Αplion 1122 Posted April 18, 2013 (edited) This is the [ALPHA] release of Hellenic Armed Forces MOD (HAFM) - Weapons part of the MOD.NOTE : No change of classnames, textures, models, or any other part of the mod is permitted without prior written notice by me.This addon is released modfolder ready, signed with server key included. In this release you will find : [b]WEAPONS[/b] M4A1 Rifle. M4A1-M203 Rifle. HK MP5-A4 Submachine gun. M12 SPR Marksman Rifle. M60E4 Heavy Machinegun. HK-21 Light Machinegun. Colt M1911 Pistol. M72 LAW. [b]OPTICS[/b] M4 CarryHandle Ironsight Optic. ACOG Optic. Red Dot Aimpoint Optic. Eotech Optic. [b]MUZZLES[/b] M4 Silencer. MP5 Silencer. M1911 Silencer. [b]FLASHLIGHTS[/b] MP5 handguard fwd flashlight [b]CRATES[/b] Weapons Box Ammo Box Accessories Box Supply Box CLASSNAMES : [b]WEAPONS[/b] HAFM_M4A1_EMPTY HAFM_M4A1_M203 HAFM_M203 HAFM_MP5A4 HAFM_MK12_SPR HAFM_M60E4 HAFM_HK21 HAFM_Colt1911 HAFM_LAW [b]MAGAZINES[/b] 30Rnd_556x45_STANAG (Default) 1Rnd_HE_Grenade_shell (Default) UGL_FlareWhite_F (Default) UGL_FlareGreen_F (Default) UGL_FlareRed_F (Default) UGL_FlareYellow_F (Default) UGL_FlareCIR_F (Default) 1Rnd_Smoke_Grenade_shell (Default) 1Rnd_SmokeRed_Grenade_shell (Default) 1Rnd_SmokeGreen_Grenade_shell (Default) 1Rnd_SmokeYellow_Grenade_shell (Default) 1Rnd_SmokePurple_Grenade_shell (Default) 1Rnd_SmokeBlue_Grenade_shell (Default) 1Rnd_SmokeOrange_Grenade_shell (Default) HAFM_MP5A4_Mag HAFM_20rnd_Mk12_762 HAFM_M60_762 HAFM_HK21_762 HAFM_1911_Mag HAFM_M72_Rocket [b]OPTICS[/b] HAFM_optic_m4_ironsight_handle HAFM_optic_m4_aimpoint HAFM_optic_m4_eotech HAFM_optic_m4_acog [b]MUZZLES[/b] HAFM_M4_muzzle_snds_556 HAFM_MP5_muzzle_snds_9mm HAFM_Colt1911_muzzle_snds_45 [b]FLASHLIGHTS[/b] HAFM_acc_flashlight_mp5 [b]CRATES[/b] HAFM_Weapons_box HAFM_Ammo_box HAFM_Acc_box HAFM_Full_box Info about the MOD and relative discussion at : CLICK HERE MOD has been updated to v1.2 so please read and download from : http://forums.bistudio.com/showthread.php?153332-Hellenic-Armed-Forces-MOD-(HAFM)-Weapons-ALPHA-Release-v1-0&p=2380715&viewfull=1#post2380715 Aplion Edited April 24, 2013 by Aplion Share this post Link to post Share on other sites
giorgygr 61 Posted April 18, 2013 Congratulations for the release :) Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted April 18, 2013 Screenshots please Share this post Link to post Share on other sites
Αplion 1122 Posted April 18, 2013 Screenshots please Look again at my post ... Info about the MOD and relative discussion at : CLICK HERE Share this post Link to post Share on other sites
Macedonian gr 10 Posted April 18, 2013 Looking awesome!Many thanks for the hard work and for the contribution at the community of ARMA GAMES Share this post Link to post Share on other sites
gvse 10 Posted April 18, 2013 (edited) Firstly, thank you for sharing your work. Secondly, there are some bugs: none of the sights are mountable on the m4 now. Looks like you either have not added the top proxy in o2 or forgotten to list your attachments as compatible in the config. Edit: default sights are mountable so clearly proxies are there. There are issues when defaults sights are attached, though. If you add aco (green or red) the sight seems to be too low and the reticule is obscured. With holo the sight seems to be slightly misaligned (too far to the right). Hope you can get these ironed out cause it's nice to have as many weapons as we can. I was looking forward to trying out that aimpoint, but I can't :( Edited April 18, 2013 by GvsE Share this post Link to post Share on other sites
HorbeySpector 164 Posted April 18, 2013 awesome! downloading right now. :) Share this post Link to post Share on other sites
Αplion 1122 Posted April 18, 2013 Firstly, thank you for sharing your work.Secondly, there are some bugs: none of the sights are mountable on the m4 now. Looks like you either have not added the top proxy in o2 or forgotten to list your attachments as compatible in the config. I think you are wrong ... I've check it again right now and all sights are mountable ... I'm talkin about my sights of course (which included into my accessories and supply boxes) For example ... http://prntscr.com/11404m http://prntscr.com/1140as Share this post Link to post Share on other sites
