Moerderhoschi 107 Posted April 13, 2013 (edited) click to enlarge __________________________________________________ Name: Stratis DM Bundle Missions in Bundle: DM20 WetGrave by burns DM20 Stratis DM Bundle - with Missionsparameter choosable Locations:Agia Marina Agios Cephas AirStation Mike 26 Camp Maxwell Camp Rogain Camp Tempest Forrest Girna Kamino Kamino Bay Kamino Firing Range Military Range Old Outpost Stratis Air Base 1 Stratis Air Base 2 Needed Content: ArmA 3 Alpha Island: Stratis Daytime: Noon Type: Deathmatch Playerside: Civilian (enemies) Respawn: BASE Extrainfo: Many Missionparameters like: Location / Daytime / Weapons / Anticamp...... Psychobastard's Anticampscript Psychobastard's Statusbarscript __________________________________________________ Deathmatch Mission with chooseable location in Missionparameters. Suported different Addon Weapons like GvsE Chrisitan MP7 Port / Robert Hammer Pistol Pack / R3F Weaponpack. Many setup options trough Parameters, so you can set up the Deatchmatch experience you want. All Addonweapon Packages are optional an chooseable with the parameters. __________________________________________________ update v1.5: SDAR underwater Rifle now use the standard 5.56 magazines. Now all Locations will be choosen when the Locationsparameter is set to random. Containerspawn fixed update v1.4: Classnamefix after Betaupdate All Previous Missions packed in one Package (Location now chooseable trough Missionparameters) GvsE's Christian MP7 Pack added (chooseable trough Missionparameters) Robert Hammer Pistol Pack added (chooseable trough Missionparameters) R3f Weapon Pack added (chooseable trough Missionparameters) New Location added: Agios Cephas New Location added: Camp Tempest New Location added: Forrest New Location added: Kamino New Location added: Kamino Bay New Location added: Old Outpost New Parameter: Location New Parameter: Launcher fun mode (unlimited ammo and autoreload for launchers) New Parameter: Respawnprotection time New Parameter: GVSE's Christian1987 MP7 New Parameter: Robert Hammer Pistol Pack New Parameter: R3F Weapon Pack New Parameter: No Vanilla Weapons Weapons Parameter enhanced: Launchers Only / no launchers Added checkroutines to ensure that the player always get a weapon and ammo (maybe BIS do change the classnames again^^) Added New Mission by burns @ armed-assault.de (DM20 WetGrave) to the Bundle update v1.3: Classname changes of beta update fixed new beta weapons added to the missions enhanced parameter for weapons (added more options) update v1.2: Nigthvison mode saved after respawn New Parameter: Daytime: Dark Night with Fog New Parameter: Fog density New Parameter: Fireplaces&Chemlights for Nighttime New Parameter: Front Weaponattachment New Parameter: Tracers New Parameter: Silencers New Parameter: Show Infodisplay New Parameter: Hatmadness (Kiroy&Craig) update v1.1: fixed bugs which came into the mission since the last ArmA3 Alpha Update New Parameter: AntiCampScript (activate/deactivate) New Parameter: AntiCampScript Time (time until camping will be punished) New Parameter: Daytime (Day, Night, Night with full Moon) New Parameter: NightVisionGoggles Added Fireplaces and Chemligths for atmosphere DOWNLOAD: [v1.5] Armaholic.com: Stratis DM Bundle [v1.5] hx3.de / Armed-Assault.de: Stratis DM Bundle Edited August 11, 2013 by Moerderhoschi update v1.5 Share this post Link to post Share on other sites
zeep 3 Posted April 13, 2013 Could you make some CTF, or capture the *anything* versions? Straight up DM to me is not so appealing. :) Share this post Link to post Share on other sites
Moerderhoschi 107 Posted April 14, 2013 maybe i will make some ctf missions or something similar in the future :) regards moerderhoschi Share this post Link to post Share on other sites
Leader 0 Posted April 22, 2013 Remove the stupid Anticampscript and they would not be to bad to play, having to run around like a headless chicken is just not ArmA Share this post Link to post Share on other sites
Predator.v2 10 Posted April 22, 2013 At least ease the anticamp script a bit up. Set it to about 2 minutes to prevent "hardcore" camping, but to leave some space for more "tactically" approaches. Plus you need to update your missions, as last alpha/dev builds broke many weapons (spawning with empty hands). Share this post Link to post Share on other sites
chortles 263 Posted April 22, 2013 Re: anticamp: I cannot help but believe that it's intentional... Truthbetold Moerderhoschi, any chance that you'll make a dev-build version or will this remain stable build only? Share this post Link to post Share on other sites
Moerderhoschi 107 Posted April 28, 2013 update v1.1: fixed bugs which came into the mission since the last ArmA3 Alpha Update New Parameter: AntiCampScript (activate/deactivate) New Parameter: AntiCampScript Time (time until camping will be punished) New Parameter: Daytime (Day, Night, Night with full Moon) New Parameter: NightVisionGoggles Added Fireplaces and Chemligths for atmosphere @Leader added a parameter to activate/deactivate the anticampscript @Predator.v2 added a parameter to change the time until camping will be punsihed, now it can be set between 30secs and 120secs @Chortles i'm only use the stable version, ArmA(3) is Alpha enough ;) regards moerderhoschi Share this post Link to post Share on other sites
