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gunny1979

Online Interactive Map for MSO

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mso.jpg

First of all I hope this is in the correct place? :confused:

I would like to share with the community my MSO Online Interactive Map using OpenLayers, that can be used in conjunction with Persistent MSO Missions.

This online Interactive map show the exact locations of Players and Vehicles, outside of the game on a web based map. It also includes popups, that when you click on the player or vehicle, it will display some more details such as location and status.

It also includes all of the in game markers that are placed using the Team Marker Module, a popup also displays more details.

I have supplied a link to a basic full screen Takistan Map , of which you can feel free to style up to your own needs, a readme file of how to setup and configure this on a web server is included in download.

An Example of what can be done, with a bit of styling etc

msomap.jpg

Live Map can be found here on the Volcbat WIP MSO Stats Site here. *note this is still WIP and POC

Download the takistan Map here

The file is 180MB due to the 6,000 tiled images I created of the map for each zoom level.

All though I am only supplying Takistan here initially, I have also done the following maps:

Reshmaan

Panthera

Isla Dula

Stratis

I am creating the maps to go along with the Volcbat MSO Missions that are being run, so no doubt soon I would have done all that is available to do in ArmA! :butbut:

Credits

MSO Team for an awesome Dynamic Mission Style!

PersistentDB dev "team" - JMan, Scott W, Firefly for Arma2NET , Arma2MySqlPlugin and Persitent Database Scripts respectively!

My Fellow Volcbat Members for their support and ideas!

Without the above I would never of had been able to create this.

JPD! Enjoy!

Gunny

Edited by Gunny1979
speeelong mistocks :-)

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Absolutely friggin' excellent, pardon my French.

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Need to mention it officially online in this thread: Thank you Gunny for this awsome work!!!!

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Good job Gunny. It's a fantastic addition to an already epic game mode (though I say so myself), and really does take ArmA2 gameplay to a whole new level. We at VCB are bursting with ideas for how we can develop this further and some of the developments in the pipeline for ArmA3 are really exciting.

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fapfapfapfapfapfap

... and thanks for Reshmaan

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fapfapfapfapfapfap

... and thanks for Reshmaan

Always a pleasure never a chore :)

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