privitan 10 Posted April 2, 2013 (edited) =BTC= CO 44 'SIDES PATROL' =BTC= Pvt.Muttley is proud to presents to the community this COOP mission. REQUIREMENTS - ARMA 3 BETA 1.08 - ACRE OPTIONAL FEATURES - =BTC= Random missions generator (12 pre made missions) - =BTC= Changeble Difficulty level - =BTC= Revive (no for single player) - =BTC= Lift script, for lift vehicle and ammobox with helicopters or logistic - =BTC= Rally Point - =BTC= Client side Ammo Box with most of weapons - =BTC= Scripts to pickup a ready backpack. Available for: Parachute, Medic, Heavy AT, Light AT, AA, MG, Explosive, Recon, Empty small, Empty large - =BTC= Logistic Scripts to spawn an 'Ammobox'. Available for: Missile, Ordenance, Ammo, Empty - =BTC= Script to automatic change in a Diver wet suit or land infantry or pick up a rifles with ammo - =BTC= Random missions places - =BTC= Random patrol units, with random behavior using BTC Urban Patrl Script by Muttley - Land, air, sea Vehicles will respawn, edit by Muttley to avoid respawn if you leave vehicle - VIRTUAL AMMOBOX SYSTEM - A.C.R.E. (optional) - Norrin Heli taxi script - Enigma Dinamic Weather - Changeble parameters BRIEFING This is a coop up to 44 players on Altis map. You can play it as NATO or CSAT side. You can choose the amount of enemies before the begin of the mission. The tasks are assigned during the game and you have to complete the mission in progress before it is assigned another. All missions have a random position, well everithing is random as possible, so every time you'll play the same mission will appear different. Through radio control you can skip the current mission to start another one or the finish entire mission. Details of the mission will be shown in the task. There are 12 missions currently. The areas of the objectives are marked with markers showing the area of operation, and a short description of the mission task. The higher the difficulty level the larger the marker, and of course, the larger the fight area. Once the mission will be completed the objective area will be marked by an 'end' marker accordingly. There are five friends F.O.B. where you will be able to resupply in case of needed or if you need a few mortar round on an objective. The FOB's are marked on the map, here you will find transports vehicles and a field hospital if necessary. The island it's patrolled by infantry units, naval and helicopters vehicles, watch your back even if you are away from areas of objectives. ;) Good patrol. This mission and all the scripts are designed to be light as possible. Please read parameter instructions to better understand how they affect the game. If you have performance issue read the guide below, deactivate AI patrol units will increase performance. PARAMETERS OF THE GAME This is a guide on how to configure the parameters of the settings before launching the mission on the server. I voluntarily wont explain parameters more mundane and I will focus on those most important. ***************************************** "5. AI Skill - Define AI reaction speed " " 0", " 0.1 ", " 0.2 ", " 0.3" , " 0.4 ", " 0.5 ", " 0.6" , " 0.7 ", " 0.8" , " 0.9" , " 1", " BTC_AI_SKILL " Defines the values ​​of the following parameters of the Enemy AI : setSkill " aimingAccuracy " setSkill " aimingShake " setSkill " spotDistance " The set value is divided by 2 , since a value greater than 0.5 is absolutely lethal. example: Setting the value to 1, the parameters will be set to 0.5 Setting the value to 0.3 the parameters will be set to 0.15 BTC_AI_SKILL It ' a system of control of AI scripted by Giallustio that takes into account and change the parameters of the skill as a function of certain parameters. Not fully tested with the latest version of ArmA3 ***************************************** ***************************************** "6. Difficulty - Defines quantity of enemies " "Low - 2/5 players" , "Normal - 5/10 players" , " Hard - 10/20 players" , " War Hero ! Good Luck. " Defines the amount of enemies in missions. It should be also chosen according to the parameter number 23 Reinforcement, because it increases the amount of enemies for each mission. ***************************************** ***************************************** "8. Enemy vehicles on each objective ," "NO ", " YES" Defines the presence of tracked or wheeled vehicles in missions. The vehicles and the amount depends on the level of difficulty of the parameter 6. At low levels one will find light wheeled vehicles, at high level tracked and APC. It is not valid for all missions and does not include the spawn of aircraft. ***************************************** ***************************************** " 9. Random Enemy sentries patrolling the island :"; "NO ", " YES" Defines the presence or absence of enemy infantry patrolling the island. The amount of the group depends on the level of difficulty of the parameter 6. This include unit AA and AT, but minimally. This parameter can affect server performance. ***************************************** ***************************************** " 10. Enemy random vehicles patrolling the island " "NO ", " YES" Defines