gvse 10 Posted April 18, 2013 Hmm, I swear to you I cannot add these attachments. Suppressors work fine, flashlights as well, but your custom M4 top sights are not mountable. Share this post Link to post Share on other sites
Αplion 1122 Posted April 18, 2013 (edited) Firstly, thank you for sharing your work.Secondly, there are some bugs: none of the sights are mountable on the m4 now. Looks like you either have not added the top proxy in o2 or forgotten to list your attachments as compatible in the config. Edit: default sights are mountable so clearly proxies are there. There are issues when defaults sights are attached, though. If you add aco (green or red) the sight seems to be too low and the reticule is obscured. With holo the sight seems to be slightly misaligned (too far to the right). Hope you can get these ironed out cause it's nice to have as many weapons as we can. I was looking forward to trying out that aimpoint, but I can't :( I haven't try to make default sights to be completely aligned on the M4 ... I gave all my attention to my sights ... unfortunately I believe that moving the proxy for better default sights alignemet will cause misalignement for my sights ... anyway I'll see what I can do in the future. ---------- Post added at 14:43 ---------- Previous post was at 14:42 ---------- Hmm, I swear to you I cannot add these attachments. Suppressors work fine, flashlights as well, but your custom M4 top sights are not mountable. I'm not using any other mods/addons ... are you ? maybe is a conflict with something else so it would be good to know. Also I did another test with a default sight ... http://prntscr.com/1144fr ... the alignement looks fine to me !! Edited April 18, 2013 by Aplion Share this post Link to post Share on other sites
gvse 10 Posted April 18, 2013 You are right. I launched the game with your addon only and now the sights are mountable. I will be checking which addon conflicts with yours and will post the results later. Share this post Link to post Share on other sites
Αplion 1122 Posted April 18, 2013 You are right. I launched the game with your addon only and now the sights are mountable. I will be checking which addon conflicts with yours and will post the results later. Appreciate that so at next update I'll fix some classnames in order to avoid this conflict. Share this post Link to post Share on other sites
gvse 10 Posted April 18, 2013 OK, I have narrowed it down to the "Russians" http://forums.bistudio.com/showthread.php?148045-Russians Nothing else causes the problem. Now, if I can make a suggestion for the future updates, then I'd highly recommend that you make the weapons fit the default attachments perfectly. The beauty of the modular system is that finally the user can decide which attachments to use, and it's a bit of a let down when something goes wrong there. After all you can also decide to extend the compatibility of your weapons with other custom attachments, and problems may start cropping up if your weapon is not aligned with default sights. Hope you do not mind these comments. Once again, thank you kindly for sharing your work with the community! Share this post Link to post Share on other sites
Αplion 1122 Posted April 18, 2013 (edited) OK, I have narrowed it down to the "Russians" http://forums.bistudio.com/showthread.php?148045-RussiansNothing else causes the problem. Now, if I can make a suggestion for the future updates, then I'd highly recommend that you make the weapons fit the default attachments perfectly. The beauty of the modular system is that finally the user can decide which attachments to use, and it's a bit of a let down when something goes wrong there. After all you can also decide to extend the compatibility of your weapons with other custom attachments, and problems may start cropping up if your weapon is not aligned with default sights. Hope you do not mind these comments. Once again, thank you kindly for sharing your work with the community! Thanks both for the info and suggestion ... I'll keep it in mind for future releases. Edit : I've looked the "Russians" addon config for common classnames but with no luck ... I can't figure out what causes the conflict with that addon ... I'll keep searching anyway. Edited April 18, 2013 by Aplion Share this post Link to post Share on other sites
