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OCCUPATION co10

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OCCUPATION (CO_20) - Stratis

by Silent Warriors

" There's one mission from the community I remember in particular. It was the Occupation from BangaBob, which sort of merged my favorite game mode Domination with Insurgency"

(Lukas Haladik - Design Lead for ArmA 3)

Latest version - 0.17 (30/07/13)

Update Highlight - Heads up, hostile choppers!

- Combat BLUFOR and OPFOR forces to gain control of Stratis.

- Dynamic battlefield. Capture zones and defend them against waves of viscous enemies

- Bonus Reward vehicles for your hard earned achievements, including attack helicopters and tracked IFV's!

- Revive your team mates and quickly re-deploy with forward allies.

- Plan your next assault using the Rally Point system

- Tonnes of customization parameters for mission hosts

- Complete exciting side-missions underwater!

Changelog

changelog 0.17

- fixed error when capturing bastion zone

- added latest VAS

- Updated EOS 1.8

- Fixed error when mission completes on start

changelog 0.16

- Updated VAS

- updated get/set loadout

- Removed camp rogain defense mission

- Added EOS 1.75

- Added a new parameters

- Added repair pad structure at airbase (Thanks Beerkan)

- Removed error from rearm.sqf

- Built realistic deployment base

- Using DAPS medic system over BTC revive

- Added side missions

- Added silent warriors flag at base

- Fixed script errors

changelog 0.15

- Rally point can be picked up from previous position

- Rally point markers turn invisible when not active

- Added global sidechat functions

- Randomised main task order

- Updated with EOS 1.6

- Added amount of enemy Parameter

- Fixed end trigger (Hopefully)

- Added repair pad at airfield

changelog 0.14

- Increased EOS spawn distances

- Added more boats

- Increased boat delay respawn timer

- Added Camp Rogain main mission

- Added Capture Agia Marina mission

- ADDED capture camp Tempest

- Added EOS v1.5

- Added new EOS parameter for type of zones

- Updated JIPspawn and redeploy.sqf to allow Rallypoints

- Added groupmanagement scripts (zuff)

- Added rally point function

- Made gamelogic CIV.

changelog 0.13

- Changed to Green Army to utilise full enemy types

- Added new cleanup script (wholeworld Trigger)

- Fixed bugs with re-deploy. Can no longer spawn on "dead" people

- Spawning in a FULL vehicle no longer breaks script

- NEW feature. If enemies are within 50m of squad can-not deploy on them.

- Implemented Bonus Vehicles

- Added endGame trigger

- Added Main tasks

changelog 0.12

- Added EOS v1.5

- New parameter options

- Resolved de-sync issue. FINALLY

by removing the bis_fnc_mp features.

changelog 0.11

- Implemented EOS v1.4

- EAST, and INDE versions available

- Easier to implement new modules

- HALO jump added (temporary)

changelog v5.4 Stable

- Removed recovery side mission

changelog v5.6

- Fixed Major bug EOS spawning bug

changelog v5.5

- Fully Reworked Enemy spawn system. EOS v1.2 (Red squares)

- Now more efficient

- Several bug fixes

changelog v5.4

#hotfix - Fixed occupation Respawn no text bug

#hotfix - Fixed Respawn parameter

#hotfix - Added base layout

-Updated respawn system

-changed variable names to increase consistency

changelog v5.3

#HOTFIX - Added side mission sound effects

#HOTFIX - Bonus Vehicles now spawn :o

#HOTFIX- cleared EOS marker squares show Green for JIP players aswell

Added Recovery Side Mission

Spawned R.bays for land and Sea recovery missions

Added marker for Recovery vehicle

changelog v5.2

#hotfix - Side missions now appear at different locations instead of same place

Fixed Join in progress markers.

Side missions marker shows for JIP players

FOB markers show for JIP players



I highly value you're feedback. You are the guys enjoying my work and i would love to hear your experiences. Good, bad and ugly

Occupation 0.17(LATEST)

OR

ArmAholic Mirror. (0.17)

Community Occupation Variants

Full Credits

Mission created by BangaBob.

Enemy Occupation System by BangaBob

- Zuff for his Group Management Script

-Beerkan for bringing the hints to our attention with nice sound effects

-Dirty Haz for help with Global hints and side missions (Them damn Global hints :D)

-DAP for his revive system. Very immersive!

-MassAsster for parameters for BTC revive (Saving my head from exploding)

-Bardosy for Insurgency Style Respawn (Getting us closer to the infamous Insurgency respawn)

-Aeroson for GET/SET loadout. Saving precious game seconds each time we die

-Bake for Grenade Stop. (Saved many lives im sure)

-Weasel for Rearm script. Keeping our birds in the air for longer

-Tophe for vehicle respawn when things go wrong

-Tonic-_- for TAW view distance settings and of course the famous VAS

-MALAK for Sabotage script. Make way for scuba diving missions!