the presence or absence of enemy vehicles that patrol the island. The quantity and type depends on the level of difficulty' of the parameter 6. At low levels one will find light wheeled vehicles, at high level tracked and APC. This parameter can affect server performance. ***************************************** ***************************************** 11. Enemy attack ships patrolling the island " "NO ", " YES" Defines the presence or absence of enemy ships patrolling the coasts of the island. This parameter can affect server performance. ***************************************** ***************************************** " 12. Enemy Helicopter random patrolling the island " "NO ", " YES" Defines the presence or absence of enemy helicopters patrolling the island. The Helicopter can be attack or transport(random ) and iclude pradrop of enemy troops in case they spot the enemy. This parameter can affect server performance. ***************************************** ***************************************** " 13. Defense Friendly sentries at BASE " "NO ", " YES" Defines the presence of friendly infantry defending the base in case of attack by enemy patrols. This parameter can affect server performance. ***************************************** ***************************************** " 14. Friendly static defense weapons at BASE " "NO ", " YES" Defines the presence of friendly static AI defending the base in case of attack by enemy patrols. This parameter can affect server performance. ***************************************** ***************************************** " 15. Defense sentries at FOB Friendly " "NO ", " YES" Defines the presence of friendly sentry at FOB defending in case of attack by enemy patrols. This parameter can affect server performance. ***************************************** ***************************************** " 16. Mission selection sequence " " From the first ," " Random" Defines how the missions are chosen , in sequence, that is, from No. 1 to No. 12 , or random (recommended). ***************************************** ***************************************** " 17. Place distance Select mission " "Nearest : 1500/2000m " , "Near : 2000/3000m ", " Medium: 3000/4000m ", " Far: 4000/5000m ", " Very Far: 5000/6000m " , "Random whole map : 1500/15000m " This parameter controls the distance at which appear the mission. This parameter defines the radius of a hypothetical donut whose center is the player, and within which the mission will not appear. The missions can only be called by the TL and Commander by radio command 0-0-2. Distances may vary slightly from what is set by parameter, the minimum distance of 1500m was chosen to avoid having enemies appear in front of your eyes, and try to get a gaming experience as much as simulation possible. Example: If You want to play in a specific area of ​​the map : - Select the minimum distance "Nearest : 1500/2000m " - After game starts go to the area you like - Call a mission through the radio controls 0-0-2 - The mission will appear around you at a random location but close You want to play in a random all over the map : - Select the maximum distance "Random whole map : 1500/15000m " - After game starts calls via the radio controls 0-0-2 - The mission will appear in a random position Note: it may take a bit of time before the mission is available, it is the price to pay for choosing a random position. You can not call another mission before finishing the current one, if you hit 0-0-2 while a mission it's running, after mission complete another will be generated automatically. For whatever reason, you can cancel the current mission via radio command 0-0-8, in this case, the mission will not be never selected. ***************************************** ***************************************** " 18. Place on the Create Mission " "Random City / Open field / Hills ", " Only on city", "Far from City" This parameter allows you to control where mission appear, not valid for all missions. "Random City / Open field / Hills " random "Only on city" : Only on population centers, military facilities or areas with buildings "Far from city" : Outside the towns, fields, hills, forests ***************************************** ***************************************** " 21. * WIP * Enemies use Artillery " "NO ", " YES" Work In Progress This parameter controls the enemy artillery if present in the mission. Temporarily not work, the AI will behave as scripted by the BIS, this means that could not fire a shot or shoot a burst of 10 shots. ***************************************** ***************************************** " 22. Enemies use static defense on side missions " "NO ", " YES" Defines the presence of static enemy in missions, not valid for all missions. The static are random among those featured in the game and the amount of it depends on the level of difficulty by the parameter 6. ***************************************** ***************************************** " 23. Enemies call for reinforcements " "NO ", " YES" Defines the ability of the enemy to call for reinforcements. The reinforcements