mr burns 132 Posted April 28, 2013 Mr Burns approves of this mission as a fantastic pwn-all-noobs playground and for that we´re all thumbs up! :dance: Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted May 3, 2013 We played the night missions last night... I have a request, can you add another night variant without chemlights? Some of our guys would really love a version which is just pure pitch black. And can you also add an option to always attach flashlights? Dunno how hard this will be. The idea being we could play full night, no nightvision, no pistols, but flashlights... really would add a creepy deathmatch environment. Just a thought. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted May 3, 2013 (edited) sure why not. i will make it changeable with parameters. i also play with the idea to include the awesome hat madness of Kiroy & Craig, because more hats :D Edited May 4, 2013 by Moerderhoschi Share this post Link to post Share on other sites
Moerderhoschi 107 Posted May 5, 2013 update v1.2: Nigthvison mode saved after respawn New Parameter: Daytime: Dark Night with Fog New Parameter: Fog density New Parameter: Fireplaces&Chemlights for Nighttime New Parameter: Front Weaponattachment New Parameter: Tracers New Parameter: Silencers New Parameter: Show Infodisplay New Parameter: Hatmadness (Kiroy&Craig) click to enlarge Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted May 6, 2013 Beautiful!!! Thanks so much for doing this. Can't wait to try it within the next couple of days! Share this post Link to post Share on other sites
CubicVirtuoso 10 Posted May 8, 2013 Just got a chance to play this again last night. I wish we recorded video... night time, full fog, with only flashlights is AWESOME!!!! Creaps the hell outa you exactly what I expected. You really have to use your ears to hear people rumble around you, then turn on your flashlight and 10 people just start firing... it's absolutely hilarious. Every one needs to try this. One more suggestion from my group... can we have an "explosives" only option... I know it's silly, but under weapons can you have NLAWs and RPGs as well... kinda like Goldeneye with explosives only. So we can have grenades + rockets only :P Share this post Link to post Share on other sites
Moerderhoschi 107 Posted July 2, 2013 (edited) update v1.3: Classname changes of beta update fixed new beta weapons added to the missions enhanced parameter for weapons (added more options) @cvirtuoso sry that i didn't answered you last time. Your suggestion sounds interesting and i will try to implement it in the next version. thank you for your great response :) regards moerderhoschi Edited July 2, 2013 by Moerderhoschi Share this post Link to post Share on other sites
Predator.v2 10 Posted July 3, 2013 Ah nice, new beta deathmatch missions! Thanks. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted July 30, 2013 (edited) update v1.4:Classnamefix after Betaupdate All Previous Missions packed in one Package (Location now chooseable trough Missionparameters) GvsE's Christian MP7 Pack added (chooseable trough Missionparameters) Robert Hammer Pistol Pack added (chooseable trough Missionparameters) R3f Weapon Pack added (chooseable trough Missionparameters) New Location added: Agios Cephas New Location added: Camp Tempest New Location added: Forrest New Location added: Kamino New Location added: Kamino Bay New Location added: Old Outpost New Parameter: Location New Parameter: Launcher fun mode (unlimited ammo and autoreload for launchers) New Parameter: Respawnprotection time New Parameter: GVSE's Christian1987 MP7 New Parameter: Robert Hammer Pistol Pack New Parameter: R3F Weapon Pack New Parameter: No Vanilla Weapons Weapons Parameter enhanced: Launchers Only / no launchers Added checkroutines to ensure that the player always get a weapon and ammo (maybe BIS do change the classnames again^^) Added New Mission by burns @ armed-assault.de (DM20 WetGrave) to the Bundle Edited July 30, 2013 by Moerderhoschi Share this post Link to post Share on other sites
Moerderhoschi 107 Posted August 10, 2013 update v1.5: SDAR underwater Rifle now use the standard 5.56 magazines. Now all Locations will be choosen when the Locationsparameter is set to random. Containerspawn fixed Share this post Link to post Share on other sites
SpecterM 10 Posted August 11, 2013 Love this! Almost exactly what I was looking for. Can you make it teams? That would be exactly. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted August 13, 2013 @KorJaxico thank you. @SpecterM i'm happy to hear that. at the moment i don't plan any further enhancements of the bundle, after 12 years i'm to disappointed of arma at the moment. maybe in the future i will do some updates and enhancements again but "no promises", like BI would say ^^ regards moerderhoschi Share this post Link to post Share on other sites
bigshot 64 Posted August 14, 2013 is this only for Player vs Player? (or can you play against the AI?) Share this post Link to post Share on other sites
Moerderhoschi 107 Posted August 14, 2013 It's PvP only. AI isn't supported. Share this post Link to post Share on other sites