-AfroVoodoo for enhancing Stratis with more villages and amazing sights

-SHK for HousePatrol script and TaskMaster

-Silent Warrior members for testing and enjoying the mission

-Plus loads more ArmA editors who have accumulated tonnes of useful information

Edited by BangaBob

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Its similar to Insurgency. Of course it will like other insurgency clones to a degree.

Although the only thing other than that which is connected it is the name. The AI scripts are made by myself and the insurgency respawn was made because i requested help with it.

Try it out. Let me know what you think

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I'm getting errors with the TaskHint. Also the repair script failed to work on 2nd or 3rd attempt. I entered the repair area, but nothing happened.

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Okay thanks for letting me know about the repair trigger. Be as simple as clicking repeatedly in the trigger though.

As for the Taskhint... Well as far as im aware no one has made a fully JIP task system for ARMA III yet. Taskmaster still does the job... for now

Edit : Tested repair pad and it works fine for me.

Edited by BangaBob

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For some reason, when we start the mission on our "dedicated -server" no enemy AI is spawning. Everything seems to be fine, when we host locally.

First time ever, we had this kind of bug with our dedicated server.

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Thats very strange. I havnt been able to test any of my scripts on a dedi.

Id recommend looking in the EOS folder and find the occupationtile.sqf . That script is responsible for spawning all AI.

Let me know what you think could be the issue. (I have no idea about dedicated servers otherwise i'd look myself)

It may also be the occupationinit.sqf

Inside that there is

if(not isServer) exitWith{};

You could try removing this and see if it spawns the AI

Edited by BangaBob

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Uhm,

I didn't look at the whole script but if your remove the "if (!isServer) exithwith {};" then every client might spawn the AI, since it gets executed on every machine.

EDIT: Alright, sorry fot that. :)

Edited by mantls

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Uhm,

I didn't look at the whole script but if your remove the "if (!isServer) exithwith {};" then every client might spawn the AI, since it gets executed on every machine.

Yes you didnt look at the whole script. If you did you would know that i was on about a different script AND even if i was talking about the AI spawning the script has !isserver checks before spawning any units anyway

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I am not so much into scripting. Maybe you can edit/test the mission and release a "dedicated" version of it?

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I am not so much into scripting. Maybe you can edit/test the mission and release a "dedicated" version of it?

I will look into it once we get a dedicated exe from BI

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Updated with some minor fixes. Including global hints. And updated task hints

Edited by BangaBob

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Updated version v1

- Respawn in squadmates vehicles

- Respawn in same stance as squad mate

- Updated with Latest EOS script (Reinforcement enabled)

- UAV intro

- Utilizes Arma 3 fog system

- Lots of bug fixes

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You should make the stuff for Sides not spawn until ready/called...

Dirty Haz

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You should make the stuff for Sides not spawn until ready/called...

Dirty Haz

Can u explain. Why should i spawn the vehicles when the objectives called. That means that you will be getting side objectives to destroy things in areas that you've already cleared. Not to mention the inherent issues that arise with spawning vehicles in 'random' locations.

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Bob,

Great mission! Definitely one of my favorites. I like adding custom weapons to the ammobox (except not all addon guns are apparently compatible with virtual ammo box :( .

Keep up the good work. I'd like to see how this mission progresses.

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If you go to a Side location and complete it before its time, it will bug out... I have used and modified your Side Missions to do what I said, maybe I can send you an example?

Dirty Haz

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If you go to a Side location and complete it before its time, it will bug out... I have used and modified your Side Missions to do what I said, maybe I can send you an example?

Dirty Haz

Yeah sure. Send me a PM

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Hey BBob !

One of BIS game designers commented favourably on your mission in the REPORT IN! section on Arma3. Just wanted to let you know!

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Hey BBob !

One of BIS game designers commented favourably on your mission in the REPORT IN! section on Arma3. Just wanted to let you know!

OMG. Awesome :D

---------- Post added at 16:53 ---------- Previous post was at 16:07 ----------

Updated with Dirty Hazs' Side missions. Now 17 Side missions instead of 4!

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Also, a big thanks to SPUn for his help.

Dirty Haz

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Also, a big thanks to SPUn for his help.

Dirty Haz

Description amended

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Has anyone else tried to run this mission on a dedicated server? I still don't get AI spawning on dedicated servers.

I'd love to play this mission on our server group, but like that it is useless to us. :-/

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Has anyone else tried to run this mission on a dedicated server? I still don't get AI spawning on dedicated servers.

I'd love to play this mission on our server group, but like that it is useless to us. :-/

I don't know why it doesn't work on dedicated servers. It uses my EOS script so if you know how to make that work in a dedicated environment then the mission will

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lovin your recent update there Banga using Dirty Hazs' Side missions. Any chance you can add the odd random patrolling O_Ka60_F on the map to take out, every 20 or 30 minutes?

The skies feel a little empty without them.

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