are called when the enemy loses 50 % of the units in the mission. The quantity depends on the level of difficulty of the parameter 6, the type of reinforcement are random between pre-determined configurations that includes: - Paradrop with transport or attack helicopter - Infantry transported overland - Tracked or wheeled armored vehicles ***************************************** ***************************************** " 24. Squads Markers " "NO ", " YES" Defines the presence of a marker which follows the TL of the group. There is only one marker per group. ***************************************** ***************************************** " 25. Civilian Presence " "NO ", " YES" Defines the animal and civilian presence in urban centers. Enabling this parameter will also be available static civilian vehicles. Enabling this parameter will have a quantity of civilians according to the size of the village. The smaller the amount of buildings lower the number of habitants, the greater the amount of buildings greater will be the number of civilians. In order to have a minimal impact on performance highest quantity it's fixed at 20 units, and the minimum it's 3 units. Firefights near the civilians will have the effect of making them away from the residential area. There will be no punishment for the killing of civilians. ***************************************** ***************************************** " 26. Weather " "Sunny" , "Clear ", " Overcast " , "Cloudy ", " Raining / storm" , "Random / Dynamic" Check the weather in the game. "Sunny" No cloud , no climate change "Clear" : Slightly overcast , no climate change " Overcast " : Medium overcast , no climate change "Cloudy " cloudscape , with the possibility of rain , every 30 minutes the conditions may change " Raining / storm" Very overcast with a chance of showers and thunderstorms, every 30 minutes the conditions may change "Random / Dynamic" : Enable the script by 'Enigma Dynamic Weather', the conditions are totally random and can change over time ***************************************** ***************************************** " 27. Fog " "NO" , "0.1" , " 0.2 ", " 0.3" , " 0.4" , " 0.5" , " 0.6" , " 0.7" , " 0.8" , " 0.9" , "1" , "RANDOM 1-10 " , "RANDOM LIGHT 1-3" Check the presence of fog. Higher values ​​will increase performance by reducing the viewing distance. May interfere with the parameter 26 when set to "Random / Dynamic". "RANDOM 1-10 " : randomly between 10 % and 100 % "RANDOM LIGHT 1-3" : random between 10% and 30% ***************************************** ***************************************** " 28. AI Helicopter Taxi by Norrin " "NO ", " YES" Activate the artificial intelligence that controls a transport helicopter and one of the defense. Useful in the absence of a human pilot. ***************************************** ***************************************** " 29. Halo jump height: " "500 ", " 1000" , "1500" , "2000" , " 3000 ", " 4000 ", " 5000" Height of Halo jump on the Base/FOB flag. ***************************************** ***************************************** " 30. Fast time: " "NO ", " 1h 3h = ", " = 1h 6h ", " 1h = 12h" , " 24h = 1h " It allows the acceleration of the flow of time. " 1h 3h = " After 60 minutes real time, game time will be spent in three hours " 1h = 24h" : After 60 minutes real time, game time will be spent in 24 hours The schedule of play is updated every 10 minutes, you may notice a slight ' freeze ' (lag ) when this happens. ***************************************** ***************************************** " 31. TPWCAS THE SUPPRESSION SYSTEM (need @ CBA) :"; "NO ", " YES" System that simulates the deletion of the AI due to the bullets fired in the vicinity of AI. The script work only if there is the @CBA mod. Select "YES" without @ CBA has no effect on the mission. ***************************************** CREDITS Version 3.12.13 - 12 Mission for ARMA 3 - 1.08 Mission created and edited by =BTC= Muttley. <img image='=BTC=_logo.paa' width='200' height='200'/> I have to thanks: - =BTC= Giallustio, for the ammobox filler, the Revive and the Lift scrips, his suggestions and everything taught me - All =BTC= clan for testings suggestions and MP support - Simple Vehicle Respawn Script v1.81 for Arma 3 by Tophe of Ostgota Ops [OOPS] http://www.armaholic.com/page.php?id=18791 - Dynamic Weather Effects Script by Engima of Ostgota Ops [OOPS] http://www.armaholic.com/page.php?id=16096 - BTC weather selector by Muttley - Norrin Heli taxi script - VIRTUAL AMMOBOX by ''Tonic-_-'' http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-%28VAS%29 - Remove Dead by Anjan-Riot http://www.thebutcherbay.org/showthread.php?tid=63 - BTC Script for depthgauge by Muttley, by an idea of Cobra4v320 - A.C.R.E. http://forums.bistudio.com/showthread.php?149946-A-C-R-E-Advanced-Combat-Radio-Environment-for-Arma-3 -Other stuff by the ArmA community around the web, thanks to everybody visit us: http://www.blacktemplars.altervista.org/. You are NOT allowed to modify and re/distribute this mission without the creator permission. You are NOT allowed to modify any script inside