cuppa 0 Posted July 29, 2013 (edited) Love this BB. Have a slight problem (stable version) not sure if its ASR_AI or bis or the mission, But when I try and lock on to a heli with the titan mprl launcher I can never get a lock , its like it is about to get a lock and then starts again. Anyone else getting this edit , just set up an AA guy and an mi-48 in editor and i could get a lock no problem. After shooting around 50 titans at the chopper in the mission and missing, i dropped the titan on the ground and got an Ai guy to pick it up and he downed the chopper in 1 shot :( Edited July 29, 2013 by cuppa Share this post Link to post Share on other sites
Furret 0 Posted July 29, 2013 While capturing a square i get the follow undefined var error: Error in expression <aftSpawned=0; while {_airCraftSpawned < _air} do {sleep 1; _airCraftSpawned=_air> Error position: <_air} do {sleep 1; _airCraftSpawned=_air> Error Undefined variable in expression: _air File mpmissions\__cur_mp.Stratis\eos\eos_Init.sqf, line 96 and this error when using the gearbox: Error in expression <ratis\EOS\eos_GearBox.sqf" EOSmarkers = EOSmarkers + (_this select 0);publicvari> Error position: <EOSmarkers + (_this select 0);publicvari> Error Undefined variable in expression: eosmarkers File mpmissions\__cur_mp.Stratis\EOS\eos_GearBox.sqf, line 1 They're only undefined vars, not sure if it would help to report. Share this post Link to post Share on other sites
kilo1-1 1 Posted July 29, 2013 Furret said: While capturing a square i get the follow undefined var error: Error in expression <aftSpawned=0; while {_airCraftSpawned < _air} do {sleep 1; _airCraftSpawned=_air> Error position: <_air} do {sleep 1; _airCraftSpawned=_air> Error Undefined variable in expression: _air File mpmissions\__cur_mp.Stratis\eos\eos_Init.sqf, line 96 and this error when using the gearbox: Error in expression <ratis\EOS\eos_GearBox.sqf" EOSmarkers = EOSmarkers + (_this select 0);publicvari> Error position: <EOSmarkers + (_this select 0);publicvari> Error Undefined variable in expression: eosmarkers File mpmissions\__cur_mp.Stratis\EOS\eos_GearBox.sqf, line 1 They're only undefined vars, not sure if it would help to report. I got these errors too. Additionally, when my friends pick slots in Alpha and they get in game, they get a mission complete screen and cannot play. The only workaround that we have found is if they join Bravo. Share this post Link to post Share on other sites
bangabob 45 Posted July 30, 2013 Right well. Kinda a big bug. When launching the game it says mission complete for everyone... Embarrassing. Anyway 0.17 out to resolve this issue as well as some others changelog 0.17 - fixed error when capturing bastion zone - added latest VAS - Updated EOS 1.8 - Fixed error when mission completes on start Share this post Link to post Share on other sites
jeza 5418 Posted July 30, 2013 Thanks, armaholic informed. Also played for a couple of hours last night aside from script errors had no real issues was good fun, thanks for the work. Share this post Link to post Share on other sites
kombatfighter 10 Posted July 30, 2013 Hehe and I thought I was doing something wrong when trying to lock on to the helio! ---------- Post added at 17:28 ---------- Previous post was at 15:45 ---------- Hmm..tried 0.17 and still couldn't lock on. So I just passed it off to AT guy ai and he downed it. Also, the chopper shot off it's countermeasures too : ) Everything else looks great and haven't done any side missions yet. Won't be able to until tonight after work. Share this post Link to post Share on other sites
Fragmagnet 3 Posted July 31, 2013 (edited) Would it be possible to add the ability to be led by an AI teamleader? Would be nice to be able to do so for those who prefer to play alone. Also have the AI spawn on group members. Edited July 31, 2013 by Fragmagnet Share this post Link to post Share on other sites
INF_MIke64 53 Posted July 31, 2013 kombatfighter said: Hehe and I thought I was doing something wrong when trying to lock on to the helio!---------- Post added at 17:28 ---------- Previous post was at 15:45 ---------- Hmm..tried 0.17 and still couldn't lock on. So I just passed it off to AT guy ai and he downed it. Also, the chopper shot off it's countermeasures too : ) Everything else looks great and haven't done any side missions yet. Won't be able to until tonight after work. Having same problems here Mission plays well but its impossible to lock on to helicopters problem seems to be only in this mission. Share this post Link to post Share on other sites
bangabob 45 Posted July 31, 2013 john681611 said: Having same problems here Mission plays well but its impossible to lock on to helicopters problem seems to be only in this mission. Thats very strange. Maybe its spawning a friendly chopper? Share this post Link to post Share on other sites
INF_MIke64 53 Posted July 31, 2013 BangaBob said: Thats very strange. Maybe its spawning a friendly chopper? Defiantly wasn't missiles where trying to lock on but could never achieve full lock on state. just kept looping the locking on animation. Share this post Link to post Share on other sites
kombatfighter 10 Posted August 1, 2013 I believe the same issue is occurring with Titan Compact as well. It's a good thing land vehicles don't move that fast or countermeasure. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted August 14, 2013 another issue I run into in insurgent occupation is when I leave a zone the chopper pilots seem to despawn ? and ... well we all know what happens to a chopper when a pilot bails out :) only strange thing is the chopper blows up in mid air. Share this post Link to post Share on other sites
kombatfighter 10 Posted August 17, 2013 Hey Bob been looking for your map on steam workshop but haven't seen it yet. Share this post Link to post Share on other sites