM ---------- Previous post was at 08:42 PM ---------- Added vehicle hijacking! Scroll next to an unlocked, occupied vehicle to attempt a hijacking. Share this post Link to post Share on other sites
zooloo75 834 Posted May 19, 2013 Working on gas stations. ---------- Post added at 03:55 AM ---------- Previous post was at 03:07 AM ---------- Gas stations complete! Drive near a pump and stop to pump gas! Share this post Link to post Share on other sites
zooloo75 834 Posted May 19, 2013 Good job man Thanks! Share this post Link to post Share on other sites
zooloo75 834 Posted May 19, 2013 Just added money dropping when a player dies. Share this post Link to post Share on other sites
zooloo75 834 Posted May 20, 2013 Added clothes shop! Inside are mannequins in which the player can walk up to and open the interaction menu to purchase its outfit! ---------- Post added at 02:42 AM ---------- Previous post was at 02:26 AM ---------- Share this post Link to post Share on other sites
marcEOTT 10 Posted May 20, 2013 Added clothes shop! Inside are mannequins in which the player can walk up to and open the interaction menu to purchase its outfit!---------- Post added at 02:42 AM ---------- Previous post was at 02:26 AM ---------- Hello man, I really like your map so far, you doing nice work. Im running my server now with your map, I hope Im allowed too. I named it: [DE]Stratis-RP: Ultimate Share this post Link to post Share on other sites
zooloo75 834 Posted May 20, 2013 Added clothes shop! Inside are mannequins in which the player can walk up to and open the interaction menu to purchase its outfit!---------- Post added at 02:42 AM ---------- Previous post was at 02:26 AM ---------- Hello man, I really like your map so far, you doing nice work. Im running my server now with your map, I hope Im allowed too. I named it: [DE]Stratis-RP: Ultimate Thanks! You can host a server if you like, but the mission is no where near complete, so it's pointless unless you're testing it out. Share this post Link to post Share on other sites
ufopilot 5 Posted May 20, 2013 This sounds very very good and i hope you create the real "sequel" to the ArmA2Life mod! Kudos to you Share this post Link to post Share on other sites
VinnyG 1 Posted May 20, 2013 Zoo sorry i missed you last night, work man, anyways saw your post about the mannequins.... Genius! Sure you could have just added a shop but no you had to go and make it better. Original man what can i say keep it up! Share this post Link to post Share on other sites
zooloo75 834 Posted May 20, 2013 Thanks everyone for the encouragement! Development is going smooth - next goal is to create the inventory system. Share this post Link to post Share on other sites
progamer 14 Posted May 20, 2013 For jobs you could add heli taxi, water taxi, Militery (for when cops and swat can't handle the situation), and commercial pilots. Share this post Link to post Share on other sites
zooloo75 834 Posted May 20, 2013 For jobs you could add heli taxi, water taxi, Militery (for when cops and swat can't handle the situation), and commercial pilots. Please elaborate upon each job and give a description in the format seen in the first post please :) Job Name - Description Share this post Link to post Share on other sites
marcEOTT 10 Posted May 21, 2013 (edited) job Idea: Car mechanic - Is able to pull broken vehicles back into city, and can repair them at his garage (would be cool if only the Car mechanic can repair vehicles, and only at his garage not outside on streets) ambulance - drive around the map allways ready to save a life (he should be able to revive people. injured people should get a counter like 3mins untill death, so the ambulance needs to speedup) Edited May 21, 2013 by marcEOTT Share this post Link to post Share on other sites
VinnyG 1 Posted May 21, 2013 job Idea:Car mechanic - Is able to pull broken vehicles back into city, and can repair them at his garage (would be cool if only the Car mechanic can repair vehicles, and only at his garage not outside on streets) ambulance - drive around the map allways ready to save a life (he should be able to revive people. injured people should get a counter like 3mins untill death, so the ambulance needs to speedup) Lol thats funny we were just talking about that last night :) Car repair part. Share this post Link to post Share on other sites
bjwimer 1 Posted May 22, 2013 Just caught your "join.me" looks good mate. My favorite part of CrimeLifeRPG was the crafting. You mine coal/iron and take to factory to make steel. Mine sand/unrefined oil to make silicon then electronics. steel + electronics + iron + ?? to make vehicles and such. Throw in sulfur to start gun powder, cotton for clothing, wheat for sammiches. Then you got an MMO. Share this post Link to post Share on other sites
bad benson 1733 Posted May 22, 2013 so are you regularily hosting this for testing? i'd be really interested in seeing this in action. i recently learned UI stuff myself and i really like how you work on the interface a lot. it can make a big difference in playability. i also really like your style. very organized and clean. good stuff! Share this post Link to post Share on other sites
zooloo75 834 Posted May 22, 2013 so are you regularily hosting this for testing? i'd be really interested in seeing this in action. i recently learned UI stuff myself and i really like how you work on the interface a lot. it can make a big difference in playability. i also really like your style. very organized and clean. good stuff! I usually host this every night, except for tonight (I did a live stream instead, showing my workflow) Thanks to the 20+ or so people who were on the stream! I redid the notification box code. It was very confusing, even to me! So I cleaned it up a lot, and now it should be much more accessible to anyone that wants to modify it, and it is much more optimized! I also cleaned up some other code. I am also working on a market. Pic of the market (WIP) ---------- Post added at 03:04 AM ---------- Previous post was at 02:58 AM ---------- Just caught your "join.me" looks good mate. My favorite part of CrimeLifeRPG was the crafting. You mine coal/iron and take to factory to make steel. Mine sand/unrefined oil to make silicon then electronics. steel + electronics + iron + ?? to make vehicles and such. Throw in sulfur to start gun powder, cotton for clothing, wheat for sammiches. Then you got an MMO. Thanks! I haven't decided upon resources and the whole industrialization aspect yet, but it will definitely be there! Share this post Link to post Share on other sites
marcEOTT 10 Posted May 22, 2013 Hi, its maybe stupid to ask, but I tried to run the mission with the "iniDB" function you liked in your first post, I could not get it to work for me. Are you going to give your mission a server-side save by your self? So I mean, should I just wait for your solution? Share this post Link to post Share on other sites
zooloo75 834 Posted May 22, 2013 IniDB is only needed on the server. Just load it up like any other mod and it will work. I do plan on releasing all the requirements with the final mission. Share this post Link to post Share on other sites
marcEOTT 10 Posted May 22, 2013 now I got the iniDB to work. so if someone want to test a little, im allways trying to stay up-to-date with your mission on my testing-server name: [DE]Stratis-RP: Ultimate Arma Version 0.56 is requested to join Share this post Link to post Share on other sites
zooloo75 834 Posted May 22, 2013 now I got the iniDB to work.so if someone want to test a little, im allways trying to stay up-to-date with your mission on my testing-server name: [DE]Stratis-RP: Ultimate Arma Version 0.56 is requested to join Thanks for hosting :) Share this post Link to post Share on other sites