this mission without the respective owner permission. NOTES - JIP do not work as espected, I think BIS function have something wrong. Will be fixed in future release. - Weather system it's actually on going developement, so may not work properly if you change parameters at mission start, need time to change. - VIRTUAL AMMOBOX, if you load the missions with addons weapons, will be included automatically to the list of available weapons. - to call for a mission hit on keyboard 0-0-2 - to end current mission hit on keyboard 0-0-8 CANCEL_MISSION - to end the entire coop hit on keyboard 0-0-6 END_PATROL (mission will end once the last player leave the server) - May update for the future! DOWNLOAD LINK This mission come in two files, one for NATO blufor and one for CSAT opfor. NATO https://db.tt/f6egVYHc CSAT https://db.tt/XF5pfFa3 HAVE FUN !!! :bounce3: Edited January 14, 2014 by privitan New version!!! Share this post Link to post Share on other sites
spaceBeluga 10 Posted April 3, 2013 Looks nice mate, gonna try it with a friend. Share this post Link to post Share on other sites
[lb] boggler 10 Posted April 4, 2013 We really enjoy our mission, keep up your work :o Share this post Link to post Share on other sites
Predator.v2 10 Posted April 5, 2013 We have been playing this mission for a couple of times now. But i set "normal" enemy activity and played around with enemyskill=0.98 and zeu_serveraiskills and experienced a terrible server performance. We have several root servers and made our test (unfortunately) on the weakest (quad core @2ghz, 1gbit), but server fps dropped down to 0-5 most of the time. Share this post Link to post Share on other sites
privitan 10 Posted April 6, 2013 We have been playing this mission for a couple of times now.But i set "normal" enemy activity and played around with enemyskill=0.98 and zeu_serveraiskills and experienced a terrible server performance. We have several root servers and made our test (unfortunately) on the weakest (quad core @2ghz, 1gbit), but server fps dropped down to 0-5 most of the time. Do not use any other "AI skill" mod, may interfering and create problems and drop the server performance. Share this post Link to post Share on other sites
Predator.v2 10 Posted April 6, 2013 We aren't using any AI Skill mods right now. We just played the mission for several hours and the server (6cores, 16gb ram, 10gbit) dropped down to 2-3 server fps and had a 1650+ memory usage and rising. It seems, as there is any kind of memory leak, ram usage goes up and up. And news on a new version with new mission types? Slowly it starts to repeat itself. :P Share this post Link to post Share on other sites
Beerkan 71 Posted April 7, 2013 We aren't using any AI Skill mods right now.We just played the mission for several hours and the server (6cores, 16gb ram, 10gbit) dropped down to 2-3 server fps and had a 1650+ memory usage and rising. It seems, as there is any kind of memory leak, ram usage goes up and up. And news on a new version with new mission types? Slowly it starts to repeat itself. :P Undeniably one of the best COOP missions I've played in ArmA3. But it's a resource hog on my PC. Had to strip out many of your startup options to get it to run a bit smoother. (i.e Dynamic Weather). Played it for 4 hours with friends and over time I could see the frame rate drop, but I suppose that could be down to ArmA3 being in Alpha.Keep up the good work. How about you let us know of your mission format so we can add to them. Share this post Link to post Share on other sites
WildFire6 10 Posted April 7, 2013 (edited) Yeah so there I was..... Using an sdar to take out the scuba divers, in a man to man fight 2 meters away from my enemy. I fired 6 mags, he fired about or 9. I watched his texture change to blood but then he would magically be ok. I was also hit a billion times and did not die. He finally somehow managed to kill me but I think it was because I tried to get close enough to touch him. I dont know how everyone underwater is pretty much invincible but they are. I dont get it. ****EDIT**** Theres no dual purpose ammunition I can find. Theres your problem. Cant find any EBR's either. I'd suggest: http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS) I throw into just about every mission I throw on my server. Limits the need on multiple ammo boxes too. Otherwise awesome mission. Edited April 7, 2013 by WildFire6 Share this post Link to post Share on other sites
Predator.v2 10 Posted April 7, 2013 Yes, i can confirm the missing double purpose ammo. Although you can load default stanag ammo, swim close to about 1m to an enemy diver, kill him (takes a lot of bullets) and rearm of his body. You get DP ammo then. Share this post Link to post Share on other sites
WildFire6 10 Posted April 10, 2013 Yeah so since your not responding can I have permission to modify your mission. Name and credit will still be given to btc and the creator. Just a few errors I can fix real quick. Share this post Link to post Share on other sites