giorgygr 61 Posted April 18, 2013 (edited) Hey..some suggestions! M4 "Ironsight carry-handle" it's placeable also to MP4 M4 "Ironsight carry-handle" has a small shadow artifact in back ironsight http://cloud-2.steampowered.com/ugc/542958143639653297/0D2549F766D0BF4F5B54909D7A6101F86D922EB8/ (look at the 'black triangle' under back ironsight..) M4 "Ironsight carry-handle" tiny peek-hole can be more wide (if ye know what i mean :D ) *your decision tho MP5 (without silencer) uses silenced sound (i know tho the sounds samples available in 'A3 Alpha' are limited) "Holo"/"aimpoint" reticules must be somehow-more glowing. http://steamcommunity.com/sharedfiles/filedetails/?id=139907101 ..or player will have hard time distinguish the reticule especially night time http://steamcommunity.com/sharedfiles/filedetails/?id=139908083 Edited April 18, 2013 by GiorgyGR Share this post Link to post Share on other sites
Guest Posted April 18, 2013 Thank you very much for informing us about the release :cool: Release frontpaged on the Armaholic homepage. Hellenic Armed Forces Mod (HAFM) - Weapons pack [Alpha] Share this post Link to post Share on other sites
Αplion 1122 Posted April 18, 2013 (edited) Hey..some suggestions! M4 "Ironsight carry-handle" it's placeable also to MP4 M4 "Ironsight carry-handle" has a small shadow artifact in back ironsight http://cloud-2.steampowered.com/ugc/542958143639653297/0D2549F766D0BF4F5B54909D7A6101F86D922EB8/ (look at the 'black triangle' under back ironsight..) M4 "Ironsight carry-handle" tiny peek-hole can be more wide (if ye know what i mean :D ) *your decision tho MP5 (without silencer) uses silenced sound (i know tho the sounds samples available in 'A3 Alpha' are limited) "Holo"/"aimpoint" reticules must be somehow-more glowing. http://steamcommunity.com/sharedfiles/filedetails/?id=139907101 ..or player will have hard time distinguish the reticule especially night time http://steamcommunity.com/sharedfiles/filedetails/?id=139908083 Thanks for this creative feedback mate ... I'll keep all these for the future release or an update. ---------- Post added at 19:05 ---------- Previous post was at 19:03 ---------- Thank you very much for informing us about the release :cool:Release frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngHellenic Armed Forces Mod (HAFM) - Weapons pack [Alpha] Thank you very much mate ... appreciated :) ---------- Post added at 19:38 ---------- Previous post was at 19:05 ---------- Hey..some suggestions! M4 "Ironsight carry-handle" it's placeable also to MP4 M4 "Ironsight carry-handle" has a small shadow artifact in back ironsight http://cloud-2.steampowered.com/ugc/542958143639653297/0D2549F766D0BF4F5B54909D7A6101F86D922EB8/ (look at the 'black triangle' under back ironsight..) M4 "Ironsight carry-handle" tiny peek-hole can be more wide (if ye know what i mean :D ) *your decision tho MP5 (without silencer) uses silenced sound (i know tho the sounds samples available in 'A3 Alpha' are limited) "Holo"/"aimpoint" reticules must be somehow-more glowing. http://steamcommunity.com/sharedfiles/filedetails/?id=139907101 ..or player will have hard time distinguish the reticule especially night time http://steamcommunity.com/sharedfiles/filedetails/?id=139908083 An update for you mate ... M4 Ironsight on MP5 ... fixed M4 Ironsight Carry-handle shadow issue ... fixed M4 Ironsight Carry-handle peek-hole ... not sure that need to be different ... you see there two modes on that ... one for close targets and one for long ones ... the "tiny" hole is for the long distance targets ... anyway maybe I'll reconsider this at next update. MP5 sounds ... these sounds are from ArmA II and are without silencer ... there is a noticeable difference when using a silencer ... but still the sound needs tweekening so it will be replaced at next update. Holo/Aimpoint issues ... for the Eotech I knew that there was a problem according player position in conjuction with Sun position ... for the Aimpoint I haven't noticed any issue but if you say so I'll have a better look. Also the NVG look issue for Eotech was a nice catch ... :) I hope that these remaining issues will be fixed at next update. Thanks again. Edited April 18, 2013 by Aplion Share this post Link to post Share on other sites