privitan 10 Posted April 10, 2013 Undeniably one of the best COOP missions I've played in ArmA3. But it's a resource hog on my PC. Had to strip out many of your startup options to get it to run a bit smoother. (i.e Dynamic Weather). Played it for 4 hours with friends and over time I could see the frame rate drop, but I suppose that could be down to ArmA3 being in Alpha.Keep up the good work. How about you let us know of your mission format so we can add to them. Thanks I really apreciated you enjoy the mission, but...there is not any Dynamic Weather startup options in the mission! There is a small weather change but it's done by the BIS editor, and you can't change it, untill you extract the .pbo and re-edit it by mission editor. :cool: Share this post Link to post Share on other sites
privitan 10 Posted April 10, 2013 Yeah so since your not responding can I have permission to modify your mission. Name and credit will still be given to btc and the creator. Just a few errors I can fix real quick. If you want to modify the mission to play with your friend on your sever you are good to go, please report any issue you find by PM me on this forum and I'll make the changes needed to solve it. How I can understand there are some magazine missed for the SDAR, maybe this is why opfor divers always result invincible lol. Virtual-Ammobox-System was planned to be add to the mission, I'll add it soon. http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-%28VAS%29 But I actually prefer the ammobox filler metod because Virtual-Ammobox-System do not add magazines for the weapons, so if you don't know what kind of magazines need your weapon, you will need a lot of patience to find it! New version will be relesead soon, and sorry for my poor english. Share this post Link to post Share on other sites
WildFire6 10 Posted April 11, 2013 When I get home ill upload the version I have with vas. In case people dont want to use vas Ive modified the ammo script to include the missing rifles and ammunition. Vas now shows which ammo you need for each rifle so its easier. I tend to use the respawn from galliusto with the vas gear respawn. While I like that gall's script reloads what you died with if your inventory is full you will lose items. And it loads in a foreach magazines, foreach weapon fashion so it reloads everything completely out of order which is a big deal if you need a scope now. Or thap rpg missile got dropped cause your bag was close to full. Unfortunately vas doesnt load current gear, only whatever you saved, but it reloads it in exactly the same spot and will keep a weapon in backpack. So for my personal needs vas is a better option. Share this post Link to post Share on other sites
WildFire6 10 Posted April 11, 2013 Ok here it is, this file has the fhq_m4 and robert hammers pdw so if you want to just run it you might want to go into the mission and delete those addons, or run with them. I have btc respawn gear disabled and using vas, you have to save the gear in the vas menu and click "load on respawn" to have your gear loaded on respawn but it will all be there on respawn exactly as its saved. http://www.mediafire.com/?w4zwlugftotzu5t Share this post Link to post Share on other sites
Predator.v2 10 Posted April 11, 2013 You couldn't upload a pbo version without m4 and pdws? Share this post Link to post Share on other sites
WildFire6 10 Posted April 11, 2013 Takes 5 minutes to unpbo open the mission file, delete the two addons in both addon catagories and repack. Easy. http://www.mediafire.com/?k4vnnl5g28e2sug Share this post Link to post Share on other sites
Beerkan 71 Posted April 19, 2013 I believe I have found an error in BTC_tasks.sqf Line 60 says.. _set_task8 = [] spawn {waitUntil {sleep 3; (BTC_start_mission_9)}; It should say _set_task9 = [] spawn {waitUntil {sleep 3; (BTC_start_mission_9)}; Share this post Link to post Share on other sites
privitan 10 Posted April 19, 2013 it's not an error, will work also if you write there 'I'm a donk' :) Anyway I'll release a new version soon. Will include VAS, any weapons mod included the Barret M107 mod, and new missions. Share this post Link to post Share on other sites
WildFire6 10 Posted April 20, 2013 Couple things ive noticed. Random patrols everywhere ROCKS! At the end of any hostage/rescue mission, remove ai unit from group. Groom task failure success conditions. As of now tasks go completed even if we arent on the right side of map. Guessing they are attacking fob and leave objective area. Other weird task success/failure stuff happens. Love the ai difficulty settings/parameters. Share this post Link to post Share on other sites
privitan 10 Posted April 20, 2013 All those stuff will be fixed in the next release, are know issue! :cool: Share this post Link to post Share on other sites
Beerkan 71 Posted April 22, 2013 All those stuff will be fixed in the next release, are know issue! :cool:Looking forward to your updates.. :868: Share this post Link to post Share on other sites
Predator.v2 10 Posted May 4, 2013 Any news on an update? Share this post Link to post Share on other sites
Beerkan 71 Posted May 4, 2013 This mission uses UPSMON which is currently broken :icon_wink: Share this post Link to post Share on other sites