gvse 10 Posted April 18, 2013 hey man, I too would rather see the ironsight ring on the m4 somewhat bigger. You are right that the smaller one is for long range, but in the game world the one you have now obstructs too much view. Hope you will reconsider. Btw, that m4 is a very nice model. It's somewhat more polished than the other weapons, right? ;) Glad you dont mind the critical comments! I look forward to future updates. :) Share this post Link to post Share on other sites
giorgygr 61 Posted April 18, 2013 (edited) M4 Ironsight Carry-handle peek-hole ... not sure that need to be different ... you see there two modes on that ... one for close targets and one for long ones ... In case you already included both 2 modes in "Carry-handle" accessory..sorry it wasn't worked for me (i tried changing optics mode..)-only the Long-range mode works as "Default" (..and only this) If you are planning to change something..it would be nice to make as "Default" the *Close range mode-so it could be useful for CQB too. Thanks :) Edited April 18, 2013 by GiorgyGR Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted April 18, 2013 M4 Ironsight Carry-handle peek-hole ... not sure that need to be different ... you see there two modes on that ... one for close targets and one for long ones ... the "tiny" hole is for the long distance targets ... anyway maybe I'll reconsider this at next update. Is there a way that we could switch between the large ghost ring and the peep sights on the same A2 carry handle? That'd be incredible. Share this post Link to post Share on other sites
drunkenscoper 10 Posted April 19, 2013 Is there a way that we could switch between the large ghost ring and the peep sights on the same A2 carry handle? That'd be incredible. Maybe using the alternate sights function, like with a red dot sight on top of a HAMR? Share this post Link to post Share on other sites
Αplion 1122 Posted April 19, 2013 Is there a way that we could switch between the large ghost ring and the peep sights on the same A2 carry handle? That'd be incredible. I was also thinking to try this ... otherwise I'll just change it to short distance view (as the most people here want). ---------- Post added at 10:09 ---------- Previous post was at 09:29 ---------- Just a quick update/question for the M4 ironsight ghost ring ... http://prntscr.com/117zuv ... is that better ? let me know your opinions. Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted April 19, 2013 Look again at my post ...Info about the MOD and relative discussion at : CLICK HERE I don't mean to be rude, but why should we have to go through 7 pages of posts in your "WIP thread" to find the images of your released mod? Just put a compilation of all the screenshots in the first post. Share this post Link to post Share on other sites
Αplion 1122 Posted April 19, 2013 (edited) I don't mean to be rude, but why should we have to go through 7 pages of posts in your "WIP thread" to find the images of your released mod? Just put a compilation of all the screenshots in the first post. Mate ... I don't mean to be rude either but I have a lot of work to do tweeking this release ... so I preffer to produce a better addon than waisting my time compiling pictures ... please believe me ... I'm saying that without any intention to offend you. Thanks for understanding my point as I can undestand yours ... be sure that at next update I'll take the time compiling a better presentation. Edited April 19, 2013 by Aplion Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted April 19, 2013 I was also thinking to try this ... otherwise I'll just change it to short distance view (as the most people here want).---------- Post added at 10:09 ---------- Previous post was at 09:29 ---------- Just a quick update/question for the M4 ironsight ghost ring ... http://prntscr.com/117zuv ... is that better ? let me know your opinions. Looks pretty close to what I shoot out of. Now if you get alternate sights working with the peep sight, I'll swoon every time I see this carry handle in game. lol. Share this post Link to post Share on other sites